Burk's Hold
Burk's Hold is a small port town settled at the southern most tip of the Primitive Isle, the western most landmass within the Martial Triangle. This is one of only two formally recognized settlements on the island.
The settlement is primarily a stopping point for people wishing to enter Martial for the first time, as well as a small military outpost on the island. While the Forlorn Harbour, Middlegreen, and South Gate districts are open to the public, Winter Harbour, Deadalley, and Burk's Keep are kept locked away from public access.
The settlement is primarily a stopping point for people wishing to enter Martial for the first time, as well as a small military outpost on the island. While the Forlorn Harbour, Middlegreen, and South Gate districts are open to the public, Winter Harbour, Deadalley, and Burk's Keep are kept locked away from public access.
Districts
- Middlegreen
- Winter Harbour
- Forlorn Harbour
- Deadalley
- Burk's Keep
- South Gate
Architecture
The Hold is a small settlement built onto and around the ruins of an old temple which has been renamed to Burk's Keep.