Tolinchoff
The county of Tolinchoff is a small province in the Kingdom of Dovenar - the rural area between the Keilbarbolk capital lands and the border regions of Yohenstern and Parstovar.
Tolinchoff is fairly abundant and wealthy for a province of its size. It produces a great deal of pepper from its local Pepperfruit orchards, as well as high-quality marble from the nearby hills. Numerous small villages dot the countryside, and everywhere there are crops and livestock being tended to.
Tolinchoff's feudal order is an intense one. The people here live humbly - not poor certainly, but only slightly better than peasants in less-wealthy regions. The people themselves see little of the robust spice trade, while the Burghers of Keilbar and the local lords build ever-larger estates with ever-finer decorations. The people here are bound tightly into serfdom, with most of the population legally barred from travel without a local knight's permission. Paladins of Theia from nearby Yohenstern have been encouraging general discontent, though such attitudes are still simmering: the prosperity may be milder than it should be, but it is still nice enough for many people to accept their exploitation and to focus on the family and friends around them. Should a crisis strike, and should the nobility mishandle it, dissent may gain some real power here.
The DevTolin family rules here - local nobles that split off from nobility down in the Kingdom of Hain, with relatives down in the Hainish Heartlands. They are quite loyal to House Savadan and the Queen of Dovenar.
The current count is Lord Telrek DevTolin, third of his name. Count Telrek is a staunch and fiersome patriarch who keeps his family close in line; he has mastered the carrot and stick well when it comes to those closest to him. His staff and his men-at-arms are loyal, and he keeps his knights on a short but loving leash. He takes his role as patriarch seriously, and is quick to defend his staff and family from any attacks or insults. He is also a man with an sizable ego and a very under-utilized sense of empathy.
Telrek is a morose man, prone to worries and long bouts of melancholy. He is not particularly tyrannical, though he is controlling and not always a great parent within his family. He was sent by his own father to quest in his youth, and he wears trophies from monsters slain to this day - his time abroad hammered a fear of chaos into his soul. He sees himself and his warriors as keeping chaos and evil at bay, even if monsters are rare in Tolinchoff.
Beyond Tolinchoff Keep, the count governs distantly through a series of vassals. Around 15 - 25 knightly families have estates across Tolinchoff. Each has a small following of men at arms, and a reasonable amount of autonomy. There are likely 20-30 small villages, ranging from small hamlets of 50 people to small 'towns' between 300 and 900 people. Only a few more notable villages will be named, representing the general vibes and acting as potential locations for adventurers stopping along the road.
The Lords
Geography
Breaking down the major villages highlighted on the map:
Tolinchoff Castle is the capital of this county, a wealthy castle-town that is the center of the count's power. The DevTolins tolerate no dissent here and class divides are elaborately performed; the local steward is a notorious stickler, meaner than the count himself. The buildings here are grand, both in terms of finery and military might; the count has been building up local fortifications, despite no war in view. Despite the strict behavioral restrictions in the castle town itself, it is not a bad place to seek to work a trade. It also has a nice shrine to Jade Atharzen, Goddess of Order. The local Uvaran temple is larger and more ornate than most castle-temples, and offers paid lodging for travelers - the Count has refused to give persmission for anyone to build a full inn, but the clergy have stepped in to fill that particular niche. The local priest is a jolly Haltia known to be quite literally friends with the wildlife, an artistic soul who is known to go to the nearby hills and groves to write poetry with their acolytes - the gnomiest gnome priest there ever was.
Currently, Tolinchoff is abuzz with politics and murmuring about a major trial of a local abusive knight - while the gentry are quite insulated from the law here in Tolinchoff, the Count seems to have come down hard to make an example of this one.
To the west of Tolinchoff castle is Bunindreg, one of the wealthiest villages known as a major Pepperfruit processing center and general milling village. Bunindreg is both a processing center and a collection site for routing spice and crops towards Tolinchoff castle and Keilbar from the western fields. It is, in truth, more or less several mill-villages in close proximity with a market between them; not interconnected enough to be a town, but more densely populated and non-agricultural than most village areas.
