Deadwood Harbor
This small port city is the eastern most settlement in The Pine Strip, settled along the coast a few miles north of the Nugelasau border. Once much larger, it has fallen in both population and condition over the past decades and has since gotten a reputation for felonious practices.
Districts
- Old District: The center of the city, this district is primarily residential, though it is also home to a large number of guild halls as well as the center of "government" within the city.
- The Docks: The first place most people in the city visit, this district is heavily watched and regulated by city guards, most of which can be easily paid to look the other way when certain goods may be entering or exiting the city. Tied to the northern most dock is a ship without a mast that acts as the Harbor Master's "office."
- Eight Churches: The district, this is where the 8 temples to the 8 gods are set up. This is the only district that can be considered relatively safe within the city.
- Mistair: The southern most district, this is the most dangerous part of the city where only the truly desperate, or truly powerful, venture in search of work, information, or less-than-legal assistance.
- Babbler's Park: Formerly an aristocratic district known as Baddle's Park, it has long since fallen into disrepair. This district is now home to the destitute and otherwise homeless population of the city. Most buildings barely stand
- The Crossing: The largest part of the city, this is where the majority of crafting is done, with woodworkers, cobblers, and smiths of varying skill have shops set up for both sale and work.
Notable Locations
- Pinestrip Lumber: The most reputable logging company in the region.
Other Locations
Demographics
Green Dragonborn (60%), Fierna Tiefling (17%), Wood Half-Elf (13%), other (10%)
Defences
Protected by a reputation for underhanded dealings, dodgy government officials, and an incredibly dangerous forest from outsiders.
The various guilds and guards of the city have acknowledged that at times they may have to work together to ensure the continuation of their haven of ill repute.
Industry & Trade
The city's primary export and trade resources are wood and sap harvested from surrounding forests.
Though many smuggler's use the city as a relatively safe entry or exit point from Ehvania, only needing to bribe the city guard to look the other way long enough to transport some goods on or off ships.
Though many smuggler's use the city as a relatively safe entry or exit point from Ehvania, only needing to bribe the city guard to look the other way long enough to transport some goods on or off ships.