Satyrs are human sized beings with the hind quarters of a goat, including a short tail. They have pointed ears similar to elves but somewhat smaller. They also have horns, females tend to have fairly small horns and males tend to have large curling horns. Male satyrs often boast about the size of their horns as a symbol of their virility.   While not as nimble as actual goats, satyrs' goat legs can let most satyrs easily outrun most humans and elves pretty easily and satyrs are excellent jumpers. They are also sure footed as mountain goats and are great at finding and standing on tiny ledges safely. Much to the surprise of onlookers, satyrs can climb trees pretty well too.   Satyrs have prodigious stamina and can outlast most other humanoids in wrestling, fencing, dancing, long distance running, and especially drinking. Satyrs require less sleep than humans and most other human-like mortals able to function normally with about five hours of sleep a day.   It is rumored that satyrs cannot swim or they swim poorly due to their goat legs. This is not true, satyrs (and goats) are natural swimmers. Most satyrs just love the land more than the sea, and they generally don't like getting their fur wet.   Satyrs are rumored to be able to innately enchant listeners with their musical ability. Satyrs do not have any innate inborn supernatural ability with music, but most satyrs are talented musicians due to years of practice. Most satyrs are not spell-casters, but nearly every satyr spell-caster casts their magic through their music reinforcing the myth that all satyr music is literally enchanting.   Above the waist satyrs usually resemble humans or elves very closely except for the horns. The fur on satyr hind quarters is far more goat-like than human-like and it's relatively uncommon for their leg hair and scalp hair to be the same color and texture.   Satyrs usually have curly hair and more often than not manifest dominant earthy and airy elemental ethnicity. Satyrs with fiery traits are sometimes viewed with superstition and mistrust by other satyrs. There is an old goat wives' tale that says satyrs with obvious fiery traits, especially red hair are likely to be of poor moral character.     Satyrs tend to have hedonistic natures and strong libidos. Satyrs both male and female, seem to have a bias towards being more attracted to other races than themselves which has kept their numbers down over the years.   Satyrs have famously poor impulse control on more things than just sex. They are somewhat prone to gluttony. They often overly indulge on alcohol or coffee (satyrs claim their ancestors discovered coffee). They are prone to risk taking and are fairly easy to talk into dares, challenges, or a games of chance. They are more than a little prone to emotional outbursts. Satyrs also enjoy athletic contests immensely.     Satyrs can be annoyingly stubborn but they also are known to be fickle. Romantically speaking, they are infamous for falling in and out of love easily. They also fall in and out of hate easily as satyrs can be surprisingly forgiving. While a satyr's anger can be intense and frightening, they rarely hold long term grudges or vendettas.     Most satyrs are very open to new ideas and new experiences. Unfortunately, their minds are somewhat more open to hostile magic relative to other mortals.     Satyr's lusty nature range the gamut from being playful flirts to despicable rapists. Is there is a single rapacious satyr on the loose, humans and elves are often prone to be prejudiced against all satyrs. This reached a fever pitch during the Red Era with a lot of retaliation and counter retaliation between satyrs and humans as well as a civil war between satyrs. Satyrs that took a loose view on the value of consent were known as Fire Satyrs and this led to modern prejudices against satyrs of fiery ethnicity (even though the original Fire satyrs were usually not of fiery ethnicity).   Nowadays satyrs police their own, vigilante style. They will try to "disappear" any satyrs that hurt their collective image. This vigilante attitude towards all crimes, not just rape. Misdemeanors are punished with humiliations and public shaming, mid range crimes are punished with theft "restitutions" and severe crimes are met with quick executions. Satyrs are not shy about visiting their brand of justice on non-satyrs who they feel deserve it.     Most satyrs use goat terms to describe themselves. They call their young "kids" and they call their extended family units "trips." "The herd' includes any satyr trip that is culturally connected to a satyr's main trip. The "Great Herd" with capital letters refers to all satyrs everywhere.   It takes a village to raise a child and it takes a rip to raise a kid. While the mother is the primary caregiver more often than not, most satyr kids grow up among many "aunts" and "uncles" who may or may not be not be their actual aunts and uncles.   Most satyrs put relative little stock in lineages and many believe the high degree of focus other races put on their lineages is somewhat frivolous. When satyrs bother to speak of their own lineage, they are matrilineal, since one is never completely sure who the father is, especially with satyrs.

Basic Information

Genetics and Reproduction

Satyrs reproduce the same way most humanoids do. Females are pregnant for about eight months. Twins and triplets are more common among satyrs are much more common than most other demihumans. About 10% of births are twins and about 1% are triplets. You can usually predict twin births in advance because pregnancies are a bit longer (and satyr fetuses kick a lot).   Male and female satyrs have a well-deserved reputation for promiscuity. Satyrs often have a preference for hooking up with non-satyrs and this slows down their general rate of reproduction given that most of the offspring of interracial liaisons are not satyrs.

