Orcs are one of the major races of Totania, living in Udai. They were the first Humanoid race on Totania after the fall of The Giant Kingdom, and are the sister race of the Elves.
Government StructureOrcish Societies are not united, instead led by separate clans in separate locations. Most of these clans live in separate villages, but there are some villages that, while contesting with power struggles, have multiple clans residing in them.
Tribal ChiefTribal Chiefs are the leaders of each clan, and are said to be the strongest amongst their brothers and sisters. Anyone of any gender can be a Tribal Chief, and it is even said that if a non-Orc is strong enough, they could theoretically be a Tribal Chief as well. Tribal Chiefs deal with all problems in their Clans, as well as leading all battles between their Clan and anyone else. They are the face of the clan, and while it can be a stressful job, many Orcs aspire to reach it. There is a misconception about Tribal Chiefs in the wider scope of Totania. Many believe it is simply the strongest person becomes Tribal Chief, but it is actually more than that. It is a vote amongst the people of a clan as to who should be Chief. Often they choose the strongest because they fear for their lives and their safety and wish for the strongest person to protect them. It is not because they only want violence, but because they wish to live, that the Orcs value strength.
Chief of All ClansChief of All Clans is a defunct title to signify the leader of a Grand Clan, which is when almost every, if not every single, Orcish clan is united under one banner. The banner they are united under is that of the Chief of All Clans, a title feared more than Grand Wizard, Goliath Worldbreaker, or Owner General of the Lizardfolk combined, for they must be strong enough to lead all clans, and then they would have the power of the clans to back them up as well. It was only ever held by two people. The first of which was the Orc Amukk God Breaker, who led the alliance of Orcs and Elves alongside first Elven Queen Meiriris Nerifir to stop Asmodeus and Vecna. The second was Bud the Hollow, an Orc who united the clans to go to war with the Beastmen.
SettlementsThere are many Orcish settlements, the names of which change when certain Clans take over. These are some that are more well known due to their proximity with the people of the East.
Urd GrabadUrd Grabad is one of the most famous Orcish settlements. This is in large part due to its location, as it is found near the eastern tip of the Modan peninsula. It is the closest settlement to Camp Izgrad and, due to this, it is very accepting of people from all clans, as Orcs from all clans pass through fairly often. It is most famous for the Gunn clan, founded by Tribal Chief Gunn, which brought forth the Monster of Urd Grabad Shatlita Gunn and Marshal of the Revolution Shatt Gunn. The Deconstruction Mage Gazzok the Butcher also hails from Urd Grabad.
Camp IzgradCamp Izgrad is known as a breeding ground for Orcs, where Orcs from different clans travel to in search of a mate. Here, Orcs of all genders fight for mates or fight their mates. It is the one place where war cannot break out for Orcs as, despite there constantly being fights, it is seen as a peaceful place for life to begin, not end. If anyone kills someone in Camp Izgrad, they will be dropped into the ocean to drown. Non-Orcs are allowed into Camp Izgrad as well. One may find stories that Half-Orcs are products of non-consensual relationships, but in a majority of cases, 99% of the time, this is untrue. Half-Orcs are often the result of non-Orcs entering Camp Izgrad and willingly engaging in the activities of the Orcs. One does not necessarily stumble upon the Camp, as it is a famous location.
ZruddozZruddoz is an Orcish settlement that is often at war with the Loxodons, due to its proximity to Ruzrugh, the capital of the Loxodon people. Many Orcs try to avoid Zruddoz, as they wish not to anger the Loxodons and want to leave the clan in charge of Zruddoz to deal with it. Still, without fail, almost every clan that takes Zruddoz tries to invade Ruzrugh.
KruldranKruldran was the first Orcish settlement made, but much of its history has been lost to conquest and war, as every clan wants to take it for themselves. What is known is that it is a center of Orcish culture and battle, and even the Kenku wish to take it, either to control it or destroy it.
The Fields of SlaughterThe Fields of Slaughter is a region on the south-eastern tip of Udai. There are no permanent settlements here, but instead it is where many battles take place. Invasions or expeditions from Elone often end up here, which is where they are then slaughtered. That is how it gained its name.
