Kamorda Settlement in Lothrea | World Anvil

Kamorda

This article is depicting a potential future of this world. Some events in here might not have happened yet and will be changed by the actions of the players involved in this world. Until these campaigns have concluded, this article will exist in a superposition between existance and non-existance.   Some version of this article will survive, but who knows what it will be when all of this is over
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When this city was founded hundreds of years ago, it was nothing more than a small trading outpost - a way to trade goods between our peoples. But since it's humble beginnings, it became way more than that. It became a beacon of hope, a proof that we aren't that different, a sign that together we can achieve way more. May this city stay a bastion to protect both our peoples, and a bridge between us all!
  Kamorda is an ancient city, high in the mountains. It started as a humble outpost thausands of years ago, but quickly became a beacon of peace between the Dwarves of Roxtoi and the Elves in the South. Both empires are long gone, but this city remains and has never fallen, not even during the War of Fate.  

Geography

Kamorda sits high in the Mountains of Roxtoi. This nearly impenetrable bastion was built right into the rock, and only a handful of paths lead to the city. Only a couple hundred meters away from the city walls, the river Avoratt crashes down hundreds of meters into the valley. Additionally, the Pass of Kings begins from within the city and is one of only two paths across the mountain range.  

Inhabitants

Initially, Kamorda was built by two huge empires - the Dwarves of Roxtoi, and the Elves in the South. For a long time, this was clearly visible in the city's population, and other folks were the minority.   During the War of Fate this all changed. While the entire world descended into chaos, Kamorda stood strong and fought off every attack thrown at the city. This made countless people flee their home, hoping to find refuge within the impenetrable city walls. Many did not survive this journey, but those who did were welcomed in.   Today, the city is home to folks of all kinds. Still some reluctance towards other people, especially within the ancient and traditional families, and a clear divide in wealth and power between the species is visible, but fading away day by day.  

Industry & Trade

A long time ago, Kamorda was the primary exporter of ores and metals. Their produce was known all over the world, and some of the most incredible artifacts were created with metals smelted here. But after the Empire of Roxtoi fell, the city lost access to the deep dwarven mines and could no longer keep up with the demand.   Quickly the city shifted their industry away from pure ore and smelted metals, and focused more and more on metal produce. The biggest exporter of ores, became one of the biggest importers, as they combined the ancient knowledge of the dwarves and elves and developed a unique style of smithing. These items combine the elegance of ancient elven works, with the sturdiness of the dwarves. Within a couple of decades, these items found their way into the entire world.  

Buildings & Infrastructure

Kamorda has one of the most interesting building styles I have ever seen. You can find countless different styles from all over the world just sitting next to each other. And scattered between all of this, you can find the ancient buildings of the city. Massive and impressive fortresses, built for eternity, but with an elegance and beauty only the ancient elves understood.
Vyetar Mizga

Cable Cars

To transport goods in and out of the city, the city is using cable cars starting hundreds of meters beneath the city on the shores of the Avoratt. These cable cars were built thousands of years ago, and can transport multiple tons at once.

Defences

Kamorda is built like a fortress. Four walls surround the city, and the gates are placed alternating towards the east and west, so potential attackers have to cross big parts of the city to reach the center.

Likogrum

The most notable building within the city is the Likogrum. It's a gigantic building in the center of the city and was built on the spot where the peace treaty was signed. It holds ancient records and the entire Kamordian government.

 

