We win. It doesn’t matter how far you go, or what you plan. In the End, we always win.
Something dead approaches. It approaches with the confidence of a born ruler. Weapons simply slide off its skin, a nuisance that penetrates only the noble clothing, but never him. Its grace is that of a lion and almost makes you forget lions are dangerous. His words can ennoble or destroy you. But it is not your choice what they do. Resisting him is futile.
IntroductionYou stand beside your elder, gazing out over the ward, while the rhythmic sounds of the sea and surf reach your ears from behind. A gentle mist of rain has dampened your attire, yet it fails to touch your undying form. Your gaze shifts to the soft glow of the first light hiding just over the horizon, accompanied by a slight unease in the presence of one who has forgotten the passing of years. Has he also forgotten about the rising sun? Almost as if anticipating your thoughts, his voice reverberates. "What do you behold?" Before you can respond, he interrupts, dismissing your answer before it annoys him. "Allow me to reveal what lies before you. It is our domain. A domain of opulence and dominance, sustained by the sweat and blood of our subjects. It is a domain constructed of ore, brick, wood, and leather - an embodiment of industry, the very backbone of this city. We entrust our kingdom to our sustenance, they grease its wheels and ensure its continuous operation. We, the blood kings, are its sovereigns, ruling by the inherent right bestowed upon us by our lineage." His dull blue-grey eyes lock with yours and time is forgotten. If you still drew breath you would have let it out as he finally beckons you towards the open door as small wisps of burned smoke rise from his form.
City WardThe Guild Ward stands as the chosen center for industrial commerce within the city. The Guid Ward is home to a multitude of local guilds, all under the command and guidance of their formidable Guild Masters. The Guild Ward, situated in the southeastern part of Ptolus, encompasses a significant portion of the city. Its borders are defined by the majestic Cliffs of Lost Wishes to the east, the protective city wall to the south, Iron Street to the north, and Carriage Row to the west.
Within this bustling industrial area, the air is permeated with the scent of smelted ore and thick foundry smoke. The echoes of livestock being slaughtered, and the sounds of skilled artisans honing their trades. Breweries, warehouses, storehouses, granaries and livestock pens are common within the Ward. It is a vibrant but dirty melting pot from all walks of life where various industries converge, each contributing to the vibrant tapestry of the Ward.
Where the real work gets done!
Domain LordAndre is a Kindred Vampire of Vecna, sired into the Ventrue Clan, chose to join the The Veiled, a Family Elder and sits on the Council of Elders leading The Shadow War in Ptolus City. With Andre's firm conviction in the Ventrue's inherent right to rulership and the Veiled understanding of relationships he can strategically position the Ventrue for the greatest success in the Shadow War. His focus is on the Guild Ward, industrial wealth and the mortals therein. He believes that industry is the true power, not the city government or the nobles. He is also keenly aware that most of his Ventrue would have preferred an Invictus leading them.
Domain SanctumThe Order of Tir-Aegis has been called many things including sellswords, mercenary, guild guards or blood shields. We Ventrue just call them business and power. The Ventrue have infiltrated the order and bound its leadership to their will, so as to work their plan across the Guild Ward. By providing skilled guards to the guildmasters this allows them a foot into many locations. They keep the rates reasonable and the service of excellent skill while embedding select Trusted throughout their ranks. This gives them eyes and ears within many guild while allowing them to build up a semi-loyal force of arms.
Points of Blood"Listen well, much I have shared with you is important and then we have things that are truely IMPORTANT. Know well of the Blood Halls and what is expected of you as the elders do not suffer foolishness. You were selected as being better than the rabble, blood stronger than others. The blood of kings and rulers flows through your veins, so act like it."
Blood HallsThis part of Ptolus is considered neutral ground for all Kindred of all clans. No violence is to break out between Kindred within its borders. This Elysium is where the Council of Elders, including Ruiz rule the Kindred in the absence of a Prince. The Elders have also established the Blood Halls within the remnants of the Uncouth Theater a broken-down building avoided by mortals. It is a derelict theater that has seen much better days, but currently, it is kept in such a state to ward off curious mortals and keep its important function beyond praying eyes. The Blood Halls is well protected by elder disciplines and blood sorcery.
Together, they talk strategy and Kindred politics, ensuring that their rule over the city’s Kindred remains stable and dealing with whatever problems may arise. This includes receiving newly arrived Kindred, or hearing requests like Illmahgo's bid for Warmaster or the The Presentation of Kindred by their sire. While all Kindred are allowed inside Elysium, a certain degree of etiquette is expected of those who do gather there. It is common for Andre to be present spending a great amount of time at the Blood Halls, some say even treating it like his personal haven.