Kubrajad
Kubrajad is the eastern most country on Urai. Home to the [name to be decided] desert lands, as well as the territory of the god of Conjuration, Agni Skan. Settled in the northern center of the desert lands is the Sandstone Tower, the capitol city of Kubrajad.
The Kubrajadi are a hearty people who live primarily along the coasts of the country where possible, with the exception of their capitol. However, they have little need for doing so. Most people who live here have an innate ability to conjure, and so much of what they need can be easily brought to them.
The Kubrajadi are a hearty people who live primarily along the coasts of the country where possible, with the exception of their capitol. However, they have little need for doing so. Most people who live here have an innate ability to conjure, and so much of what they need can be easily brought to them.
Native Population Species
The following species and subspecies are native to COUNTRY NAME: Some species and subspecies may adapt from other species or subspecies of person over generations due to magical influences in the region.- Aarakocra
- Brass Dragon
- Rock Gnome
- Leonin
- Loxodon
- Thri-Kreen
- Tiefling
Important Locations
- Sandstone Tower - Capitol City of Kubrajad
- Throne of Agni Skan - Primary Temple dedicated to Agni Skan, God of Conjuration
- Portal to The Eight Hells of Shavirouk - Plane of Devils
- Portal to the Elemental Plane of Fire - Plane of Fire Elementals
Culture
The Kubrajadi people have a strong sense of community, even given the vast distance between so many of their settlements. This is brought forth by their vast network of interconnected teleportation circles that are, within the lands of Kubrajad, relatively cheap to use. Few towns or villages are more than a day out from a city that can grant access to the teleportation network. Due to this, families who elsewhere in the world might find themselves separated and distant from one another, instead find it easy to hop across the country in a matter of moments for a quick visit.
Clothing: Clothing varies across Kubrajad depending on where people are at. When traveling in areas with high wind and lots of sand, loose-fitting and heavy robes matched by a head cover to protect from sand and heat are the best choice. When in places without that risk being as prevalent, light clothes made of linnen, such as sheath dresses like a kalasiris, or a kilt held up by a sash. Music: Many people from Kubrajad are, to some extent, nomadic. This has led to a need for small instruments that are easy to travel with, including a preference for ones own voice as an instrument, which has in turn heavily influenced their taste in music. They have a need for small instruments that can be easily stored, as well as sturdy instruments that can handle play throughout the rough journey across the deserts of the country. While the capitol city of the Sandstone Tower has a wide variety from all over the world, most cities and nomadic tribes do not share in this.
Example: here
Clothing: Clothing varies across Kubrajad depending on where people are at. When traveling in areas with high wind and lots of sand, loose-fitting and heavy robes matched by a head cover to protect from sand and heat are the best choice. When in places without that risk being as prevalent, light clothes made of linnen, such as sheath dresses like a kalasiris, or a kilt held up by a sash. Music: Many people from Kubrajad are, to some extent, nomadic. This has led to a need for small instruments that are easy to travel with, including a preference for ones own voice as an instrument, which has in turn heavily influenced their taste in music. They have a need for small instruments that can be easily stored, as well as sturdy instruments that can handle play throughout the rough journey across the deserts of the country. While the capitol city of the Sandstone Tower has a wide variety from all over the world, most cities and nomadic tribes do not share in this.
Example: here
Trade & Transport
- The teleportation network network allows for easy trade and transport of goods and services all throughout the land, including to the capitol cities of each of the other magical nations. However, transport to countries outside of Kubrajad is more expensive, and often comes with a high tax on many items being transported. Because of this connection though, Kubrajad has one of the strongest and most stable economies in all of Shavirouk.
- Merchants in Kubrajad are ranked, form apprentice to master merchant. This position is equally open to all genders. One can become a merchant by being taken in as an apprentice by a master, whereupon the latter becomes their legal parent, or "babsk". Traditional clothing, consisting of a flat-topped conical hat and starched robes, identifies master merchants from their servants and guards. In the present day, merchants will often wear caps with vests instead.
- Trade forms the backbone of the Kubrajadi economy, leading to merchant councils holding significant power over the reigning monarch, including participation in the election. The position of a master merchant can serve as a path to a high rank in the Kubrajad government.
