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Gods

The Gods are twenty-seven beings on a level of power and influence so grand that it is considered unreachable. Totania is filled with Gods of all sorts, some more worshipped than others.
Some people consider certain Gods to be morally Good or Evil, and while this philosophy has been argued against for being out of touch with modern times, it cannot be denied that some Gods do simply represent less acceptable concepts or promote dangerous ideas in one way or another. Modern thinking often causes followers of Good Gods to look down upon the Evil Gods, but not their followers.
There are also the questionable Gods, which make up a large percentage of the Gods as well. They are considered morally grey, and from both their followers and atheists across Totania, are often not seen as very different from the Good Gods other than the fact that they and their followers do not promote themselves as "Pure Good."  

About the Gods

There are some things to note about the Gods before actually delving into who each of them are. One thing is that they do have both a Demon and a Devil in their ranks, however they also adhere to the Divine Trifecta. What the Divine Trifecta does is it makes the three divine classes of being counter one another, with Gods overpowering Devils, Devils to Demons, and Demons to Gods. When it comes to the Demon and Devil, they function as both, yet simply choose not to interfere on Totania for personal reasons.   Another thing to note about Gods, save for some technical exceptions, Gods cannot manifest on Totania anywhere but in their Holy Site. This Holy Site is, for the most part, their Temple or Church, a site infused with their blessing and holding a large amount of worship towards said God. They do not need to manifest here, and can choose not to if they feel that it is not to their liking. Some don't manifest purely because they do not want to, and some just think it's funny to not manifest. No matter whether they manifest or not, a Church/Temple is the only location that they can manifest within.
Statue of Erathis by Jarhed
 

Rumor

There is much rumor around Totania about the Gods, though much of it is considered blasphemous or straight up false. One incorrect theory is that all Gods are actually one singular God pretending to be various different Gods, which is actually a belief in some of the monotheistic Churches like that of Erathis. This is, however, proven false.   Another rumor is that there is someone the Gods report to, a so-called God Master. This rumor is not necessarily proven false, but is considered outrageous, as the Gods are all powerful, so to imagine someone else in charge of everything is nearly unbelievable.   One final rumor about the Gods, which has actually been proven true, is that the Gods sometimes have prophets. These prophets sometimes hear directly from their Gods to change things, though others receive small signs that they interpret as messages from their Gods. These prophets often become Head Priests or bring about great change to their religion or surrounding regions.   In some religions, these prophets are also immortalized as Saints, or paragons of that religion's morals and excellent examples of that God's teachings. Some prophets have been incorrect about receiving the word of their God, while some have also failed in their missions.   

Good Gods

The Good Gods are a group of eight Gods who are thought of as purely Good. This is hotly contested, and those that do not follow these Gods often disagree, however there has been little done to change the perception of these Gods in the minds of the general populace of Totania. There are eight of them alive and one who is dead. These Gods are:
  • Pelor
  • Erathis
  • Bahamut
  • Moradin
  • Ishtar
  • Ninatta
  • Avandra
  • Amoth
  • The Nameless God
 

Pelor

Pelor is the God of the Sun, Agriculture, Time, and the Element of Light. He is the King of the Gods, considered the most popular and the one who leads them. His main place of worship is in the Abral Islands to the East of Elone, where the Tortles live. It is for him that the Abral Islands are also known as the "Land of the Rising Sun." He is also followed by Humans as their second most followed God, after Erathis, though that is not taking into account the Jihdi worship of Kord or the city-state of Azlrigos's worship of Ishtar.   Pelor is a noble man, often depicted as the stereotypical knight, and for that the armor of the Nerodil Guard takes after depictions of Pelor as seen in his Temple. For this, most Nerodil Guard follow Pelor rather than Erathis, and the cities they come from often do the same. This causes a bit of a divide in Human territory on both sides of the river, with the East following Erathis and Kord and the West following Pelor and Ishtar.   Pelor's religious text is known as "In Praise of the Sun." It features various parables and lessons for followers, as well as the basic tenets of belief.  