Growth Rate & Stages

Satyrs mature slightly slower than humans, reaching the age of majority at eighteen instead of sixteen. On average, satyrs routinely outlive humans by ten to twenty years. While it's not unheard for for humans to live a whole century, this is a lot more common among satyrs though admittedly satyrs are prone to risk taking in their youth so a lot of satyrs die young.   They tend to age more gracefully than humans remaining surprisingly spry for most of their golden age. Female satyrs remain fertile much longer than female humans, with goat mothers capable of bearing kids in their early sixties.

Dietary Needs and Habits

Satyrs have a high metabolism and they tend to eat a 25% to 50% more than humans. Satyrs are not especially picky eaters equally happy to eat meat, vegetables, grain, fish, fruit, or almost anything humans can. Satyrs usually are fond of novelty in all aspects of their lives and they are usually eager to try new foodstuffs.   They cannot exactly eat a tin can but they have tough stomachs and can handle food that humans cannot including fruits and meats slightly past their prime or even grass and hay though they will usually only push the envelope on their dietary sources when food is scarce.   Satyrs tend to lead physically active live so most satyrs are pretty lean, but satyrs that are more cerebral and less physically oriented than their fellows often develop pot bellies if they don't cut their food intake down.  It is not uncommon to see satyrs plump up as they get older.

Additional Information

Geographic Origin and Distribution

Satyrs often have wanderlust and they crave new experiences so they can be seen almost anywhere.  They do not like to overstay their welcomes, and their welcomes are often fairly thin around more stodgy and repressed cultures.   While satyrs like the civilization and the opportunities it offers, they also like wide open spaces and wilderness areas.  The continents of Penarchia and West Colassia have relatively large pockets of satyrs.  The rest of the world has fewer satyrs but almost no location has zero satyrs.

Average Intelligence

Satyrs have the same intellectual range as humans.

Perception and Sensory Capabilities

Almost good as full goats, satyrs have a much wider field of vision than humans, roughly 270 degrees (as opposed to the approximately 190 degrees humans have).  Satyrs have a keener sense of smell and hearing than humans.

Civilization and Culture

Major Organizations

Satyrs often assimilate into the religious practices of the lands they occupy or they can independently develop unique religious preferences.   Most satyrs view Nami as the spiritual mother of satyr-kind. Zarthus and Korus are commonly held in high regard as well because satyrs value music and nature respectively.

Major Language Groups and Dialects

Most satyrs speak Elven as their mother tongue while a small number of tribes speak Common instead. Most satyrs make an effort to learn several languages.

Common Dress Code

Satyr dress codes vary.  Some goat folk prefer to dress in bright vibrant colors and others prefer more subtle earth tones.  Satyrs tend to favor clothing that is durable and easy to remove.

Culture and Cultural Heritage

While satyrs love physical pursuits, but this doesn't mean they only think about sex and wine. While not especially literate, they appreciate intellectual pursuits and regularly impressive surprise non-satyrs with their intellectual depths.   Different satyr cultures may sing different songs and use different instruments but almost every satyr grows up inundated with musical traditions. They also appreciate poetry, clever riddles, philosophical debates, and acting. They also tend to be knowledgeable about the wilderness and herbalism.   While they appreciate the aesthetics of beautiful things, they tend to value experiences over things. It is fairly uncommon for satyrs to become painters, sculptors, or master craftsmen.

Common Customs, Traditions and Rituals

Satyrs love to mingle with non-satyrs, but they usually keep their funerals as satyr only affairs only making exceptions for very close friends.   Funerals are split into a two equal parts. One part dark and somber and one part vibrant and lively. After a period of respectful silence and fasting, the somber portion is broken by a mournful dirge that sounds a lot like sad goat bleating (making a noise most non-satyrs find nigh unbearable). After this the satyrs will feast and drink to celebrate the deceased person's life.   The satyr bereavement process often includes hooking up with other satyrs.

Common Taboos

According to legend, the first satyrs spent anywhere from one week to several months living as regular goats.  Most satyrs have enough kinship with goats that they view it as taboo to eat goat meat.  Some satyrs view it taboo to partake of goat's milk and others do not.   A few take this even farther and are full vegetarians though full vegans are rare.   Satyrs have few if any sexual taboos almost never even pretending to practice monogamy.  While their drives tend to lead them in a heterosexual direction, most satyrs are at least bi-curious.


