Hodsyarn
Where the Western Delent opens up, at the crossroads between two routes of the royal roads, there is a town that sticks to memory. It is nestled between two hills, and on the slopes of one of those hills is a massive translucent shape of swirling air that appears strangely gelatinous. In this swirling air - "the Vortex" - an aurora of light twists about in different shapes and colors. The Vortex moves along the slope and the nearby flatlands, changing shape and sometimes splitting into two before merging together again. Despite its violent movement, the air here is still and quiet and the grass barely seems disturbed by it. The townsfolk do not seem worried by the Vortex at all; aside from a few picnicking tourists, the only folks who seem interested in the Vortex are local kids and teens who leap into the Vortex and drift into the air as if weightless before being deposited back down. The teenagers seem to be able to remain weightless in the air for minutes, treading air and drifting up to the highest point - their parents and relatives shouting from down below don't seem to find this safe or funny, but most onlookers seem more amused or annoyed.
The town itself is unusually large; there are many unused buildings on the edges of town. Near the Vortex, on the Western hill, many of the town's stone buildings are squat and circular things that descend into the dirt. In the center of town, brick and plaster buildings look like they want to be a little Vruhafen, and on the Eastern hill, a great mix of wood and brick shacks and shops overlook the nearby pastures. A large windmill sits on this Eastern hill, a marvel of the modern age. In the center of town, between the hills, large water fountains open up into basins that look like petals on a flower - people congregate around these fountains, gossiping as they fill their pots and buckets.
The town can feel somewhat pastoral, slow most of the time but busy at market. The people are often chipper and friendly, the community spirit is strong at the walled gardens that dot the neighborhoods, and there are few beggars. It can be easy to fall for the illusion that this is a perfect little town with few major problems. The truth is that Hodsyarn quietly carries a deep frustration and bitterness, and this bitterness is quietly dividing the town into rival factions. These factions are conflict-averse and prefer total avoidance to rudeness, but this silent war still has its casualties in families divided and friendships broken. This war is over the future of the town: does it remain small as the local lord has been pressuring it to be, or does it incorporate into an official Junker-led settlement? While the town lacks the infrastructure for sustainable growth and many locals fear change, incorporation would grant these people total freedom from any mobility restrictions - as it is, they are neither serfs nor freedmen, and they have to watch travelers go by enjoying choices they can never know. Only a handful of the locals are legally permitted to leave the region and while the ruling Graf is benevolent, they were raised with the hope that change was coming to Hodsyarn. And so, many have come together to build the city they hope will set them free, regardless of the Graf and her wishes.
Hodsyarn is one of the largest production centers for Divine Contact incense; the plants for this incense are farmed aggressively in the drier parts of the Delent and ground into incense for export here. The workshops where this takes place are instantly noticeable for their stone walls and high security. While this incense is restricted in sale and use for commoners, an Uvaran Priest, paladin, or noble can buy it for cheap here.
Hodsyarn is also a popular destination for one unlikely group: Warlocks of the Elder Leviathan known as The Vile Mass. For there are forces at work under this town that go beyond the obvious Vortex outside. The wells here don't work like wells. There are people here who are powerful warlocks but pretend to not be, and who silence any visiting warlock who causes a disturbance or attracts attention. A strange mist often appears around West-town, and in that mist you can sometimes see a temple appear where one previously wasn't. Strange dreams are common. Wild magic sorcerers and warlock are unusually common among the local townsfolk. The relic that the priests tend to in the grand temple whispers to warlocks who get close to it. Something is wrong here - something that the town's lords are aware of and afraid of, but can't seem to fix. Whether this influence is benign or dangerous is entirely unknown.
Lastly, Starspawn known as Halflings - Yolps who are mutated to look humanoid - hail from Hodsyarn, though most Halflings live in the countryside rather than in town.
Demographics
Government
By formal law, the town of Hodsyarn is entirely ruled by the region's Graf (or lord) and Rosgen (regional high priest). Both individuals live in estates away from the town, and leave most government to empowered deputies. For secular government, the Graf has left an appointed Mayor; for the religious government, the Rosgen has left the Father Protector. The mayor handles civil law, commercial law, the moral law of non-Uvarans, local defense, and law enforcement. The Father Protector handles Uvaran moral law, court maintenance, public health, and magical law.
In reality, many of the town's functions are organized by guilds under the direction of the informal Burghers, or top merchants. These merchants and their allies run their own local militias, help clean the streets, and generally compete with the Mayor for influence. Politics and city government have become mostly broken, with two competing pseudo governments - a legal one run by the Graf and a self-appointed one run by the most powerful local Burgher - coexisting uncomfortably with each other. Both of these governments use the courthouse run by the priesthood, and the priests have generally avoided taking sides.
