Half-orc Subspecies
The common half-orc represents offspring of an orc and a human (or two such half-orcs). In the world of Chronan, orcs are able to breed with elves and dwarves as well, creating three distinct subspecies. In the scriptures of The Order, this is due to orcs being mutations of humans, elves and dwarves.
Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1. Alternatively, you can increase one of your scores by 2, and another score by 1.
Age. Half-orcs mature faster than individuals of their non-orc heritage.
Size. Half-orcs are somewhat larger and bulkier than their human, elven or dwarven parent, and they range from 5 to well over 7 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Subspecies. Depending on your heritage, you can choose to be a human-orc, a dwarf-orc or an elf-orc.
Menacing. You have proficiency in the Intimidation skill.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Languages. You can speak, read, and write Common and Orcish.
Thick Skin. You always have +1 bonus to your Armor Class, due to your thick, furry skin.
Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
Languages. You can speak, read, and write Common, Dwarvish and Orcish.
Keen Senses. You have proficiency in the Perception skill.
Superior Darkvision. Your darkvision has a radius of 120 feet.
Mind's Fortitude. You have advantage against being charmed or frightened, and magic can't put you to sleep.
Languages. You can speak, read, and write Common, Elvish and Orcish.
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