According to the satyrs' own stories, the first satyrs were especially hedonistic Second Age elves that were polymorphed into goats and then partially restored to their original bodies retaining a mix of goat and elf traits.   The satyrs were both a part of and apart from mainstream elf society. While sometimes the satyrs' hedonistic ways were viewed as refreshing, at least in small doses. More often than not the satyrs ways were considered problematic and unwelcome. This led to a cultural tradition of satyrs being nomads, so they don't stay too long to wear out their welcomes. It wasn't just for social niceties, satyrs have a love of novelty and often travel seeking new experiences.   Being on the fringe of society and always traveling gave them a cultural imperative to hone their survival skills which resulted in most satyrs developing a strong respect for nature.   During the Second Unmaking most satyrs chose to ally themselves with other races seeking strength in numbers. The satyrs suffered their losses, but a fair number survived into the Third Age.   Once the threat of mutual annihilation was lifted, satyrs once again found that their welcomes around so called "civilized folk" were often limited causing them to resume their nomadic ways.   Once fairly unified under a single culture, as satyrs spread throughout Scarterra they split into different cultures and tribes as regional differences set in.

Common Myths and Legends

Satyrs love storytelling and their tales are often exaggerations or pure fabrications that often contradict each other but most satyr stories of their own origins agree on the basic premise that their ancestors were elves polymorphed into goats and then turned back into elves, but not entirely.

Interspecies Relations and Assumptions

There is nothing resembling a "Satyr Homeland". Most satyrs enjoy spending time with non-satyrs and most satyrs have at least a bit of a wanderlust (in addition to their other lusts), so they exist on the periphery of the societies of other races, most commonly humans and elves. Satyrs can and do work any profession that humans or elves work. Satyrs are likely to pursue vocations that are well-suited to traveling, but this is a tendency, not a requirement. Either as individuals or small groups some satyrs choose to put down roots and become permanent parts of non-satyr communities.   Of course with satyrs, you cannot talk about interspecies relations without talking about interspecies relations.   Satyrs commonly seek out sexual partners from among other races and more than a few among the other races have heard the stories and see out satyrs. When two satyrs mate with non-satyrs, there is a is a fairly low chance of conception from any single romantic encounter but satyrs rarely settle for a single romantic encounter.   While they barely look the part, satyrs are a subspecies of elves. This means satyrs can produce fertile offspring with humans or elves.   If a satyr and and and elf procreate, about 80% of the time the offspring will be an ordinary elf with only minor traits manifesting from the satyr parent such as above average robustness. The remaining 20% of the time, the offspring will be an ordinary satyr with only minor traits manifesting from the elf parent such as more pronounced elfin features.   If a satyr and a human procreate, about 60% of the time, the offspring will be a half-elf that is nigh indistinguishable from any other half-human half-elf. About 20% of the time the offspring will be a ordinary satyr with slightly rounder ears this typical and about 10% of the time the offspring will be an ordinary human that might be a bit hairier than average.  About 10% of the time the result is a more or less ordinary half-elf or human with a few noticeably satyr like features like small horns or leg fur.   While satyrs will have sexual relations with almost anyone, it is rare for them to conceive children with races other than elves or humans. When they do, the children are usually physically healthy but sterile.   While stories of satyrs strong ties to the Fair Folk are greatly exaggerated, there is a kernel of truth in these tales. Relative to their small numbers, satyrs are far more likely to have sexual relations with Fair Folk than most other mortals and more than a few satyrs have a drop of faerie blood in their veins.

Satyr Character Creation Rules

  Satyr have the same basic 1-5 Attribute spread that most humanoids have for most attributes.   Legendary Stamina:  Satyrs receive a free bonus dot in Stamina and can potentially raise their Stamina to trait to 6.  In addition they can drink anyone under the table and eat food from questionable sources.  They receive a -1 difficulty bonus to hold their alcohol or resists ingested poisons.     Nimble Goat Legs:  Satyrs are prodigious jumpers, climbers, swimmers and runners.  They receive a -1 difficulty bonus on all non-magical Athletics rolls.  They also receive a -1 difficulty bonus on Brawl attacks involving kicks.     Keen Senses:  Satyrs receive a -1 bonus on all Alertness rolls.     Weak-Willed:  Satyrs have poor impulse control and their minds are more susceptible to magical manipulation.  Satyrs have a +1 difficulty penalty on all Willpower rolls other than Feats of Strength rolls.     While not required, most satyrs should take at least a dot or two of Athletics, Brawl, Etiquette, and Performance as these things are pushed on almost all satyr kids.
Genetic Ancestor(s)
80 years
Average Height
Most satyrs are between 5 foot two inches and six feet tall with females being noticeably shorter than males on average.

Articles under satyrs

Cover image: Symbol of the Nine by Pendrake