Erathis

Erathis is the Goddess of Civilization, Invention, and Law. She is the most popular God worshipped among Humanity, with a high populace believing that she is actually the only God and that the others are simply an offshoot of her.   Her religion is devoted to the building, progression, and upkeep of civilization in its most perfect and ideal form. This manifests in rather vague ways in her religious text, "The Foundation" which led to the Church of Erathis's most recent interpretation, "The New Foundation."   Despite, or perhaps due to her popularity, Erathis's religion is incredibly divisive. Those that do not worship Erathis find her followers to be rather cult-like in their belief, but those that follow her find it to be normal behavior to devote themselves to their Goddess.
Bahamut by Jarhed
 

Bahamut

Bahamut is the God of Justice, Protection, and Nobility. He is also the patron of Dragonborn and Metallic Dragons, though the former of those titles is shared by himself and his sister, Tiamat.   Bahamut's teachings ask for his followers to protect the weak and to always act with a noble spirit. He preaches justice for all wrongdoing and atonement for crimes, but does not condone killing in almost any manner. For this, many worshippers of Bahamut ignore his exact wording in his holy text, "The Scale" to suit their agendas.   Bahamut also believes in a less hands-on approach to his followers, as very few ever visit his temple far from their own homes. He takes this as a sign for them to grow their faith by worshipping him from afar, and only coming to visit if they are that devoted. This is a Bahamut follower's greatest pilgrimage.   The pilgrimage consists of a trip from the southern part of Elone to the Northern Islands off of its coast. They go to the Temple, complete tasks from the Head Priest, and pray there for a few months before returning home. Some decide to stay and devote their lives to Bahamut as Priests.
Item Magic by Max A Milion

Item Magic

The Gods all enchanted an item with their holy powers. Each one has a powerful magic it bestows on the mortal wielders of them. These magics, and their current known wielders, are as follows:
  • Bahamut's Shield Magic- Ha Kyung
  • Melora's Beast Magic- Yilkin Nagil
  • Vecna's Soul Magic- Caddos Damolnath
  • Bane's Sword Magic- Oraakil Mardaar
  • Ioun's Prediction Magic- Orlayas Ojeux
  • Amoth's Binding Magic- Linfire
  • Zehir's Poison Magic- Grolcurth Hellglory
  • Pelor's Time Magic- Remnant of History
  • Kord's Strength Magic- Silentium
  • Morrigan's Death Magic- Varth Dreamless
  • Gruumsh's Deconstruction Magic- Gazzok the Butcher
  • Erathis's Structure Magic- Murphy Law
  • Avandra's Luck Magic- Vodron Susk
  • Corellon's Art Magic- Cozall Redfury
  • Tharizdun's Demon Magic- Dresmorlin Cobath
  • Sehanine's Copy Magic- Vornush Wrakris
  • Tiamat's Mind Magic- Ordoth Mardaar
  • Kadakalan's Life Magic- Getoh
  • Erra's Food Magic- Forvan Redfury
  • Irkalla's Curse Magic- Briffault Law
  • Ishtar's Dream Magic- Lorakaen Darelor
  • Ninatta's Music Magic- Kathleen Ramone
  • Moradin's Weapon Magic- Ogonn Ha
  • Asmodeus's Devil Magic- Perfection
  • Lolth's Shadow Magic- Aaldir
  • Torog's Capture Magic- Otikul Nurdesh
  • Janus's Portal Magic- Revelry
*Gazzok the Butcher is underlined because his current status is unknown.  

Holy Might

There is another divine power granted to mortals: that of Holy Might. This is a blessing given to Angels more often than to mortals. Despite this, mortals can get it.   Holy Might grants mortals the highest potential of their magical abilities, as well as the "Demi-God Form" that allows them to turn fully into their element of magic. At the highest rank of it, only ever achieved by one man Amoth, it turns into a God form with one's own domain powers.