The Mayor of the town is a grim and quiet man from the Kingdom of Gennorholn named Hosker Gomminshov. Hosker is the feared son of the former mayor, Nomidek Gomminshov, who was a brutal and merciless warrior from the hills of Gennorholn (who joined the Graf's warband during her youthful adventures) who savored the chance to get payback on the people of Hain for some unknown crime committed. Hosker spent most of his life in the same wars (and maybe banditry?) as his father before being recently invited here by the Graf to serve as mayor, and so shares in his father's reputation. Unlike Nomidek, Hosker carries no spite and seems to be trying to do a good job. Hosker has actually been a popular mayor among some for his mercy and compassion; he has cared for the poorer members of the town during hard times over the last few years.
It is an open secret that if Hosker comes to collect taxes, you can pay him under the necessary amount and he won't punish you unless you talk about it. It is a much less-known secret that this isn't actually a product of Hosker's quiet compassion, but a product of Hosker's difficulty with numbers and embarrassment around that - he just assumes he miscalculated or miscounted as long as the payment isn't too unreasonable. The town and Graf's budgets have suffered as a result. Thankfully, Hosker is extremely skilled at running a military on a tight budget, and has turned the small town guard into a well-oiled machine. Hosker's generous and merciful attitudes have done a lot to secure his legitimacy as mayor; if he had ruled as his father, he would have been deposed years ago.
The head of the Burgher's faction is Yalna Orgentossler, a charismatic merchant known for her compassion and piety. Yalna is a well-seasoned traveler who sees something special in Hodsyarn; while most other foreign merchants fled when the Graf tried to consolidate control over the town a decade and a half ago, Yalna has stood her ground and fought to make this place a self-governing city. She is great at networking and has connections throughout Hain, but is extremely rules-oriented and bad at navigating the legal system (which is a very bad combination for her). Her dedication to doing everything by the book and above board has made her very trustworthy to many of the crafts guilds, even while they are frustrated by how long it takes for her to get things done.
The Father Protector of the town is Edrin Bilinzol, (Father Protector Edrin). Edrin is not a local priest, but a member of the regional Rosgen's retinue - and he is as much a courtier as he is a theologian. He is a suspicious man, not prone to handing out information to those he doesn't know; he sees threats before he sees friends in any new faces. The local priests are not very fond of him, as they see him as an outside politician with un-Uvaran attitudes. Edrin has struggled in keeping these subordinate priests loyal and obedient, and this has deeply frustrated him. However, Edrin is well-educated about law and court operation, and his political experience has been crucial in keeping the local clergy neutral.
The most important overlord of Hodsyarn is Graf Kelfara DeVudrel, an older woman with a serene bearing and a benevolent attitude. Graf DeVudrel seems very kind and reasonable in conversation and personal action, but her zealous commitment to her extremely conservative worldview has made her a poor ruler. Graf DeVudrel hates change, fears the outside world, and sees urbanization as a curse. She does not want to let the town grow, does not want to let anyone under her have any autonomy, and does not want to let the townsfolk be unbound from the land. Her erratic and unyielding edicts have created the divided town that exists today. She often dismisses criticism by pointing to the seductive materialism of the global economy, or the spiritual corruption that she believes comes from some dark presence under the town as a "root source" of the critiques. For all her flaws, the Graf is at least good at dealing with violent threats, and she has kept the region clean of bandits or monsters. Graf Kelfara is a passionate fan of equestrian sport and hunting, and often hosts tourneys or polo matches at her estates.
The Graf's daughter and heir is Treselva DeVudrel. Treselva is a critic of her mother who consorts with her rivals in town; it is thanks to Treselva that Burgher Orgentossler has managed to live in the town for so long without arrest or exile. Treselva is good at negotiation and budgets, but is largely absent from the town and doesn't understand many of the realities of urban life - her biggest weakness is easily infrastructure, which she only thinks she understands. The young lady is also prone to underestimating the Burghers and craftsmen that she sides with. She believes that the townsfolk are wholly loyal to her and takes credit for all of their action against her mother, unaware that she isn't actually that important to the Burghers.
