Sentient Species
The following sentient species live in Chronan and the world around it, thus being eligible as player characters. The Order defines eight species as favored by the Gods of Time and Order: humans, dwarves, elves, gnomes, goliaths, halflings, dragonborn and kobolds. The species classified as "mutants" in the list are looked down upon by city folk as creatures born from or twisted by chaos.
You can find statistics for all official species from here, and the homebrew subspecies linked in the list.
Aarakocra (rare, "mutants"; live in flocks at The Glimmering Archiourano)
Aasimar (rare, born to common people due to celestial influence)
Autognome (rare, created by gnome inventors of Magnapolis in recent times)
Bugbear (rare, "mutants", related to goblins; mostly live in forests of Geigerport and Jubileum)
Centaur (rare, "mutants", live in the Grandwood and The Freeisles)
Changeling (very rare, fey creatures originating from the Faerie Realm)
Dragonborn (common, subjects of the Dragons Lords of The Glimmering Archiourano alongside kobolds but also prominent in Gardenoor)
Dhampir (very rare, people inflicted with the vampiric curse)
Dwarf (very common, culture dating to ancient times)
Grey Dwarf (also known as duergar, live almost exclusively at Netherspan, considered to be warped by chaos)
Hill Dwarf (mostly seen in Czenova , Geigerport, Magnapolis and Parcivale)
Mountain Dwarf (most common in Reignstone, Copperhaven and Netherspan)
Elf (very common, culture dating to ancient times)
Dark Elf (most commonly encountered in Copperhaven and Netherspan)
High Elf (form the majority of Jubileum)
Eladrin (ancestral elves; used to be more common in the Grandwood but have mostly moved back to the Faerie Realm)
Sea Elf (mostly live at the United Merdomes)
Shadar-Kai (elves that moved to the Shadow Realm and were distorted by its negative energy)
Wood Elf (a minority, seen mostly in the wilderness; many of them migrated east to Alvanystria)
Fairy (very rare, used to be common in the Grandwood in Reignstone, but most have departed this plane of existence)
Firbolg (very rare, half-giants, secluded tribes live in the outskirts of Chronan such as Genora Backwoods in Parcivale)
Genasi (rare, four variants connected to elements, born to common people due to genie influence)
Giff (very rare, "mutants", live in the Freeisles and Czenova)
Hippogiff (variant with hippopotamus heads)
Rhinogiff (variant with rhinoceros heads)
Gnome (very common, thrive in the modern age)
Forest Gnomes (a minority in Magnapolis as well as everywhere else)
Rock Gnome (the majority in Magnapolis)
Deep Gnome (mostly live in Netherspan)
Goblin (common, "mutants", considered to be halflings and gnomes warped by chaos; most commonly met in Geigerport but are met everywhere)
Goliath (common, descendants of ancient giant cultures)
Highland Goliath (most commonly met in Reignstone)
Lowland Goliath (most prominent in Gardenoor)
Half-elf (common, offspring of elves and humans)
Half-goblin (rare, offspring of goblins and either halflings or gnomes)
Gremlin (half-goblin with gnome blood, mostly live in [Magnapolis] , especially on Gizmo Island)
Munchkin (half-goblin with halfling blood, can be met at Parcivale)
Half-orc (common, offspring of orcs and either humans, elves or dwarves)
Halfling (very common, live both within and outside cities)
Lightfoot Halfling (commonly found in Parcivale)
Stout Halfling (most common in Jubileum)
Harengon (very rare, "mutants", live in Emerald Hills in the Freeisles)
Hobgoblin (common, "mutants", related to goblins; secluded tribes live in Geigerport, Gardenoor and Magnapolis.)
Human (very common, most humans in Chronan have mixed heritage from nations around the world)
Kobold (common, subjects of the Dragon Lords alongside the Dragonborn)
Leonin (rare, "mutants", live mostly in the Freeisles and Gardenoor)
Lizardfolk (rare, "mutants"; live in the Lutsvetz Marshland in Czenova and the Freeisles)
Loxodon (very rare, "mutants", live mostly in the Freeisles)
Minotaur (rare, "mutants", live mostly in the Freeisles)
Orc (common, "mutants", some consider them to be dwarves, elves or humans warped by chaos; most commonly living in Geigerport )
Owlin (very rare, "mutants", live in the Grandwood and the Freeisles)
Plasmoid (very rare, "mutants", sentient oozes living in sewers and dungeons)
Reborn (very rare, people returned from death by various means such as by a Fleshstitcher Artificer)
Satyr (rare, "mutants", live in the Grandwood and the Freeisles)
Tabaxi (rare, "mutants"; commonly called Catfolk; live mostly in the Freeisles and Brimstone Island)
Thri-Kreen (very rare, "mutants"; commonly known as Antkin; live in hives at the Hourglass Desert in Gardenoor)
Tiefling (rare, born to common people due to devilish influence especially in Gardenoor and the Brimstone Island)
Tortle (rare, "mutants", live in the Lutsvetz Marshlands and the Freeisles)
Triton (common, live underwater in The United Merdomes and near the Freeisles; unlike sea elves, tritons hesitate forming pacts with The Order)
Warforged (rare, created by people of Czenova since the beginning of the Steaming Age)
Yuan-Ti (rare, "mutants"; commonly known as Serpentfolk; live in the Lutsvetz Marshland and the Freeisles)
The following species do not live naturally in the world of Chronan, and are not eligible as player characters without negotiations: Astral Elf, Gith, Hadozee, Hexblood, Kalashtar, Kender, Kenku, Shifter, Simic Hybrid, Vedalken, and Verdan.
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