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Moradin

Moradin is the God of Family, Community, Creation, and the Element of Earth. He is also the patron of Dwarves. Moradin's teachings emphasize the importance of family in the lives of Dwarves, with his holy text "The Forge of Ideas" saying a good life can only happen when one has a good family.
Moradin by Jarhed
  Moradin is believed to be the God who created Totania, or at least the earthen part of it. Legend states he forged it in the hottest fires that were ever burned, and shaped it with his hammer until it was a place that he believed could sustain life.   For this, he has the domain of creation, as Moradin not only made the world, but is the patron of things like smithing of weapons and armor.  

Ishtar

Ishtar is the Goddess of Fertility and Dreams. Her worship is based in the Human city-state of Alzirgos, but more than almost any other God, Ishtar has followers all over the world.   Her domain is quite prominent among blossoming civilizations and cities, and often when a new settlement is founded, Priests of Ishtar will come to bless the land with good fertility for both the crops and the people.   Ishtar worship revolves around both following one's dreams and ensuring pleasure, and it focuses on pleasure for both partners in a relationship. Ishtar's holy texts, "The Inner Pleasure of Heaven" even features entire sections of it dedicated to empowering women. Ishtar worship alone is believed to be partially responsible for the equal rights of women in most of Totania thanks to these teachings.  

Ninatta

Ninatta is the Goddess of Poetry, Music, and Festivals. For this, she is the patron of most artists that work in performance, such as musicians, actors, and dancers, as well as poets.   She does not have the largest following, as her domains are rather niche, but those that worship her do so in a devoted manner. Worship of her includes various songs, as her holy text "Sheet Music" is actually comprised of some basic tenets that preface hundreds of pages of music written overtime by her followers. Therefore, it is constantly growing, as new followers add more and more songs to its pages.
Avandra by Jarhed
 

Avandra

Avandra is the Goddess of Luck, Travel, Change, and the Element of Air. She is also the patron of Halflings, as Halflings have no devoted home city in Totania, and instead travel to search for their homes.   Avandra does not have a structural temple, as there is no real way to have a temple dedicated to a traveling Goddess. Therefore, her temple is instead her Head Priest, which allows her the power to manifest only within the body of said Head Priest. Various strange tales speak of the Head Priest of Avandra opening his mouth and revealing the Goddess herself resting within. Some consider this creepy or strange, while others call it cool.   She has a holy text that promotes travel, known as "The Brochure."  

Amoth

Amoth is the God of Mercy and Beginnings, with some even calling him the true God of Justice. Bahamut, however, formally holds the position still. Amoth is the newest of the Gods, as he only rose to power sometime around the year 0.   Once, Amoth was a humble Orc with lofty goals and ambitions, but upon gaining a holy might, he gained strength and followers until he rose to the challenge and challenged the nameless God of the Giants, who was at that point all-but forgotten.   Since then, he has been on a steady increase of followers, and is becoming a more well-known God around the world. It is believed his Church even has a connection to the World Court, as his Head Priest Linfire works for them. His Holy Text is known as the "Rewritten Words" as it is slightly based off of the Nameless God's text.  

The Nameless God

The Nameless God was once the God of the Giants, and likely held the positions Amoth now holds. He was killed by Amoth, and few records of him exist aside from ruined statues in the Triton city of Lorev and the Church of Erathis.  

Neutral Gods

Neutral Gods and Goddesses are those that do not necessarily have just goals or do anything considered perfectly morally correct, but they are not inherently evil either. This list is generally agreed upon by most religions, though some claim some of these Gods are good or evil rather than neutral. There are eight of these Neutral Gods. These Gods are:
  • Sehanine
  • Melora
  • Corellon
  • Kord
  • Ioun
  • Kadakalan
  • Erra
  • Janus

Sehanine

Sehanine is the Goddess of Illusion, Love, and the Moon. She is patron of Elves, and is known for stealing ideas from other Gods out of jealousy, thus crowning her the "Jealous Goddess."
Sehanine by Jarhed
  A major example of something she stole was the moon. She saw Pelor make his realm of Heaven a satellite of Totania with the sun during the day, so she made one for herself at night. Now, she resides in the Moon and watches over Totania. Her followers worship the Moon with things like the Lunar Raiding Festival. Thus, her book of worship is called "The Moon Runes."   Sehanine also copied Melora's idea of an ocean after growing jealous of how much traction Melora had gained among the Gods for creating the sea. This sunk the Giant Kingdom and created the Northern Sea.  

