The Avians did not try to attack them, and the Korvians who did not identify with the same things as the parade still marched, supporting their lgbtq+ brothers, sisters, and nonbinary friends and family. For a Korvian's individuality was key, always. Not just their sexuality or gender, but everything. And this was the first step towards them realizing this.
Prouder's actions helped the Korvians realize what their greatest strength was: themselves. Who they were was more important than anything else, and that would eventually spark a revolutionary spirit.
Morrigan's Affliction
In the year -515, a plague swept through the Korvian and Avian people. It was said that this plague was created by Morrigan herself, as she was the Goddess not just of Korvians, but of Death, Fate, and Doom. The plague became known by many names, most notably "Morrigan's Affliction" and "The Disease of Doom."
Warbler by Jarhed
For five years, this took the Korvian and Avian societies by storm. It killed many who did not believe there was a way to circumvent it. Though there was one man who was able to find a way to stop it. A Korvian named
Warbler.
Warbler had found the secret to the world itself, like the
Draconian Kilprax Ildial before him. The only way to combat the Gods:
Willpower.
This plague was meant to bring mass death to the Korvians and Avians. Warbler even wondered if Morrigan wanted to wipe them out completely and start over. Perhaps she had regrets. So, in Warbler's spite towards Morrigan's power of Death, Warbler became the greatest force to stop her. Warbler manifested his Korvian Ability to oppose the Goddess of Death herself: the ability to stop death. The ability to preserve life forever. An ability known as "Immortals."
The Enemy of God
Warbler spread to the Korvians his cure. That the only way to stop Morrigan's Affliction was to use ones will to overcome its effects. Then, one would unlock a Korvian Ability. With this, many Korvians began overcoming the disease, gaining Korvian Abilities. Some Avians did too, but Warbler made sure his cure did not get to them. The Avians had punished the Korvians for too long. It was time for some payback.
It is said that Morrigan's Affliction still affects the Avians, which is why they have never grown to become a major race. They are still kept down, with only few of them able to overcome the affliction with willpower, as the Korvians have crushed their spirits.
All because of Warbler, the man who Morrigan claims to be her greatest mistake.
The Korvian King
Warbler met a man with an Ability similar to his own in the year -500. A man named Croaker. While Warbler was able to make himself immortal, Croaker was able to make others immortal. Warbler decided to partner up with Croaker, and the two led their army of Korvians around Udai.
They remained a focused army, the only true, full army of Korvians that has ever existed. A force of immortal warriors, each wielding powerful, unique Abilities. They slowly combed Udai. They did not wipe out anyone, nor did they really settle down. They simply defeated armies and subjugated the people. Soon, their kingdom was considered that of the Beastmen, even if the Korvians were in charge.
Bud the Hollow by Jarhed
The real Beastmen Kingdom, however, was led by a joint task force of Minotaurs, Crocutions, and Felids, with some Satyrs and Centaurs as well. They fought back and, when they failed, many fled to the Key of Beasts. The
Mammen and Ratfolk, however, capitulated and allowed the Korvians to take over.
The army conquered much of the continent. The Black
Dragon Lord Reoma the Wretched, along with a resilient force of
Lizardfolk, were able to keep them from taking the western tip of Udai, and they were unable to get to the southern island known as the Key of Beasts, but the remainder of Udai soon fell before them.
The Beastman Genocide
This was not without consequence, of course. Bud the Hollow, an Orcish Tribal Chief, blamed the Korvians and all Beastmen for the state the Orcs were in. Due to Warbler's conquest, the Orcs were more willing to listen to Bud, and they joined behind him to create the Grand Clan, featuring every single Clan of Orcs following behind Bud.
Bud was able to wipe the floor with the Beastmen, killing all but one Ratfolk. A man named Radt. Croaker protected Radt and, after seeing Bud's actions and how they were caused by his own, he betrayed Warbler and fled from Udai to an island they captured off the coast of
Elone.
