(Stamina + Hearth Wisdom) ● Detect poisons, curses, disease, or undead. Undead can resist detection with Willpower if they have that trait. This level of power can also prevent but not cure infection. Range is 25 yard radius per success rolled. ●● Purify contaminants from food and drink, clean an area, slow the progress of serious poison, cure minor poisons like alcohol. Remove hexes causing temporary die penalties. Subjects can be magically vaccinated to get -1 difficulty break on Stamina rolls to resist disease and poison for one hour per success. Range is touch. ●●● Cure all but the most serious diseases. Cure non-magical poisons. Cure magically afflicted blindness and deafness. Remove long term penalizing magical hexes. Purge enchantment spells and mind control. Range is touch. ●●●● Cure extremely serious diseases such as cancer or lycanthropy as well as magically potent poisons. Nullify major enchantments such as petrification. Dispel ongoing spells. Range is touch for cures and line of sight for dispelling magic. ●●●●● Suppress or even completely overcome supernatural Flaws. Temporarily suppress abilities of permanent magical items. In most cases effects are suppressed for one day per success. Immunize subjects against mind control for one hour per success. Immunized subjects get a -3 difficulty break on saving throws versus transmutation and poison effects as well. Range is touch.