Melora

Melora is the Goddes of Nature and the Element of Water. Her domain is in both the forests and the seas, as she was the one to create both vegetation on Totania as well as the first ocean.   Worship of her comes from respecting the plantlife and not harming it, as well as keeping the ocean clean. These are taught in her holy text, "Suor" Her Temple lies under the sea in Northern Triton territory, though it was once on land in the Giant Kingdom before Sehanine sunk it. Sehanine holds a grudge against Melora, while Melora simply appreciates that Sehanine thinks of her that much.  

Corellon

Corellon is the Goddess of Beauty, Magic, and Art. She is the creator of the Magic that people use today, and is patron to the Shafaians.   Artists worship Corellon for her views on art, but the religion under her name is more so devoted to the inherent beauty of life itself. Corellon's teachings in "The Book of Beauty" say that everything has a beauty built into it, and the best way to show this is to not hide who one is. Followers of Corellon, for this reason, often wear less than other religions, as they want to show the natural beauty of their own bodies.   Corellon's domain of Heaven is known as the Weave, and is the place where magic comes from. All mages have a connection to the Weave where they draw their magic from, though some races have a stronger connection than others due to their inherent magical level bestowed by Corellon.  

Kord

Kord is the God of Battle, Storms, and Strength. He is worshipped mostly by Jihdi and their monks, and his basic place of worship is in the mountainous Jihdi village of Baoying, where monks devote themselves to his teachings.   Kord preaches in his text "The Inner Warrior" that strength must not be used constantly. Instead, his teachings say that the strongest people are those that do not use their strength unless absolutely necessary. Then, when that strength has been honed and held back for so long, will it be truly strong. A passage reads:
Ioun by Jarhed
"Inside of everyone, there is a storm. Kord granted you that. Yet is a hurricane strongest after already going across an entire coast, or is the storm that strikes instantly and precisely stronger?"

Ioun

Ioun is the Goddess of Knowledge, Prophecy, and Skill. She has a temple deep in the desert with various trials required to enter.   It is considered something that students of the Magic College should do, visiting the Temple of Ioun, before they graduate. This is because she grants knowledge, which is the entire point of their education. So to even visit her is viewed as a culmination of that.   She also can sometimes give prophecies to those that enter her temple, but more often just tells them things they already know. Ioun herself knows everything, past, present, and future. She shares a consciousness with every Ioun that exists in every moment so that all of them may know what the others know, which makes her detached from reality more often than not. Her holy text is "The Tome of Infinite Wisdom" and features the answer to any question. Only her own followers can understand it, and prolonged reading of it is known to drive people mad.  

Kadakalan

Kadakalan is the God of Survival and Overabundance. He is the patron of Lizardfolk, as they live in an incredibly hostile land, so they worship Kadakalan for hope of living another day.   The other facet of his worship is overabundance. The Lizardfolk pray for more, to have more than they could ever use of something. Be it food, be it children, be it spouses, the overabundance bleeds into every part of Lizardfolk society as they grow as much food as possible, have as many kids as they can in hope that one will live, and gather harems of multiple spouses so they can make all those children. Kadakalan does not have a holy text, or rather no one has been able to find one in Lizardfolk territory.  

Erra

Erra is the God of Famine and the Gourmet. Some consider Erra to be an Evil God, however this is misinterpreting Erra's domain of Famine. Erra is the God who prevents famine, which means that in technicality he rules over it as well. Erra is also patron of the Mishans, the bearfolk of Moroza, as the icy terrain makes famine incredibly common.   The major group that worships Erra are chefs, who believe in Erra's teachings that when cooking, one must always consider those with less. Those going hungry. For that, the chefs that worship Erra often make large, grand meals so that, at the very least, those that eat the meals they cook will not go hungry. Some even do charity work, bringing food to the poorer regions of their cities or even nations. This is all thanks to the instructions in Erra's holy text, "The Cook's Book."
Janus by Jarhed
    People pray to Erra if a famine seems to be approaching, which often is done in hope of preventing the famine. Sometimes this has worked, while in others it has still resulted in the same impending disaster.  