History

The Founding
A sign of peace and prosperity
Eons ago, there were two peoples in the area around Kamorda. The Empire of Roxtoi lived within the mountains, while the Elven realm of the Boradrin lived in the woods and fields in the south. For hundreds of years, those two people were in constant conflict, and brought each other to the brim of extinction multiple times.   To preserve each of their peoples, Elyon Ventre, and Vobric Greybeard came together and signed a peace treaty - the Peace of the Avoratt. This treaty created an independent city near the source of the Avoratt. A place for both peoples to come together, and find protection and prosperity. This city was named Kamorda, the City of the Skies. To seal the treaty, each of them brought forth an ancient artifact and gifted it to the independent city.   The Empire of Roxtoi gifted the Maul of Flowing Rock - a relic of the dwarves, powerful enough to shape entire mountain ranges. The elves brought forth the Tome of Infinite Wisdom. A book written by the gods themselves. Both artefacts still count to the most powerful items in existence, and their sole presence within the city drew countless people here.  
The Age of Arcanum
And then the city grew
Within the first decade, the city expanded beyond its initial walls and a secondary wall had to be constructed around the city, and within the first century, a third wall surrounded the metropolis. The collaboration between the two empires spawned wealth and prosperity for the young city, and it quickly became the most influential city within the region. Even constant conflicts with the Lekerian Empire in the north and the The Everlasting Empire of the Dragon in the south could not stop the growth of Kamorda.   But nothing lasts forever. Within both empires, groups still existed that did not agree with the peace that formed Kamorda. They despised the collaboration between the people and worked hard to undermine everything that had been built. So one night, a group of dwarves - aided by the Merola clan, one of the most powerful families at that time - broke into the Likogrum and tried to steal the Maul of Flowing Rock.   The attack should have been successful. The attackers easily overwhelmed the defenders of the Likogrum and entered the central chambers holding the ancient artefacts. It's unknown what happened next, but when the sun rose the next morning, every single living creature within the Likogrum - defenders and attackers alike - was slaughtered, the Mace and Tome were gone.   The Clan Merola was exiled from the city, and nobody has seen them or the artifacts ever again.  
The War of Fate
The last bastion
During the War of Fate, Kamorda became one of the last bastions still standing. Countless people fled to the city, hoping to find refuge within the thick walls. Tens of thousands of people reached the city, but even more died on their way here.   Both the Empire of Roxtoi and the Realm of Boradrin eventually fell in the war, even after multiple sieges Kamorda survived. The lower parts of the city got destroyed, and rations ran low, but the city survived.
Age of Mortals
Picking up the scraps
Many of the refugees found a new home within the destroyed parts of the city. Most of them had nothing to their name and had to rebuild their whole life from the scraps left. Forsaken by the wealthy people of the city, they still rebuild. Soon guilds and criminal organisations had more influence in the lower parts of the city than the city itself.   The influence of these organisations grew and grew, and at some point the City Guard mostly withdrew from the lower districts. The lower city was divided into three parts, each controlled by one powerful organisation. The Red Rose, The Crows and the Iron Fist.   In the year 728 MOR, the conflict between those guilds escalated in the War of the Underground. During this time, the City Watch quarantined parts of the lower city and completely abandoned it. After the war, the criminal organisation had lost a lot of their influence and the City Watch slowly made their way back into the districts, but to this day the influence of the guilds is still very noticeable.
Work in Progress

This article is still heavily WIP and can change at any moment

Crest of Kamorda by AP.
Type
Large city
Inhabitant Demonym
Kamordians
Location under
Included Locations

Comments

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Jan 17, 2023 12:39 by E. Christopher Clark

Really well done! I love the idea of a cosmopolitan city, and this one with its blend of elvish and dwarvish influences feels especially cool. The bit about the alternating gates in the city's walls is one thing that stands out to me as a really neat little detail.

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Jan 23, 2023 22:10

Thank you! Glad you've enjoyed it!

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Jan 26, 2023 03:22 by Tara Fae Belle

Nice! I liked reading the history of how the city was shaped over time. Gifting artifacts to seal the treaty was neat - even them disappearing later.

My current passion is Shroom People. I still don't know much about them yet. But as I do, it will be updated here:
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Species | Apr 17, 2024
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Jun 27, 2023 13:05

Thank you! Will hopefully be able to expand on the artifacts during the relics theme of Summercamp now :D

Worldember is coming! Want to find more of my things: SatriumHub
Jun 27, 2023 14:34 by Tara Fae Belle

Yes! Looking forward to it :)

My current passion is Shroom People. I still don't know much about them yet. But as I do, it will be updated here:
Shroom People
Species | Apr 17, 2024
~ Happy wording!