Hammer in Hand
Hammer in Hand is a fairly spacious shop located within The Sandstone Plaza. The main space is a large show room with various armors, weapons, and tools made of metals. Most are of common iron or steel, though some are made of more rare and powerful ores.
Along the central wall behind the sales counter is a set of iron bars that allow customers to see into the darkened forge room where the shop's owner works along side their various assistants and protégés.
Along the right of this central wall is a series of smaller forge rooms that can be rented and used to repair or upgrade items on your own, rather than having the smith do it. Provided are basic tools, though materials and specialized tools must be purchased, rented, or brought on ones own.
The owner of the shop, Hestious Strongback, is a stout individual with no hair, pale skin, and thick muscles.
The main shop-keep is Meruc, a tall and lanky loxodon man with dark grey skin and large, engraved tusks.
Along the central wall behind the sales counter is a set of iron bars that allow customers to see into the darkened forge room where the shop's owner works along side their various assistants and protégés.
Along the right of this central wall is a series of smaller forge rooms that can be rented and used to repair or upgrade items on your own, rather than having the smith do it. Provided are basic tools, though materials and specialized tools must be purchased, rented, or brought on ones own.
The owner of the shop, Hestious Strongback, is a stout individual with no hair, pale skin, and thick muscles.
The main shop-keep is Meruc, a tall and lanky loxodon man with dark grey skin and large, engraved tusks.
Top Items:
- Superior Morningstar - 1,200gp. You gain a +1 bonus to damage rolls made with this weapon. Additionally, the damage die for this weapon is increased by one size to a d10.
- Adamantine Plate Armor - 4,900gp. While wearing this armor, if you would take 8 or less non-magical slashing, piercing, or bludgeoning damage before resistance is applied, you take none of that damage instead. Additionally, you any critical hit against you becomes a normal hit.
- Masterwork Spear - 10,100gp. You gain a +1 bonus to attack and damage rolls made with this weapon. Attacks with this weapon score a critical on a roll one lower than normal. When you roll the maximum damage for an attack with this weapon, you can roll the weapon damage dice again and add the new roll to the damage of the attack. If you roll the maximum amount again, you can repeat this process until you don't.
Type
Craftsman, Blacksmith / Smithy
Parent Location