Janus

Janus is the God of Portals, Duality, and Transitions. He is also patron of Loxodons, and is worshipped as the guardian of their peninsula of Ruzrugh, which is a major port that lies on the passage between Southern and Northern Elone.   His domain of portals is not limited just to the typical use, as it also means doors, gates, and other similar contraptions.   But his two most important domains are duality and transitions. Janus teaches in his double covered holy text, "Jioni" that every person is made up of two separate people: their past self and their future self. He says that only at major points of transition can one see both parts of themselves, at the moment where they are both past and future.   He also controls that domain, of the intermediate period, of the transition itself. With these domains, Janus was able to create a loophole that allowed him and him alone to roam Totania. He created two personas for a man, one a mortal, and the other the God Janus. With this, a dual persona was created, where Janus shares his body with a mortal. Due to the mortal half of him, Janus can walk on Totania like anyone else. But thanks to the God, he is immortal and all powerful. Janus, however, only interferes with individuals at their moments of transition, to ease them from one version of themselves to the next.  

Evil Gods

The Evil Gods are high in number, technically having more than the other two groups of Gods. However, this number is often called exaggerated, as two of the Gods do not interfere in Totanian affairs whatsoever, as they are busy with their respective lands of Hell or the Void. There are ten Evil Gods, but of the ones actually represented on Totania, there are eight. These Gods are:
  • Tiamat
  • Morrigan
  • Zehir
  • Bane
  • Gruumsh
  • Irkalla
  • Torog
  • Vecna
  • Asmodeus
  • Tharizdun
 

Tiamat

Tiamat is the Goddess of Greed and Envy. She is also the co-Patron of Dragonborn, as well as the Patron of Chromatic Dragons. She is the most worshipped of the Evil Gods, as many of the Dragonborn villages worship her, like Tamd, Evity, and Dembar.
Tiamat by Jarhed
  Tiamat seeks to gain everything in Totania for herself, and her priests are known to interfere in world events for her own gain. She cares little for her followers, and in turn her followers often worship the concept of her rather than her. She loves this, as it is the perfect definition of her greed as is taught in her holy text "Gixic" or Claws.     Followers of Tiamat are often wealthy, or at least seek to one day be wealthy. Tiamat often clashes with Sehanine on matters of their own greed and jealousy, with many saying Sehanine should be evil for it if Tiamat is, or Tiamat should be neutral if Sehanine is. However, there is an important distinction between the two.   Sehanine is selfish but ultimately preaches good things sometimes, like love. Tiamat, on the other hand, does no such thing. She believes in herself and herself alone. Everything she and her followers do is in pursuit of a selfish goal.  

Morrigan

Morrigan is the Goddess of Death, Fate, and Doom. She is also patron of the Kenku, and thusly does not actually have a true name. Kenku culture is very anti-naming, and therefore they only call her "The Raven Queen" if they call her anything at all. The name Morrigan was found on some ancient artifacts related to her by Mishans, and has been used by most people since.   Morrigan does not often interfere in Totania, as she often sees that death will happen without her. However, she has interfered in some events, like in the events known as A Dreamless Sleep with the first Human King. Visiting her is a death sentence, not because she kills those that make it to her, but because getting to her is near impossible without dying. If one does meet her, however, they are rewarded with an item with an increased death potential. What this means is it has a higher chance of killing its enemies by homing itself onto "death points." These death points are written about in the holy text of Morrigan known as "The Unmarked Book."  

