Divine spheres, quick reference guide in Scarterra | World Anvil

Divine spheres, quick reference guide

There are thirteen divine spheres that theurgists and favored souls can use. Each sphere has five levels of power. You have to learn the ● power before you can learn ●●. You have to learn the ●● power before you can learn the ●●● dot power and so forth and so on.   The one exception is Divination. oracles can learn the ●●●●● power without learning the prerequisites.   Every divine sphere uses the same attribute + ability combination for all powers. Again, Divination is the soul exception which can use a wide variety of different attribute + ability combination depending on the oracle's means of contacting the divine.   Sphere List with their casting dice pools   Animal (Charisma + Animal Ken)   Augmentation (Charisma + Survival)   Crafts (Manipulation + Crafts)   Divination (Perception + Enigmas/Theology)   Healing (Charisma + Medicine)   Hexing (Manipulation + Enigmas/Theology)   Necromancy (Stamina + Enigmas/Theology)   Plant (Charisma + Hearth Wisdom)   Protection (Wits + Enigmas/Theology)   Purification (Stamina + Hearth Wisdom)   Spirit Magic (Charisma + Enigmas/Theology)   Weather (Stamina + Survival)   Wrath (Strength + Enigmas/Theology)       Favored Spheres   Each of the Nine specializes in different aspects of nature and civilization and each of the Nine has preferences in how they interact with mortals. A divine spell-caster is not required to learn any of the magic favored by his or her divine patron, but divine spell-casters get a -1 difficulty bonus when using their divine patron’s favorite spheres.   Maylar: Animal, Hexing, Wrath   Mera: Healing, Protection, Purification   Korus: Animal, Divination, Plant   Nami: Divination, Hexing, Weather   Greymoria: Crafts, Hexing, Necromancy   Khemra: Divination, Purification, Wrath   Zarthus: Augmentation, Crafts, Hexing   Hallisan: Augmentation, Crafts, Wrath   Phidas: Crafts, Protection, Purification   Pantheon: Choose three of the following: Augmentation, Crafts, Divination, Hexing, Purification, Protection, and/or Wrath

Enigmas or Theology

  A lot of theurgy uses Enigmas or Theology. While it is an oversimplification for the dozens of different religious sects in Scarterra and Scaraqua, essentially the Enigmas/Theology denotes whether the character accesses mystical power through meditation and personal spirituality or if they access mystical power via the application of formal dogma and orthopraxy.

Cover image: Symbol of the Nine by Pendrake


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