Here, Warbler and Croaker dueled to the death. Warbler defeated Croaker, but it came at the cost of his one true friend and partner. It was said that, in that moment, Warbler truly understood himself and unlocked Act II of his Ability, though others say that due to the brush with death it was a Cadential Ability. It was the ability of Croaker. Warbler could now use it as well, carrying on the legacy of Croaker.
Wiscys Nicandir by Jarhed
Croaker also achieved a Cadential Ability, what is said to be the first one. This ability kept his field of immortality up forever, and the island where he fought, died, and was buried would later be used for the
World Cell. S-Tier of the prison would be immortal thanks to him, and F-Tier would be as well, though F-Tier only featured the still living Radt, protected forever by Croaker.
When Warbler came back, he was more disillusioned with the idea of his war of conquest. He understood, slightly, where Croaker was coming from, though it was moreso that he had doubts. He saw, then, a new plague was spreading. One made by the fourth
Grand Wizard of the
Draconians, the
Tamdian Alchemist Wiscys Nicandir.
Warbler did not know how to overcome this for others. It was not a simple answer like willpower anymore, after all. This was a real, deadly disease made by an alchemist who knew how to make an unstoppable disease. Warbler could keep some people alive with his new Ability, but that was really all he could do. He could not stop the disease from continuing on.
That was when a new group appeared, calling themselves the Big Band. A group of twenty Korvians, led by one Korvian alchemist named Nightingale Song. Nightingale Song had fled the Korvians after he was freed from Morrigan's Affliction and attended the
Magic College. He was familiar with Wiscys and knew how to counter her disease.
Nightingale Song also firmly opposed the conquering attitude of Warbler, and fought against it with an Anti-War, Anti-Conquest motto. They would return most of the land to the Orcs and Beastmen and would settle their own city. Warbler fled, giving the title to Nightingale Song. Many believe he defeated Warbler, but there is no evidence this was even possible. Still, Nightingale Song became the second Korvian King.
Nightingale Song by Jarhed
The City is Built
Nightingale Song centralized the Korvians into a singular settlement, which was called the Korvian City. This way, he could spread his cure to everyone more easily. With this, the Korvians finally had a permanent settlement that they could stay in thanks to Nightingale Song.
Nightingale Song kept promoting his Anti-War philosophy for years, helping establish the powerful nobility of the strongest Ability Users so they would focus on defending the city rather than attacking others. Eventually, though, he was killed, but his ideals stuck, and there was never a full army of Korvians ever again, only small bands of soldiers.
The Pirate Prince
There would be many prominent Korvians before him, but there are few whose names are as infamous as the Korvian Pirate known as Lerten D Wimbo.
In the year -70, the Korvian King known as Fisher founded KNE. KNW had already existed, but now there was a true coastal port for the Korvians, where they could fish and bring in ships. There was a young boy born here not long after. This boy would seek out the fruits that he believed the ocean had. The true secrets of the world, and a freedom beyond Korvian society.
The boy would be called Lerten D Wimbo, and he gathered a crew and set out to sea. He raided every single coastal settlement in the world, taking gold and other treasures. It is said he fought against many other famous figures of the time, like a young Kamejin Priest of Erra known as Ishii Daisuke, or a very young Bortanian woman named Perzita Theldrar.
He collected a treasure which he called the
Pieces of Lerten. He revealed it as he was being executed by the Nereids, sayin when asked of his legacy:
"What is my legacy? It is not in any action I nor my crew have taken... no, but it will be in the actions taken by you. Each and every last one of you. The great treasures of this world lie hidden somewhere out of view of the mind. Piece them together... you can find them where the world meets the heart."— Lerten D. Wimbo
Many believe, then, that the treasure is more than just gold. That it holds the very secrets of the world, like the
Eternal Files. No one knows for sure, though.
Amukk by Jarhed
The God of Mercy
An Orc named Amukk would lead another united group of Orcs one day in -15 to challenge the
Nameless God. Amukk wanted to right the wrongs of Heaven and bring justice and mercy to Totania.
