Vampire Covenants
A covenant is an organization or religious establishment consisting mostly of Kindred, though human servants and Trusted are often present at covenant meetings and are sometimes members themselves. There are five major covenants; others do exist, but the vast majority of Kindred are members of the major five, who often disregard the others.
Unlike clans, which may be thought of as families, a covenant is chosen by the vampire according to his or her beliefs. A vampire's Sire's allegiance nearly always plays a large role in their decision but does not guarantee a their selection. A vampire may choose not to join a covenant at all; such Kindred are known as the Unbound or Un-Aligned.
While covenants may span the globe, they are not truly global organizations; their power is localized. While their practices and beliefs come from a common source, an Invictus group in one location may differ wildly from their counterparts in another location, for example. In general, though, covenant members are accepted by their comrades wherever they travel, but since vampires do not generally stray far from their chosen cities, status in one city's covenants may mean considerably less elsewhere.
Subsidiary Organizations
Dark Sun ... that was then ...
Dark Sun ... this is now ...
Important Kindred Articles
Introduction to the shadow War
Vecna - The Undying Father
Book of Night
Tenets of Vecna
Chosen
Vampire Clans
Vampire Covenants
Vampire Ranks
Trusted
City Kindred
Important City Articles
Ptolus City
City Wards
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Author's Notes
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This article was written by the creative and talented Davina and edited for world and game use by Graylion in the Shadow War Across Creation. To see more writing and world building by Davina, visit WIRE.