HistoryIn -2200, the God Gruumsh decided it had been long enough since there was a sentient, humanoid race created. At that point, there were only two sentient races at all: Giants and Dragons. So Gruumsh made a race to populate Totania: Orcs. Simultaneously, Sehanine saw this and, as her name of the Jealous Goddess can suggest, god jealous. Therefore, she created a race that was similar to Orcs in many ways, but improved upon them in ways she thought was best. She gave them a gift of magic from Corellon, while Gruumsh had used that to make his Orcs strong. The Elves, then, had amazing powers while the Orcs were simply stronger.
The Kingdom of the GodsAfter a battle between Sehanine and Gruumsh for control, the two were forbidden from entering the city for a thousand years by the King of the Gods Pelor. In that time, two evil Gods decided it was their turn to intervene, and so the God of Secrets Vecna and the God of Devils Asmodeus took over the city of Orcs and Elves, dubbing it Camor and enslaving both races. For hundreds of years, the Elves and Orcs were slaves to Vecna and Asmodeus, who exploited them to take the resources of the land. Specifically The Elven Forest at the center of Elone, which Camor was already within. The Orcs did much of the physical labor while Elves performed special tasks, both using their gifts of strength and magic respectively. These two Gods knew exactly how to exploit them.
Revolution BrewsAn Orc by the name of Amukk God Breaker, or Amukk as he was simply called at the time, was growing dissatisfied with the way things were. He did very little to stop it, instead using his time in slavery to train and get stronger. He grew to a monstrous size, his muscle mass unbelievable to many. This was especially true for the Elf Meiriris Nerifir, who was growing equally hateful towards Vecna and Asmodeus. She wanted to start a rebellion, and began to stir up revolutionary fervor among the Elves. Two Elves she recruited who were of specific note were Tavzion Mossense, who was appointed as the first Captain Commander and Galgeon Lusisce. Remember Galgeon for later. Meiriris needed the Orcs on her side, though, and she needed someone to lead them. So she sought out Amukk, who was respected by for his strength. At first, he spit in her face at the idea of Elves and Orcs working together. The Elves thought themselves so high and mighty, but they were grovelling for his help. He didn't want to give it to people like them. Ultimately, Meiriris convinced Amukk to agree on one condition: equal rights in the Kingdom that would come after the revolution. Amukk wanted peace, and Meiriris promised him that much at least.
The God BreakerLegend says that in the revolution that followed, Amukk led his forces against Vecna himself, and that Amukk beat Vecna in single combat, granting him the name God Breaker. The truth is different, of course. No mortal could singlehandedly defeat a God. So instead, Amukk, with the help of his forces like Zak the Colossal, fought against an avatar of Vecna that was on Totania (which is much weaker than a God). They were able to defeat Vecna and convince him to leave the Elves and Orcs alone as Meiriris and her Elves did the same to Asmodeus.
TradeOrcs do not deal much in trades, mostly due to a lack of ports and the fact that every other race on Totania is too afraid to let them have boats. Alongside that, the four nations that surround the Orcs (Kenku, Loxodon, Lizardfolk, and those races of the Beastmen Triumvirate) refuse to make trade deals with the Orcs. Orcs do, however, trade in two major ways. One: ambushing and looting the trade caravans of these races listed above. Orcs will often camp out on the sides of major roads, waiting for caravans to pass, then either killing or tying up the merchants and stealing the goods. Often, they will leave gifts to be traded in return. Animal bones or foodstuffs they are willing to give away. Their other trade comes from interactions between Orc clans. Orcs will often fight amongst each other, but when the time comes to stop, the clans will trade. Fighting, then, is almost a pretext to trade. They fight for fun, then trade and go about their days.
Orcish Strength and MagicOrcs are said to be the strongest race, their strength equal to or surpassing even Giants and Dragons. This strength comes from the Weave Portals in their brains. Weave Portals are the source of magic, and while most other races are made in a way that the Weave Portal can grant them magic, for Orcs it is channeled into their bodies. When they feel strong emotion, the magic is channeled into their muscles. There are rare cases of Orcs being born with magic. When this happens, this Orc is praised and honored by the others for having such a great power, and they try to find any way to get them trained.