The knightly estates near Bunindreg are lavish, and the mills are robust and well-maintained. Peasant morale here is low, though: not only are the profits mostly obviously being siphoned from the farmers and workers here, but the local elites are increasingly greedy and extractive. The count most worries about Bunindreg and its peripherals, and for good reason. This is where the Theians have garnered the most sympathy and local support. A notable local knight, popular and well-respected for their battlefield accomplishments abroad, is the de-facto local leader here - and one of the wealthiest vassals of the count. The local priest, meanwhile, is a cynical pragmatist.
To the South of Tolinchoff, Mermenshtock is the most notable seaside village of the county. Mermenshtock sits along the Cenotaph Road and is the main artery connecting Tolinchoff's spice and marble production to broader trade networks through Keilbar. It is also next to the Theian center of Yohenstern, much to the consternation of local gentry. This village has the only inn in Tolinchoff.
Mermenshtock is ruled by an aging knight - a respected leader who has protected the village from surprise threats from the sea in the past, but is now slowly dying. Such aquatic threats are one of the reasons why the village is generally so afraid of Warlocks, which they associate with Leviathans. Recently, fears have escalated, and many villagers have begun whispering about curses. The only known warlock (a reclusive hermit) who permanently resided along this small stretch of coast was, as part of this escalation, murdered. The local priest, a mean and abusive cleric with a deep bitterness in their soul, is not making things any better.
To the North of Tolinchoff is Marmyol, the most productive marble mining village in Tolinchoff. The quarry is large, and funnels in marble from across the small mines that dot the edge of the broken hills. The marbles here are of particular beauty, shaped by centuries of irradiated warfare and strange land spirits. The Marmyol mine is owned by a knightly family (though much of the money also flows to the count) - though currently, the old knight's many children are bickering and suing one another for control of the mine.
While the elites may be irritable and at each other's throats, the local villagers are notably tolerant. There was some controversy when a Kivish mage and scholar moved into the village to experiment with chemicals from the quarry, but they have made peace with the villagers and have started to help with local problems. The local priest, a proud traditionalist, isn't the happiest with the scholar's seemingly permanent residence, but is more concerned with the noble infighting and Theian attempts to stir trouble in the quarries.
To the East of Tolinchoff, at the edge of the central farmland and the Northeast woods, is the Kokech Reliquary. This is a storied castle of historical import, which acts as an archive, museum, and relic storage site. The Reliquents are some of the most knowledgable people on the history of Andrig and have the largest collection of pre-Scouring texts. They also, semi-secretly, are collecting people to put in voluntary stasis for the benefit of future generations (either post-apocalypse or for historical purposes).
Kokech itself is a lovely village and very stable, but the surrounding countryside is not. The local gentry are bickering and fighting, and it is impacting the region. The count of Tolinchoff has been refusing to fully solve the issue until he is given total feudal control over the area and its taxes; currently, Kokech has historical privileges to autonomy and taxes that he feels violates his feudal rights as a liegelord.
Tolinchoff has some authority and tax collection presence in the Broken Hills to the North, as well as to the zinc-mining (but generally poorer) Zentarl hills to the East. The Zentarls are contested by the county of Parstovar and the Broken Hills are contested by the county of Vlostrov; neither are considered full parts of Tolinchoff.
Tolinchoff Keep
Bunindreg
Mermenshtok
Marmyol
Kokech
To the East of Tolinchoff, at the edge of the central farmland and the Northeast woods, is the Kokech Reliquary. This is a storied castle of historical import, which acts as an archive, museum, and relic storage site. The Reliquents are some of the most knowledgable people on the history of Andrig and have the largest collection of pre-Scouring texts. They also, semi-secretly, are collecting people to put in voluntary stasis for the benefit of future generations (either post-apocalypse or for historical purposes).
Kokech itself is a lovely village and very stable, but the surrounding countryside is not. The local gentry are bickering and fighting, and it is impacting the region. The count of Tolinchoff has been refusing to fully solve the issue until he is given total feudal control over the area and its taxes; currently, Kokech has historical privileges to autonomy and taxes that he feels violates his feudal rights as a liegelord.
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