The regional Rosgen is Rosgen Glonsha Sedsvod. Rosgen Glonsha is an odd figure; once she was heir to a powerful Margrave's family and seemed destined to rise into the court of one of the most powerful Hainish families (House Savadan). She quested to prove herself, and found humiliating defeat. Her disgraces escalated and compounded, until she dishonored her house and was ejected from it and into the priesthood. The mages of the clergy never saw her as one of them, and she has had to rely on political knowledge and intrigue to rise through the ranks. The Rosgen struggles with a debilitating fear of Ederstone magic and creatures, and her promotion to rule over Hodsyarn was as much a punishment as a reward. She has been stuck here for years, and she still refuses to actually physically enter the town. She remains neutral in the town conflict because she recognizes that the Graf is a political dead end, but she also wants the transition of Hodsyarn to city to take place after she gets assigned somewhere else (otherwise, she would have to physically move into the town). She also is secretly frightened by the Graf's talk of a dark presence in town, and finds the idea of playing into the agenda of such a presence to be sickening.
The lord of them all is Herzog Holnin Seilar, an arrogant and distant man with great respect for his vassal's autonomies. He is far more concerned with his feud with his rival to the East (Herzog Einzor Tolemshol) and his relationships with the Elector-Princes of House Hugelma and House Neshelna than anything in Hodsyarn.
Town Leaders
Overlords
Defences
A large wall surrounds the town of Hodsyarn and its surrounding area, with space for agriculture between the town itself and the wall. Small walled gardens dot town, allowing for urban warfare if the walls are breached.
Industry & Trade
Hodsyarn is a big textile town that processes the large supply of surplus wool generated by the hills and grasslands of the Delent. Basket-weaving is a major local industry as well. Agricultural trade is common here, with produce and home-made goods arriving here from the surrounding countryside. The windmill in Easttown attracts many farmers into town for trade, and makes Hodsyarn a natural hub for flour production. Nearby orchards and beehives produce fruit and honey. Families produce most goods here - you can find smiths, jewelers, potters, brickmakers, soapmakers, cobblers, and all sorts of other different craftsmen.
Many people work as porters and wagonwrights here, hauling cargo and working with trading caravans moving through town - the Orgentossler family has an impressive fleet of wagons that haul goods between Telgen, Zinduhl, and Artoril, and Hodsyarn serves as a major base of operations for that business.
Hodsyarn is also a storage and sales location for the regional production of Divine Contact incense. This industry is legally monopolized by the local priesthood, though the workers are still guild-oriented.
There are to markets in Hodsyarn:
- The Temple-Market in Lowtown, which serves as a permanent market with permanent shops. This is a well-regulated market, with very exclusive access to space for sellers. It also serves as the town's main plaza, with the largest water fountain. This is a social and political space as well as an economic one, and is often the center of tension between the town's factions.
- The Twice-Market, which operates on the days of Gunarod (Thursday) and Choomin (Saturday) every week at the border of Lowtown and Easthill. This is an open market with much more access to space for small-vendors and visiting farmers. Primarily agricultural, but also hosts all kinds of peddlers. When not active as a market, the Twice-Market serves as festival grounds, a local sports venue, and a general space for townsfolk to use as they will.
Infrastructure
Hodsyarn has water problems. It is not next to a river, lake, or ocean, and relies on a combination of well water and aqueducts to sustain itself. The aqueducts into Hodsyarn are well-built and well-maintained underground canals that bring in water from an underground lake to the South. These are the main source of water for the town, and converge on the lowest points of Lowtown (as they rely on gravity to do the majority of the water-moving). While the local Burghers want to expand them or create new ones from other water sources nearby, the Graf has blocked these attempts. Water had to be rationed for a while, but the population of the town shrank and now water levels are comfortable again.
The wells in town are weirdly self-cleaning, provide clean water regardless of what is dumped in, and do not run out. The wells predate the modern town, and attempts to poison them in the distant past have famously failed. No one has been able to make more of them - they are freakishly deep, and local folklore forbids digging deeper than the underground canals. Anyone who falls into the wells simply does not return, and no trace of them can be found. The wellwater tastes slightly of salt, but is still freshwater; most people prefer the aqueduct water.
Even with the lowered population of the town, Hodsyarn has struggled with waste disposal. Most waste is buried, or transported outside of the town to be thrown in one of the nearby dumping grounds. Water control when it rains is also tricky - while the town does its best to catch and contain all rainfall in cisterns, parts of Lowtown are prone to flooding.
Districts
In Town
Out of Town
Guilds and Factions
The Lord's Men: The small garrison and retinue surrounding the town's mayor, who serve as the town's defensive force and town guard. Not popular in many parts of town.
The Burghers: The major merchants in town, and the force most opposed to the Lord's Men. There are really three primary Burgher families who represent the actual would-be Burghers:
- The Orgentossler family, who run transportation and wagon caravans along the royal roads
- The Tugenhoff family, who runs the mill and the lumber camp to the South
- The Hovatosh family, who have kinship ties in the upper echelons of the weaver's guild, the draper's guild, and the grocer's guild, as well as the largest nearby villages. The Hovatosh have rural branches that arrange the best deals of incense, produce, and wool. Perhaps the most powerful Halfling family in the Delent.
