Of course, steel is not something that can hold Orcs forever, and inevitably they break through the gates. However, by that point, the nobles with powerful Korvian abilities are prepared to stop them and protect the city, or if they are not there yet, then the poor folk will be there to unite and push them back.
Croaker by Jarhed
Mermaid Port
Mermaid Port is the main seaport of the city, at the northern edge where the land meets the Unnamed Bay. Few ships actually sail here, as normally they end up stopping at one of the two northern cities at the place where the bay meets the ocean, KNE or KNW.
Ships that do make it here often carry important goods for the people of the city or travelers from foreign lands who have come to see the Korvian City.
The docks here are made of wood from demolished Orcish settlements, a way for the Korvians to mock the Orcish fear of the ocean by placing the ruins of their homes, which they may wish to recover, in a place where they culturally are raised to avoid: the sea.
The Poor Libraries
The libraries in the poorer areas are full, it appears, but always with only what the rich wish to supply them with. Rich fictional stories and some few academic sources.
Anything beyond that, anything that could fuel true scholarship from the poor regions such as peer reviewed works, are locked away to the rich. Only those who pay can truly reach the scholastic level of a scholar, and the poor folk of the Korvian City are instead kept satiated with what the rich think they deserve.
It is not that the rich Korvians think fiction to be unfulfilling or not worth their time, but instead that they do not fear the fiction of the world. They fear only facts that could tear them down. They fear the poor learning something such as how badly they are exploited by the rich, how the poor are treated in places like
Draconian or Kamejin territories, and such similar things. The truth is the enemy of the rich, so they feed the poor fiction to keep them at bay.
Richer Areas
The richer areas, closer to the Unhatched Castle, are filled with the most powerful Korvians. An enemy walking down any street here could be finished off by the first Korvian noble they'd find, for the nobility are given their land and titles for having powerful abilities. The Korvian Kingdom does not have an army, only a nobility, and it is said that any ten nobles at their peak could defeat any army in the world.
For this, they grow complacent and think of themselves as better than anyone else. However, this confidence is something that often strikes them down, as it can be easily exploited by those they look down on, particularly Orcs.
The richer areas are filled with large manors and homes where Korvian nobility and their families live. These are only passed down if the child of a noble is as strong as the parent. Otherwise, new nobles take up these locations, with their own servants filling out the smaller homesteads on the land and taking care of the plantations or facilities.
Noble Manors
The manors of Korvian nobles are grand but have no shared designs amongst them. They are purely in the style that architects hired by each noble thought would fit best, or even sometimes merely the brainchild of the nobles themselves. One Elven architect named
Qiraste visited the Korvian City once and she said:
"The Korvians have no unified mind. This is seen best when looking to their homes, their stores, their streets. A thousand architects over a hundred years, for every two generations of Elves there are 28,000 generations of Korvians. Something that evolves so much can never have such unity, and thus becomes a jumbled mess of visions of dead men who never lived long enough to see the fruits of their labor."— Qiraste
Many of these homes have quarters for servants or, in some cases, slaves. Setting foot into the land of a noble is said to be such a threat that it can be taken care of with lethal force. Korvian Nobles are not willing to protect much, but threats to their lives and property are enough to provoke them to fight, and few can survive a battle with a Korvian noble who has reason to fight.
The Unhatched Castle
The Unhatched Castle is a castle with an egg shaped roof that is nestled at the center of the Korvian City. It is where the Korvian King sits atop their throne. Often the King does not leave, as they are said to wait to be hatched. What this means is that the King waits for something truly worth their time to leave. A true challenger, a powerful Orcish Chief or a Korvian with a powerful ability. Even, in some cases, an outsider who seeks to challenge the King.
The throne inside of the Unhatched Castle is rounded, shaped like an egg, so that it appears the King is sitting within an egg, not yet hatched. This is meant to be a way to cause fear to challengers, that the King made it here without their whole power, and that it could only come out against a threat if they were to stand. This does not stop many challengers.
Government
Tyrant by Jarhed
The ruler of the Korvian City is the Korvian King, a title that to many sounds gendered, but is in truth a genderless title that was applied by the Orcs to describe their enemy, like
Meiriris Nerifir. The Korvian King is determined by strength, as the one who kills the previous Korvian King takes on the title of Korvian King and rules unquestionably over the Korvian people.
Often when a transfer of power happens, aka a King is assassinated and another takes their place, the people do not care. To the poorer citizens, they will be ruled by fear no matter who sits on the throne, and for the more powerful rich folk, the King is merely a figurehead for them.
Parties
The Korvians also have parties that support the Kings. These parties feature powerful Korvians who back the King and spread propaganda to keep the people's support up. Some do this through clever marketing while others do so with fear.
Some famous examples of Korvian Parties include Warbler's Orchestra, Nightingale Song's Big Band, and Tyrant's/Etcher's Hermits.
Nobility
The Korvian City is also filled with many nobles who wield powerful Korvian Abilities. They have authority over their own homes and properties in the city, authority that can only be questioned by those strong enough to stop them. Otherwise, even the laws imposed by the
World Court have no power over the Korvian nobles, let alone the King's rulings.
Population
The population of the Korvian City is, as the name implies, mostly Korvians. There are some few tourists, but it is said that population is 90% Korvians, and that is only if one counts the slaves held by the nobles.
Most Korvian census polls do not count the slaves, as officially the Korvians do not acknowledge that they have them. The nobles wish to portray themselves as perfect, and without counting slaves the official polls say the city is around 96% Korvians.
As for the rest of the 4%, it is a mix of some Avians,
Mammen, and other Beastmen. The few Elone species that come to live in the Korvian City (
Elves,
Dwarves, Humans) are so rare to see that they barely make up a fraction of the Korvian City's population.
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