He was able to convince not only Orcs, but Beastmen and even some Korvians to help him in his quest. He defeated the Nameless God twice, but did not do so without suffering many losses. Still, it is for this reason that he is another God worshipped by the Korvians rather frequently. They helped to put him into Heaven, after all.
Hall of the Mountain King
In the year 537, a mountain appeared in the middle of Udai. Soon after that, the continent itself began to change, and the Korvians had a new King. One who could bend Udai and the planet to his will by controlling the ground itself. A man named Tyrant, and his mountainous base, the
Hall of the Mountain King.
He was considered a hermit, as he never left his Hall and rarely stood from his throne. For this many called him the Hermit King, and many went to challenge him and his rule, as he wouldn't even stay in the Korvian City. Only one challenger was ever able to survive. A Korvian noble named Monster.
Alongside Tyrant, there was the leader of Tyrant's party, the Hermits. A man who sought to bring the people together under Tyrant, using Tyrant as his own ticket to becoming King and being a prominent Korvian figure. This President of the Tyrant Party was named Etcher.
Monster by Jarhed
The Redistribution of Wealth
Etcher undermined the way Korvian society was, getting the general populace on his side in ways no King could do before. For Kings before lived in the Korvian City, and Tyrant did not. Kings before relied on the nobles, while Etcher and Tyrant made new nobles by giving the Abilities away to others. After all, Etcher's Ability allowed him to take and give away other people's Abilities.
This created a new generation of nobles who had two or more Korvian Abilities, called Neo-Nobles, who challenged the old nobles. Some Neo-Nobles took the place of the old guard, while others in the old nobility were able to hold onto their positions, like Monster and his family, including his wife Healer, his son Sinner, his son's partner Dresser, and his son's best friend Whiner.
Monster had another kind of power that could make people stronger. He used this to strengthen his own powerbase against Tyrant and keep his own land and people safe.
Korvians Outside of Udai
During this time, many Korvians began to leave Udai and become more prominent figures in Elone, especially around the
Magic College in
Zephys. Sinner, Dresser, and Whiner escaped from this society, while others like Rider fell into it, becoming puppets of Etcher. Sinner and Dresser fled Udai, but Whiner was killed by Monster's own monster, the
Vampiric Gnawer. Whiner sacrificed himself so that Sinner and Dresser could go free.
Dresser and Sinner by Jarhed
Meanwhile, Rider was a Korvian who did not have power of his own. He sought it out from Etcher, who then sent him to the Magic College. Alongside this, there was a Korvian named Pretender, who was able to change his form, and used this to undermine the nobility, hating how they looked down on the commonfolk. The final Korvian of prominence at this time was the Head Priest of Mimir, a man named Prayer.
Sinner and Dresser became a famous couple who helped to refound
Waire and created the Vampire Hunters to take down
Dresmorlin Cobath, the Great Vampire Lord. Both worked for Etcher for a short time before realizing he had betrayed them.
Sinner would also use this opportunity to make close friendships with many prominent figures at the time, such as
Village Chief of Ilder
Oraakil Mardaar. He would be the leading Korvian figure of the time, opposing both Etcher and his own father, Monster.
Rider, on the other hand, sacrificed himself for the sake of
Bortan and its
Village Chief,
Nalrik Tilrak.
Prayer would bring Mimir more prominence, granting him a new seat in Elone to observe the world near his closest rival, Sia. Pretender, meanwhile, was plotting once more against the nobles, gaining more power and influence as a member of a group called the Fellas alongside
Vodron Susk,
Cozall Redfury, Jargar Eltan, and Stranger.
Culture
Hatch and Snatch Culture
Korvian culture is said to be fairly quick, as their brains develop unbelievably quick after hatching. They adapt fast to their surroundings, taking things in and processing faster than others. This is why their brains may skip over smaller details or ignore things like glass, as they are processing things at increased rates so they can move on faster.