AgricultureOrcs do, contrary to what many people believe, grow crops. Some may find their methodology, which is to plant them and harvest them as quick as possible, to be barbaric, but this mindset is outdated. Orcish culture is not patient, for Orcs believe that life passes one by an instant, and if one waits, one wastes. Orcs do not waste anything, be it time, energy, or food. Any crops that have not been set to be traded with other Orcs are eaten fairly fast, which is why Orcs will harvest them so fast. They do not get crops often, so they crave them. This fast consumption of crops is why many outsiders see Orcs as potentially only carnivorous, as there never seem to be any fruits or vegetables to eat as they disappear so fast.
ReligionOrcs, for the most part, follow the religion of the God who created them: Gruumsh. However, to say they worship him would not necessarily be correct. At most, they honor him. Orcs do not have time to read his teachings, and find it a pain to actually go to his Temple. Not all of them can even read, as they wish not to waste time learning that they could be spending working or fighting. Part of this is due to how often they must fight, be it against themselves or against the rich Kenku or Loxodons who intend to keep the Orcs down in the mud. Some say the Holy Book "The Blood Oath" asks for immense death, while others say different. They use their religion to perpetuate a violent society that keeps them oppressed, yet few know or truly care what it says. It is at best a cardboard cut-out of an ideal and at worst an excuse for violence and hatred.
Diplomatic RelationsOrcs are feared or hated by most. Still, they do keep diplomatic ties with some people.
KenkuThe Kenku are, for the most part, a group of rich elites who keep down their own poor. They also hate the Orcs and do everything in their power to prevent Orcs from taking true power in Udai. It is said the Kenku helped spread misconceptions of Gruumsh and helped to split the Orcs into separate clans. Kenku often go to war with Orcs, though it is not large military forces. Instead, it's either a single noble or a group of nobles traveling out and using their abilities to take on the Orcs. All it takes is a single person with immense power and influence and the Orcs seem to fall before them. But always, always, the Kenku die. No one can overcome the might of the Orcs when they are truly trying. For this, the Kenku fear the Orcs, and they are said to be natural enemies.
LoxodonThe Loxodons are also rich, with their city Ruzrugh being the mercantile capital of Udai. However, they do not provoke the Orcs, and instead try to isolate themselves from the Orcs by staying on their peninsula. Orcs will still try to invade, and need to be repelled by The Crimson Court, the Church of the Devil Asmodeus, which is centralized in Ruzrugh.
LizardfolkLizardfolk live in a horribly dangerous place and just want peace. Some even try to settle near the lands where Orcs live. Orcs hate this, seeing the Lizardfolk as threats to their society. Propaganda often paints the Lizardfolk as dangerous and trying to undermine Orcish normalcy and take their place. Therefore, Orcs hate Lizardfolk and often go to war with them.
Beastmen TriumvirateThe Beastmen Triumvirate is a shaky alliance between the Gnoll, Tabaxi, and Minotaur people, also including Satyrs, Centaurs, and some other Beastmen under their umbrella. They stay isolated out of fear of the Orcs, who they believe would be a great threat to them if the Beastmen ever left the Key of Beasts they live on.
ElvesElves often view Orcs as a threat to their idea of superiority. After all, Elves were made as copies of Orcs, and therefore Elves and Orcs are in many ways one and the same. Due to this, the Elves not only have laws to keep Orcs out of their cities, but on the record they do not officially acknowledge that the Orcs even have a nation of their own. To the Elves, Orcs are lawless and worthless, purely because the Elves wish to believe they are better than the Orcs.
HumansWhen Humanity appeared on Totania, they knew very little about the people here. When they eventually met Orcs, they were hesitant to believe there were people the way Orcs had been described. Savages and such. It was difficult for them to meet Orcs, as they did not seek to travel to Udai. Therefore, through large amounts of propaganda from Elves and Dwarves, Humanity finally began believing it, though those that met Orcs would note how what they heard did not match what Orcs truly were: people, like everyone else. Humanity has a shaky relation with Orcs, as Humans are across the pond from Orcs in terms of the ocean, and some Orcs swim to Human coasts or Humans travel to Orc coasts for vacation. Due to this, Humanity has been forced to come to an unstable peace with Orcs, which mostly means leaving them alone.
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