The World Cell is the world's largest prison, run by the World Court.
The PrisonThe worst of the worst roam these halls, separated into the 7 sections based on their danger posed to the world. This danger is ranked via the World Court Classifications on Living Threats. This could mean strength or influence, and it becomes quite muddled with some of the higher tiered prisoners. The levels are as follows:
The TowersThere are four towers around the World Cell, on small artificial islands. These are watchtowers meant to ensure that no one can get to the World Cell without express permission. They can warn the World Cell of incoming ships, fight intruders, and send word to the Judges as well.
F-TierF-Tier is the smallest area of the World Cell, not even being within the structure. Instead, on the outskirts of the island, next to what is S-Tier, lies a singular hut. This hut gains the same benefits one can read of in the section labelled S-Tier. It is not meant to contain a criminal, but instead to contain a very important individual who is not to die.
E-TierThere is not much that is special about E-Tier. If one were to describe it, the best word would be bland. When one thinks of the most basic type of prison, E-Tier is exactly that. No more, no less. it houses some incredibly weak criminals who committed misdemeanors that the World Court still deemed worth locking up in their prison rather than letting them roam Totania.
D-TierD-Tier is a relaxed place. It doesn't have a major gimmick for its prisoners, instead locking them in cells. They are given some small time out when the Warden lets them play sports with him or for his entertainment, the favorite often being Flingo Ball. Some prisoners die in these games. There is no guarantee of their lives in it, as a matter of fact it is more likely for them to die than to live. That is what the Warden counts on, ruling with the fear of sports and thinning out the population of their part of the prison. Luckily for the Wardens, it's normally weaker people in D-Tier, perhaps nerds with high intelligence but low power to back it up.
C-TierA ring of cells all partially interconnected, the C-Tier part of the World Cell was used for middling criminals that the World Court thought would never have any chance of escaping. There are bars in front of the cells, but on the side of each cell is an open wall where they could easily move from one cell to another. This is spread throughout the entire C-Tier of the World Cell. Due to this, the prisoners will either form futile alliances or kill each other in feuds. This keeps the Warden from having to interfere, and keeps the prisoners busy.
B-TierB-Tier is when the prison gets dangerous. A maze filled with traps, each corridor twists and turns in ways that no singular person could possibly figure out the layout of. The cells of the prison line the walls of many corridors, making just stepping out of a cell a dangerous prospect for all B-Tier prisoners, and bringing food to them is difficult for the guards as well. The World Court has tested the effectiveness of the maze many times. They will find people breaking in and allow them access to B-Tier. Then, they will tell them to get to a cell. If they can find one and get their hands on the bars, they will be allowed to release any one prisoner they please from the World Cell. Every single time, the intruder does not survive long enough to even find a cell.
A-TierMuch more relaxed than the other tiers, the A-Tier is the nicest looking of the tiers, designed very exquisitely by a master architect who wielded Structure Magic. The prisoners spend most days of the week chained to the wall of their cell. Some cells have two prisoners each, one on the left and one on the right, while others with higher profile prisoners have only one prisoner. There are, however, two days a week where these prisoners are released from their chains and allowed to roam the entire A-Tier with only one rule. No hurting each other. Aside from that, they are allowed to do anything, even challenge the warden to a fight if they desire. The Warden convinces them that this is better than life outside on Totania could ever be. They are given food, safety, a place to live. Their only danger is one that is prompted only by their violent actions, and they get to live in an exquisite location with world class food. It is, perhaps, one of the best hotels in the world. Yet it is also a prison housing incredibly dangerous people. Incredibly dangerous people whom it has perfectly rehabilitated to not want violence or a life outside of the prison. If it hadn't... they'd be dead.
The World CourtThe World Court is the leading judiciary system in Totania, enforcing the laws for everyone. It is led by a group of thirteen judges of the major races. A Human, an Elf, a Dwarf, a Draconian, a Korvian, an Orc, a Halfling, a Lizardfolk, a Gnome, a Kamejin, a Nereid, a Mamman, and an Ophidian. The Judges have people below them, like the Marshal and the Peacekeepers. Below them are the ones who are in charge of the World Cell.
WardensAlmost every layer of the World Cell has a Warden in charge of it, aside from the S-Tier. This means there are six wardens. They are all of varying strength, with the strongest being the Warden of A-Tier, and the weakest being the warden of E. The second strongest is the Warden of F-Tier. They are believed to be raised through the World Court's breeding program. The Warden of F-Tier guards the towers around the World Cell rather than the F-Tier itself. This is because F-Tier is outside and can only be broken into if someone makes it past the towers. The Warden of F-Tier has command over the most Admissables (the basic footsoldiers of the World Court), as they are in charge of preventing attacks or break-ins. The Warden of F-Tier is the best commander of the Wardens. The Warden of E-Tier is incredibly weak, not needing to fight. Instead, they just keep an eye on all prisoners in the E-Tier and bring reports from the World Cell back to the Marshal to keep the Judges up to date on the goings on of the World Cell. The Warden of D-Tier is often bored, playing around with the D-Tier prisoners in games like Flingo Ball. He is more well liked than most other Wardens among his prisoners. The Warden of C-Tier does very little. They have a box with unbreakable glass where they can watch the C-Tier prisoners in their interconnected cells, but they do not interfere. C-Tier is not dangerous enough for them to need to worry about break-ins or break-outs. The Warden of B-Tier is a dispensible and dangerous job, as the Warden even falls prey to the tricks of the B-Tier maze. Therefore, the Warden of B-Tier is either a very agile person, or whoever they could get for the job. The Warden of A-Tier is not only incredibly strong, but also charismatic. He is able to convince the prisoners to agree to the rules of A-Tier in return for not harming them. The current Warden of A-Tier is Warden Rutledge S-Tier does not have a Warden because the S-Tier Prisoners and the invulnerable walls are the Wardens. It is impossible to break out and impossible to die, and so the prisoners police themselves in S-Tier. Not to mention, any Warden that would go in would be trapped eternally as an immortal punching bag, so it's not a job most people would want.
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