Due to this, most things in Korvian society are complex for the sake of simply being fancy, but often made so that details can actually be skipped over. The important details are taken and that is all.
Alongside this, Korvians love to steal things from people poorer than them. It is a law that anyone who is poorer than you must do as you say and that they cannot raise objections against you, making wealth a symbol of true power even moreso than it is in any other region in the world.
Individualism
Korivans pride themselves on their individuality that breaks beyond simply a name. This extends from their dress wear, which is often designed to attract others to their unique style and personality, to the role of Korvian Abilities in their society, which are used freely to distinguish each persons worth, as each person has their own unique Ability.
Gnawer by Jarhed
Naming
Korvians do not name anything. Every name for a Korvian, such as Tyrant,
Sinner, or Monster is given to the Korvians by an outsider, often Orcs, Mammen, Mermen, or Lizardfolk. There is a naming scheme, though this matters little to the Korvians.
Korvian society is founded on the idea that lables and names are unimportant. One does not need a name or label to live, as their identity comes from who they are, not what they are called. Still, after being given a name, Korvians will often accept it and use it. They have no problem with names given by others or names that others have, they simply will not name things as they believe things do not need a name to have worth.
Art
Korvian Art is some of the most pretentious works ever seen around Totania. They are often scenes of everyday life, idealized into perfect, picturesque scenes. They pay exorbitant amounts of money to hang simple paintings on their walls and call it the highest form of art while saying all other kinds of art are not even worth considering being called art at all.
This extends, too, to literature. Even the tale of a
Vampire like the Korvian Noble Gnawer is turned into a story that, while making him out to be terrifying, still paints him as beautiful, even if it is a metaphor for the nobility sucking the lifeblood from the Korvian people.
Nobility
Korvians have a system of nobility that is tied to their Korvian Abilities. As the Korivan City is the only major settlement and KNE and KNW are simply extensions, the nobility do not own land aside from their mansions. Due to this, to become a noble means to have a powerful Korvian Ability. Thus, one establishes a dynasty and makes money, elevating oneself to nobility.
A noble child born without a powerful ability will often be disowned and the noble family will lose their noble status.
The nobles also often exploit the poorer, non-noble Korvian citizens. There are often abilities used to make life a living hell for non-nobles in the Korvian City. There are famous stories of a noble family with abilites that are able to lock up entire areas to be only accessible to those with a certain amount of money, then using this to lock up grocery stores, restaurants, or even homes.
Courtship
Korvian nobles practice arranged marriage, where the parents of two noble children will set up their children together. These children often do not get a say in the matter, as the Korvians will insist that it is for the best that the parents choose their partners.
These marriages are never official. There is no grand wedding ceremony. Korvians simply are together and, eventually, they have been together long enough to consider themselves wed, though the terms husband and wife don't really exist in Korvian society. Instead, they are simply mates.
Non-noble Korvians, however, have adopted some ceremonies from outside their culture. They get so little glamour in their life that a ceremony to show their love is a dream come true for them.
There is no taboo against gay marriage in Korvian society. Thanks to Louder and Prouder, lgbtq+ identities are very much the foundation of the Korvians, and so they are loved and embraced as all other identities are. After all, it is one expressing their individuality. To the Korvians, that is no crime, but the norm.
Louder by Jarhed
Language
Korvian speech comes from the back of the throat, and most sounds begin with a croak or a caw. It is a language that, to many non-Korvians, seems indistinguishable from that of a normal Crow's caw, but to Korvians is far different.
Education
Korvians have schools for very young noble Korvians. Newborns are placed in boarding school, often away from their parents, where they stay for two years and study almost nonstop. There are parties and occassional visits with their parents, but most of the time they will be separate and learn everything in quick digestible lessons that last from morning to night most days of the week.
This helps 2 year old adult Korvians be caught up to eighteen year olds of most other races, as they are biologically about the same age.
