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Hub: Terms
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Terms
Term: Ability
Term: Ability Augment Talent
Term: Ability Availability
Term: Ability Complexity
Term: Ability Component
Term: Ability Cost
Term: Ability Display
Term: Ability Range
Term: Ability Rank
Term: Ability Targets
Term: Ability Tradition
Term: Action
Term: Advanced Weapon
Term: Advantage
Term: Adventure
Term: Adventuring Day
Term: Age
Term: Alignment
Term: Ally
Term: Anathema
Term: Ancestry
Term: Armor
Term: Armor Class / AC
Term: Armor HP
Term: Armor Proficiency
Term: Attack
Term: Attack Modifier
Term: Attitude
Term: Attribute
Term: Attribute Boost
Term: Attunement
Term: Average DC, by Level
Term: Average DC, set
Term: ↦/Augmented by Starting
Term: ⤄/Augmented by Truename
Term: ⤴/Augment Up
Term: ⤵/Augment Down
Term:↗/Augmented by Level
Term:↣/Augmented by Chaining
Term: Background
Term: Base Movement / Speed
Term: Blindsight
Term: Bonus Dice
Term: Bulk
Term: Burrowing Speed
Term: Campaign
Term: Caster Levels
Term: CHA / Charisma
Term: Character Sheet
Term: Classic Attribute Score Numbering
Term: Climbing Speed
Term: Common Feature
Term: Complexity, Exotic
Term: Complexity, Simple
Term: CON / Constitution
Term: Condition
Term: Condition Immunity
Term: Cone
Term: Cover
Term: Creature
Term: Creature Index
Term: Creature Type
Term: Critical
Term: Critical Failure
Term: Critical Success
Term: Cube
Term: Currency
Term: Damage Immunity
Term: Damage Reduction
Term: Damage Resistance
Term: Damage Vulnerability
Term: Darkvision
Term: Death Save
Term: DEX / Dexterity
Term: Dice
Term: Difficult Terrain
Term: Difficulty Class / DC
Term: Directional Sense
Term: Disadvantage
Term: Domain Subclass
Term: Dual-Weapon Fighting / Off-Hand Attacks
Term: Duration
Term: Encounter
Term: Expertise
Term: Fall Damage
Term: Flying Speed
Term: Focus Points
Term: Fortitude Save
Term: Game Master / GM
Term: Gender
Term: Greater Difficult Terrain
Term: Half-Proficiency
Term: Heavy Armor
Term: Hit Dice / HD
Term: Hit Points
Term: HP Breakpoint
Term: Hybrid Ability
Term: Initiative
Term: INT / Intelligence
Term: Knowledge Skill
Term: Line
Term: Low-Light Vision
Term: Maneuver
Term: Martial Weapon
Term: Movement
Term: Natural Weapon
Term: Nonplayer Character / NPC
Term: Numerical Bonus
Term: Numerical Penalty
Term: Dual-Weapon Fighting / Off-Hand Attacks
Term: Penalty Dice
Term: Player Character / PC
Term: Power Points
Term: Primary Skill
Term: Proficiency Bonus
Term: Pronouns
Term: Radius
Term: Recharge⟳
Term: Reflex Save
Term: Resource Points / ▣
Term: Rest, Long
Term: Rest, Short
Term: Rest, Swift
Term: Retrain
Term: Roleplaying
Term: Round
Term: Rule
Term: Save DC
Term: Saving Throw
Term: Secondary Skill
Term: Senses
Term: Shield
Term: Signature Ability
Term: Simple Weapon
Term: Size, Definition
Term: Skill
Term: Skill Check
Term: Skill Talent
Term: Somatic
Term: Source
Term: Spell
Term: Spell Attack
Term: Spell Points / ◉
Term: Spell Slot / ◉
Term: Step/Stage
Term: STR / Strength
Term: Swimming Speed
Term: Favored Class Bonus
Term: Talent Choice
Term: Temporary HP
Term: Threat Level / TL
Term: Trait
Term: Tremorsense
Term: Truesense
Term: Turn
Term: Verbal
Term: Weapon
Term: Weapon Group
Term: Will Save
Term: WIS / Wisdom
Term: "Average HP"
Term: "Cantrip"
Term: "Feat/Mini-Feat"
Term: "Heightening/Upcasting a spell..."
Term: "Part of an Attack"
Term: "Roll Advantage/Disadvantage"
Term: "Trained in"
Term: "Unoccupied Space"
Term: "Varied Damage"
Term: "Weapon Attack"
Metadata
Article template
Generic article
World
CHASE SRD
Category
Hubs
in
10. Glossary
Author
Typh
Publication Date
25 Aug, 2025
Creation Date
25 Aug, 2025
Last Update Date
25 Aug, 2025
Visibility
Public
Views
8
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