Zehir

Zehir is the God of Poison and the Element of Darkness. He is the brother of Pelor, and is patron of the snakelike Yuan-Ti.   Zehir's teachings, from his holy book simply known as "The Dark Page," speak of not trusting those around you and always having underhanded ways of striking back at anyone around you in the case that they betray you. He says that it isn't really an if, but a when, and swears that no relationship lasts. In Zehir's book, the end is either death or betrayal, and sometimes both for those not ready. So he teaches his followers to be ready.   Zehir also says that his followers must immerse themselves in darkness before tragedy happens, for if they immerse themselves in darkness before it hits them, they will be more suited to tragedy when it happens.  

Bane

Bane is the God of War and Conquest. He is also the patron of Goblins, though in recent years since the arrival of Humanity and the displacement of Goblins from their land, his worship has lessened.   Bane teaches that his followers must fight wars to gain what they want, and that they can only have happiness when the thing that makes them most happy is fully theirs. Originally, this was interpreted as conquering the world in the name of Bane, and some Goblins do still believe this.
Bane by Jarhed
  However, other Goblins shun these ideas and instead wish to conquer only small amounts of land, enough for them to live on and celebrate their conquest. Bane's warlike traditions have turned into parties like Monion Prom, where people compete against each other in all types of physical competitions. It is one of the few celebrations to still honor Bane as the God of the Goblins.  

Gruumsh

Gruumsh is the God of Destruction and Slaughter. He is also patron of Orcs, though he is not incredibly worshipped.   The Orcs honor Gruumsh, but they find it a pain to go through prayers and visit his Temple. Therefore, most Orcs call themselves followers of Gruumsh, but very few actually follow the written text of "The Blood Oath." Instead, they at most say small prayers in honor of him before a raid on an enemy settlement.   Gruumsh worship asks for immense death, and Orcs deliver on this, but often they misinterpret the book as they do not all read very well. Because of this, different versions often say different things, as they have little consistency. Some say that core tenets of Gruumsh worship is completely contrary to what was originally written, but the Orcs have little desire to change their beliefs even if they are incorrect.  

Irkalla

Irkalla is the Goddess of Loss and Pain. For this, she has taken in the Giants and become their patron after the death of the Nameless God.    Irkalla worship is about moving on from grief and loss in any way one can. While this is not inherently evil, Irkalla is considered an Evil Goddess for the simple reason that her teachings not only do not condemn evil actions in the name of grief, but they actually say that it is an understandable reaction for a mortal, and that Irkalla cannot say it is wrong because it is normal.   However, Irkalla worship can also be good, which is why some argue she is a Neutral Goddess. Her holy book, "Loves Labors Lost" explains that there are many reactions to the loss of a loved one and the pain that follows suit.
Vecna by Jarhed
"Whether your reaction is to never leave your home, to do the good in the world they could not, or to destroy the world that allowed this to happen to them, I understand. There is no correct answer for grief, and there is no reaction you can have other than the one that comes naturally to you. No matter your reaction, know that you are my child, and I will help you through this."

Vecna

Vecna is the God of Secrets and Necromancy. He is the Patron of Changelings, but very little is known about him other than that.   He keeps many things a secret, including the location of his temple and the extent of his power and follower count. He often sends people out to learn about the world and its goings on, find out secrets and gain knowledge he does not yet have. He is in a battle with Ioun to learn about everything Totania has to offer, and while he is currently losing, some do say he has at least one secret that even the Goddess of Knowledge does not know.   Necromancers often revere him, though not all worship him. Some look down on Vecna's methods, but it is tough for them to say that when doing a forbidden art like necromancy, so many end up worshipping him before they die.  