Pride
Made to help showcase the individuality of and identities of those whose identities were not being embraced by the state, the Korvians known as
Louder and Prouder made a parade that goes through the Korvian City to help those with sexual or gender identities that were not straight or cisgender express themselves and their pride in their identities. Because no matter what they identify as, what gender or sexuality they are, they are Korvians. And that is why they should be proud to be whoever they are. For a Korvian is never ashamed of being themselves.
Thanksgiving
Thanksgiving is a traditional Korvian holiday, focused around giving thanks to the people you see. The holiday was designed by the first Korvian King, Warbler, in an attempt to get his people to be a bit more peaceful. Yet the major purpose is for people to look outwards, at those around them, and recognize the individuality of each person, instead of just focusing on themselves and their own desires. People dress as Sainter to express this.
Sainter by Jarhed
Biology
Height
Korvians are a fairly short species, not on the level of Gnomes, Halflings, Goblins, or even most Dwarves, but still fairly short. The average height of a Korvian is about five feet tall, with few being much taller. Those that are taller are often unbelievably tall and are considered to be outliers. These extra tall Korvians can be up to ten feet tall, but are a genetic anomaly
Beaks
Korvians have beaks rather than mouths, which have multiple purposes. For one, they help them eat and kill their prey, making pecking a viable tactic for Korvians in combat. It also helps them reach hard to reach places with their mouths, with many cups for Korvians designed for them to fit their full beaks in rather than having a straw.
They use the beaks to comb the feathers of other Korvians, called preeing, to remove parasites and clean them. Noble Korvians will get servants to do this, while poor ones do so with their partners.
Beaks often have distinctive colors that are used to attract mates. While Korvians are often in arranged pairings, having unique and attractive beaks are what makes them not only more willing, but more able to make the marriages bearable.
Bones
Korvian bones are, for the most part, hollow. This makes them incredibly fragile and weak compared to other races, especially those like Orcs or Draconians. The bones are also, though, lighter. This allows them to move faster on the ground, in the air, and in water, and not sink as easily as other races.
To help with flight if they can achieve it, Korvian bones are fused together through ossification. They have fewer bones, then, as their bones are together to try to make them stronger. They also lose bones at certain points, such as being born with a singular Egg Tooth that helps them break out of their egg. After breaking from the egg, the tooth will fall off within the first year of life.
Nestled within these hollow bones are air sacs, connected to the respiratory system, which take in and pump air through the body. Because of the air sacs in their hollow bones, Korvians are said to have the most efficient respiratory systems of all humanoid races, meaning they can survive without air for much longer.
Some other special properties of Korvian bones include the uncinate processes of their ribs, where ribs overlap with the rib beneath it in the rib cage, strengthening specifically the rib cage of a Korvian.
The skull of a Korvian is about 1% of its bodyweight, with most of the skull taken up by the eye and its surroundings. Unlike the ribs, the skull bones do not overlap, being known as pedomorphic bones. This allowes for cranial kinesis in a Korvian's skull, where the bones can move independently. The jaw of the beak, for instance, can unhinge itself due to cranial kinesis.
Rider by Jarhed
Feathers
Korvian bodies are covered in feathers, which help to regulate their body temperatures and communicate with other Korvians at a glance (which is necessary for their Hatch and Snatch culture, that their appearance is easy to see and fast to digest). Feathers also protect the body from bruises and scrapes and help allow Korvians to swim or not be damaged by heavy rain.
Wings
Very few Korvian find themselves born with wings. It is said they are blessed by Morrigan, but in truth it is believed those born with Wings simply have an Avian at some point in the family line, and that this fact has been hidden.
Diet
Korvians eat meat almost exclusively. Many of them fear vegetables and most kinds of crops, so while they grow and consume few crops, they avoid them due to the story of King Dinner known as "
Mind Your Manners." Dinner died eating an
Onion, and it is said other Korvians would be unable to eat Onions as well.
Their main meal is poultry, which other races call cannibalism. Few acknowledge that it is truely cannibalism, though, as much of it is not chicken, but instead Avian meat.
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