Andrig Geographic Location in Halika | World Anvil
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Andrig

Andrig is a land of memory, of great ruins and the scars of ancient wars. Old ruined monuments half buried in dirt and overgrown with trees and vines overlook the fields and valleys, and it is not uncommon to stumble across magical anomalies left behind by ancient Ederstone weapons. The land is quiet now, a humble region of farmers ruled by a vast array of petty feudal lords. No great cities or crawling monstrosities of great battlegrounds remain (though smaller monsters do often squirm in through the border and are not too uncommon along the edges of Andrig).   Three kingdoms currently reign over Andrig. All three are incredibly decentralized and ruled by nobility from the Kingdom of Hain. Each kingdom is also composed of 9 counties, 1 being the sole domain of the monarch and 8 being autonomous fiefdoms.   First is the grand kingdom of Dovenar in the South, the largest and richest of the three. Dovenar is home to the great ruins of Geinstenn, the ancient capital of the Empire of Andrig that is so thoroughly irradiated by Ederstone that it is said that reality itself is broken there, and illusory shades of the past leak into the present. Dovenar's capital, Keilbar, is the largest settlement in Andrig today. The kingdom is ruled by the Hainish Savadan family, an old group of traditionalists. Dovenar is the most culturally Hainish, the most well fortified, and the safest of the three kingdoms.    Second is the kingdom of Vetenka in the North. Vetenka is a little less rigidly feudal in its social castes and has more social mobility for the wealthy, as well as a more centralized military, but the kingdom is still a feudal mess compared to most non-Andrig states. The crownlands of Karined along the coast are the most prosperous and mobile, and are home to a base of operations for the famous Spring Knights. The kingdom is run by the Neshelna family.    Last and least is the entirely inland kingdom of Nidever, a sparsely populated and deeply localized land in a constant war with the wastelands. Nidever has the largest prism population of the three thanks to its prism-hold of Tovelkarn, as well as a diverse population of Starspawn. It is ruled by the Hugelma family.

Geography

Andrig is roughly 120 miles long and extends about 70 miles inland. Its inland boundaries are marked by the Gardog mountains, which serve as a useful buffer against the nearby wasteland. The climate is almost entirely temperate forest, with the land being flatter and more arable closer to the coast.

History

In the ancient past, during the days of Ustav, Andrig was one of the cradles of Stildanian civilization. It was a refuge from the Cursed Storms of those ancient days, and when those storms ended it rose as a commercial and cultural center of Middle Stildane. City-states of Andrig competed and founded colonies in modern-day Hain and Verzavek, and explorers from Andrig were the first to make it from North-middle Stildane to Eketen. In 444 ME, Andrig was unified under one state, which conquered much of Hain and clashed with the Kingdom of Gennorholn to the North. This empire collapsed in civil war in 477, and the Hainish tribes were able to drive them out of the South, but a new Andrigan empire rose to replace it in 493. Just two years after this, the Kivish invasions struck from the North and tore through the empire like wet paper.   From 495 to the 900s, Andrig was the premier battleground between the Kivish and the Hainish - its narrow valleys made it a perfect place for Hainish forces to set ambushes, and the Kivish took out their frustration on the local residents. By the 900s, the wars had settled down and Andrig became a militarized Kivish borderzone, which was scarcely populated for centuries.    Andrig finally achieved independence in 1450, at the end of the Second Kivish empire. Lacking leadership and population, it formed into 11 tiny states. Hainish support allowed these states to stabilize and fight off raids and monsters, but at the cost of political independence - Hainish aristocrats increasingly were more important than local rulers. Some local lords became to step up and seize Andrig for themselves, but this momentary desire for independence was quashed by yet another Kivish scouring in 1680. When Hain liberated Andrig again in 1730, the will was broken. The three Hainish families that did the liberated carved the land between them, and Andrig as we know it was born.   It has been a matter of recovery and rebuilding since then.
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