Torog

Torog is God of Jail and Torture. Not much is known about him, as a matter of fact very few try to look into Torog as he is seen as not only unsavory but also uninteresting. Part of this is due to his place as patron of the Tabaxi, a group of catfolk that isolate themselves from the rest of the world.   That being said, his Church has been called to help the World Court on some occasions to capture some of the most dangerous criminals they have encounters. Torog gladly does so, even torturing these criminals extra as punishment.
Asmodeus by Jarhed
 

Asmodeus

Asmodeus is the God of Devils, Bureaucracy, Business, Trade, and the Element of Fire. He is one of the two Gods that do not have any stake on Totania, as he is instead content ruling Hell.   Asmodeus is a fan of business, and has been stated to be "the largest proponent for capitalism in every realm." He built Hell up as the perfect utopia of this ideal of capitalism, which just happened to include things like torture and damnation.   While Asmodeus does not personally interfere on Totania, many of his Devilish creations do. One of these is his top Devil, Profit, known for mass murder and trading soul stocks.   Asmodeus's main teachings, from his holy text "Fire and Brimstone and Everything In Between" talk of the best way to run a business and exploit those under you. It also speaks of the value of currency and how it is not exactly true, but value only comes from the public perception of money. This was proven by him turning literal mortal souls into his own form of currency.   Another thing Asmodeus preaches is that no form of punishment is actually terrible, as it is all atonement for the actions one commits in their life. Asmodeus uses this to justify his actions and make people more inclined to follow him. Those that follow him are then damned to eternal torture in Hell for simply following him, and they had been led to think that this would not be bad. It is.
Tharizdun by Jarhed


Tharizdun

Tharizdun is the God of Demons, Tyranny, and Domination. Somehow, these domains have led to the Wolfmen of Moroza worshipping him as their God. But let there be no mistake, there is no good in Tharizdun. He is the very definition of evil.   Tharizdun rules over the Void, where he sits surrounded by nothing. He does not interfere in Totania, as he has no desire to do so. Instead, Tharizdun worships some Gods who mortals are unable to comprehend.   It is believed that the Gods Tharizdun worships are the predecessors to the current Gods. Little is known about them, and some believe these are instead just figments of Tharizdun's own mind made manifest via his massive magical power.   All that is known is that he does not care for the Gods of Totania nor their creation, he just tries to gain more people from Totania into his Void so that more can worship "His" Gods.


Cover image: by Tama66

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Author's Notes


A comprehensive list, for quick reference:
Avandra: Goddess of Luck, Travel, Change, and Air, Patron of Halflings.
Bahamut: God of Justice, Protection, and Nobility, Patron of Dragonborn.
Moradin: God of Family, Community, Creation, Earth, Patron of Dwarves.
Pelor: God of the Sun, Agriculture, Time, and Light, Patron of Tortles.
Corellon: Goddess of Beauty, Magic, and Art, Patron of Genasi.
Erathis: Goddess of Civilization, Invention, and Law, Patron of Humans.
Ioun: Goddess of Knowledge, Prophecy, and Skill, Patron of Goliaths.
Kord: God of Battle, Storms, and Strength, Patron of Gnolls.
Melora: Goddess of Nature and Water, Patron of Triton.
Morrigan: Goddess of Death, Fate, and Doom, Patron of Kenku.
Sehanine: Jealous Goddess of Illusion, Love, and the Moon, Patron of Elves.
Asmodeus: God of Devils, Fire, and Bureaucracy.
Bane: God of War and Conquest, Patron of Goblins.
Gruumsh: God of Destruction and Slaughter, Patron of Orcs.
Lolth: Goddess of Shadows and Lies, Patron of Fenns.
Tharizdun: God of Demons, Tyranny, and Domination, Patron of Wolfmen.
Tiamat: Goddess of Greed and Envy, Patron of Dragonborn.
Torog: God of Jail and Torture, Patron of Tabaxi.
Vecna: God of Secrets and Necromancy, Patron of Changelings.
Zehir: God of Darkness and Poison, Patron of Yuan-Ti.
Amoth: God of Mercy and Beginnings, Patron of Aaracokra.
Ishtar: Goddess of Fertility and Dreams, Patron of Minotaurs.
Irkalla: Goddess of Loss and Pain, Patron of Giants.
Ninatta: Goddess of Poetry, Music, and Festivals, Patron of Gnomes.
Erra: God of Famine and the Gourmet, Patron of Mishans.
Kadaklan: God of Survival and Overabundance, Patron of Lizardfolk.
Janus: God of Portals, Duality, and Transitions, Patron of Loxodons.


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