Remove these ads. Join the Worldbuilders Guild
The second 6th day of Dros, 250 AD

The Lure of Adventure

by Tink Coppertail

It was so much for my free time as I put my plans into action. I started by checking on Kniana's cart. Draven was spooked but otherwise unharmed as was the cart itself. That was good at least. After that It was time to lure Tel into being my accomplice for the next step. I must heed the warning of watching who I can trust so I couldn't have talked to pretty much anyone else in the camp other than Tel. I'm not saying that I trust Tel, but I know exactly how to manipulate him into helping. I kept our conversation brief and vague hinting at adventure, stealth ops, and danger. He seemed more than eager to gobble up the chance. I told him that all he needed to do for the time was to follow Bessy and I with Draven and Kniana's cart to the crystalline caves.
That part was easy enough and without a word to anyone else in camp, we managed to convince one of the earth elementals to let us pass. Luckily enough, they weren't asking questions with the chaos of recovering from the attack. What was even more lucky was that I was able to find our path back to the mine after working in my cart most the trips before. There was a few close calls with more of the tainted, but hiding in the carts seemed to be enough to dissuade them. I also had Bessy burry as to not pick a fight. I guess that they are more mindless than I thought if simply looking unoccupied is enough to make them not pay attention. Even if there are carts in the middle of seemingly nowhere. I will have to "play dead" later if I get caught. We continues moving sneakily after that and about six hours or so we were able to make it back to the mines.
Thank Calistria for the good relation I have with my crystal kin now. My plan was to leave both carts and companions inside the mines away from the tainted. I would hope that the local Kobolds would aid me in keeping them safe. I know that they are too simple to attempt anything with my cart, and likely not much care for anything in Kniana's, but I did tell them that neither animal was food. They seemed willing to help now that they aren't constantly fighting for their lives. It was very reassuring to see them trapping the entrance of the mines after we pulled in. Now for the next part of the plan with the runegate.
I led Tel into the caves out to where Skrel pointed out a runegate. My idea was since Tel was a specialized rune mage that he could fix the gate and change it to take me either directly to Maki's or my group. Tel attempted to Scry on Maki using my familiarity but it didn't really work out. I know that it's not ideal to use some one else who is familiar, but I didn't have the time luxury to make a device myself. He was able to place him within a day's travel which should be accurate do to the happenings. He was also unable to get me directly to the rest of my group due to dimensional differences, but given that we know exactly where they were headed we could guess. He fixed up the rune gate and curiously enough it originally was connected to Baldir. I'll have to look into it more later but as for now, Tel was able to reroute the destination to the fey portal, erm, the bridge. At this point I told Tel that I couldn't guarantee his safety, but he was welcome to come with. He didn't even hesitate to join as the lure of adventure practically had him vibrating. He was going to get one hell of a story from all of this.
After using the gate we popped out right by what I would venture to say was the portal area. Runic writings covered the surface of a cracked black stone monolith. I'd have to come back and look when I had time. There was a portal shining a pale yellow light within the crack. Tel and I got through this portal with only a mild amount of nausea. On the other side was a bridge about 60ft wide and seemed to go on for miles. glancing over the edge I saw nothing but clouds and air. Eval probably even knows their name... After a hurried walk we came to a giant, my guess a cloud giant. I'd rather not deal with too much in terms of combat and whatnot here so I simply said that we were part of other group that had already gone through. Trying to catch back up after a rest. Well, they didn't seem to mind and let Tel and I threw without trouble. Really makes me wonder about how some of the things were getting out with someone like that on watch. Either they are in cahoots with them or there is a way past without the giant's knowledge. I don't like either situation, but that would have to wait. On the other side of the gate house there was what seemed to be a mirror of the bridge we had just been on, but the difference is that this side was degrading and falling apart. Not so much that we couldn't get past, but it would be difficult at minimum to try and run across. As we walked, I noticed that the crystals that I use in my gear would pulse at about the same rate as my heartbeat. I don't like what the winds are doing here, magic still worked but at a much weaker level. After the second trek we arrived at the far end of that bridge. There was another portal much like the one at the entrance to the area, but fully opened it seemed. This portal was much tougher to get through tho. My first attempt ended up throwing me back and nearly off the bridge. I was able to catch myself and pushed with planted feet the second time. We had arrived in the Fey King's prison realm...