History
Ancient History (Pre-1000 ME)
Yolpine History (1000 - 1472)
The Miracle of 1472
Hain and Kivish (1472 - 1730)
Hope and Plague (1730 - 1879)
The Terror of 1880
Rebirth (1910 - 1982)
The Current Situation (1982 - Present)
Points of interest
The Temple of Ustav the Protector: Also known as the Temple of the Miracular Anchor. This temple contains the relics of Hodsyarn's past, including the bones of its greatest heroes and the remnants of the Miracle Vessel that was supposedly sent by the God Ustav centuries ago to compel the townsfolk to unify as Uvarans. It is said that any evil forces around this town are subdued by the power of this temple and its priests, though warlocks who visit are said to hear their patrons loudly in this temple. For most people, it is a serene sanctuary. Attached to it is the courthouse of Hodsyarn. In Lowtown.
The Mayor's Ward: The seat of the Mayor's power. A miniature fort built into the inner slope of the Western hill, at its steepest slope. This is the stone-reinforced sanctum of the ancient Yolp lords - a well-dug and reinforced underground sanctuary, now complete with hard rock and a modern armory. Most of the underground sanctum was walled off in the 1880s due to a fear that the connecting tunnels somehow let in evil spirits. Current management has brought in Halpara Mushrooms to grow here, to provide in case of a siege. The garrison of the Lord's Men also stay here. In Lowtown.
The Vanishing Gate: At dusk or dawn, when the mists gather on the Western hill, a nameless temple is said to appear to those whom it desires. It contorts space, appearing between shops or houses that do not normally have space between them. The temple is cold and white and smells of saltwater, and the mist around it grows terribly thick. The lights of the Vortex dance around it, but with a sharp and jagged rhythm. Most townsfolk who stumble upon it flee - those who enter often return as warlocks. Inside, strange figures congregate - all people become anonymous and faceless to each other in this space, and all voices become warped and unrecognizable. The temple is small, mostly containing a shrine and a grand mural of the God Ertinar washing the faces off of his followers in seawater while Ustav watches. Stairs lead down into the Earth, where many small chambers await the servants of the Vile Mass. While some may expect that evil deeds are done here, most sacrifice here is given by choice; people offering their memories, their bodies, or their minds in exchange for some boon. In Westhill.
The Questing Chapel: The Questing Chapel of Hodsyarn is a small thing that provides quests for visiting knights and paladins. The Chapel collects reports of monsters and bandits in the Western Delent, as well as reports from the Northern Marches as to where things are most dangerous. Not the most frequently visited Chapel, but the presence of the incense trade and nearby jousting tourneys attracts enough knights to keep it open.
Tourism
Hodsyarn hosts a number of tourists interested in the mystical properties of the Vortex, or just stopping by on their way to a larger city. Some Halflings like to visit Hodsyarn, as some feel a kind of ancestral connection to this spot. Warlocks also like to visit here.
As for holidays and festivals, here's a rundown of what is locally relevant:
- Like all Uvaran settlements, The Frelden Festival in early spring is big here
- The Ertenfelm Festival, in mid-spring, is a low-key festival to the God of Water. Notable in that mist cloaks the town every year on this day like clockwork, and some townsfolk get really weird about it.
- Heaventouch Day, a cult holiday in mid-spring dedicated to Lily of Red, is celebrated here in a minor way.
- The Hainish Day of Honors, celebrated in late spring, gets a lot of patronage from the local Graf - who also likes to host tourneys that day at her estate. This draws a fair amount of traffic into town.
- Olmieron, the day of victory celebrated in middle summer, is a big day for worship at the Temple of the Anchor. It is a day of proud remembrance, for how the Kivish never could take the city.
- The town actually shrinks around the big agricultural festivals, as townsfolk go to either partake in celebrations in neighboring villages or to sell goods at those festivals. These festivals are: Rugenbot (Spring), Elkmob (Late summer), and Kraginten (autumn)
- All-Moon's Day, in early autumn, is a big one in town. Local paladins often visit on this day, and are hosted at a great feast to the Lunar Gods.
- Silstren, in late autumn, is another town favorite
- Demon's Bane, in early winter, is a cult holiday to Ishkibal that is celebrated
Geography
Hodsyarn occupies two hills and the depression between them. These hills curl in to
Founding Date
1910
Type
Town
Population
4,000
Inhabitant Demonym
Hosyarnian
Location under
Owning Organization
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