Continue reading...

  1. Fest Day One
  2. The library scuffle
  3. The party meets
  4. The Shop and the Competition
  5. Afternoon Events
  6. Dawn of Fest Day 2
  7. End of the Fest
  8. Meeting Gina
    The first 8th day of Myr, 250 AD
  9. First Week On the Road
    The first 8th day of Myr, 250 AD to the 2nd 8th
  10. The Wildflower Forest: Post Combat
    The second 8th day of Myr, 250 AD
  11. The Blinkdogs and the Ambush
    The second 9th day of Myr, 250 AD to the third 7th day
  12. The Ambush
    The third 7th day of Myr, 250 AD
  13. Forest Fey Party
    The third 8th day of Myr, 250 AD to the 1th 8th day of Dros
  14. The Town of Brentwood: Day 1
    The first 8th day of Dros, 250 AD
  15. The Town of Brentwood: Day 2
    The first 9th day of Dros, 250 AD
  16. The Town of Brentwood: Day 3
    The first 10th day of Dros, 250 AD
  17. Wedding Bashers
    The first 10th day of Dros, 250 AD
  18. Wedding: Aftermath
    The first 10th day of Dros, 250 AD
  19. Dragonfall
    The first 10th day of Dros, 250 AD to the 2nd 3rd?
  20. Plans of Inaction
    The first 10th day of Dros, 250 AD
  21. Split Decisions
    The first 10th day of Dros, 250 AD to the 2nd 1st
  22. Raiding Requests
    The second 1st day of Dros, 250 AD to the second 3rd day.
  23. Crystal Caverns
    The second 3rd day of Dros, 250 AD to the second 4th day
  24. Crystal Kobolds
    The second 4th day of Dros, 250 AD
  25. Even the Slimes are Crystal
    The second 4th day of Dros, 250 AD
  26. The Crystals are Spirits?
    The second 4th day of Dros, 250 AD
  27. Skull Jelly
    The second 5th day of Dros, 250 AD
  28. I am but a Humble Merchant
    The second 6th day of Dros, 250 AD
  29. Trust is a Fleeting Resource
    The second 6th day of Dros, 250 AD
  30. The Lure of Adventure
    The second 6th day of Dros, 250 AD
  31. Grab and Go
    The second 6th day of Dros, 250 AD
  32. The Runes and Return
    The second 6th day of Dros, 250 AD
  33. Maki and the Cursed
    The second 7th day of Dros, 250 AD
  34. United Plans
    The second 7th day of Dros, 250 AD
  35. Ghoulish Light
    The second 7th day of Dros, 250 AD
  36. Weapons of Old
    The second 7th day of Dros, 250 AD
  37. CAN Y'ALL JUST LET ME MAKE ONE THING
    The second 7th to the second 8th day of Dros, 250 AD
  38. Hot and Cold
    The second 8th day of Dros, 250 AD
  39. Trades of The Traveler
    The second 8th day of Dros, 250 AD
  40. The Spider's Game
    The second 8th to the second 9th day of Dros, 250 AD
  41. And Out
    The second 9th day of Dros, 250 AD
  42. Beat Feet in the Heat
    The second 9th to the second 10th day of Dros, 250 AD
  43. Five Hours a Minute
    The second 10th day of Dros, 250 AD
  44. Silky In-greed-ients
    The second 10th day of Dros, 250 AD
  45. Crafting Elsewhere During a Lore Dump
    The second 10th day of Dros, 250 AD
  46. Split Decisions 2 Tink 2 Handle
    The Third 1st day of Dros, 250 AD
  47. Running Colors
    The Third 1st day of Dros, 250 AD
  48. Who's Who in Life and Death
    The Third 2nd day of Dros, 250 AD
  49. The Scorpion Squad
    The Third 2nd to the 3rd day of Dros, 250 AD
  50. Calistria's spit, SPITE
    The Third 3rd day of Dros, 250 AD
  51. The Damned Redeemed
    The Third 3rd day of Dros, 250 AD
  52. Arms in Sleeves, Not Sheathes
    The Third 3rd day of Dros, 250 AD
  53. The Nap and the Necromancer
    The Third 3rd day of Dros, 250 AD
  54. The Return of a King
    The Third 3rd day of Dros, 250 AD