Empire of Kizen
Kizen was born from terror and violence. The old scars are still visible, underneath all the shining new decor. The war halls of Kizen's castles still display old forgotten stolen gods, ripped from their people's arms. Ruins of ancient hill forts belonging to cultures that no longer exist peek out from the overgrowth, barely noticeable. When the people of Kizen dig their cellars and plow their fields, so often the soil spits out ancient bones and arrows. No one will ever know the stories of these vanished peoples- the Kivishta of old took their voices away long ago. Their descendants live on, unrecognizable, in the breeding stock of Ederstone creatures used for the Empire's war and construction. Those lumbering beasts, chimeras of multiple animals and bits of stone jammed and fused together, could speak to you of generations of violence and terror, of the true power of Kizen, if you could give them back their thoughts and voice.
The people of Kizen could tell you of the ancient wars in theory, but after centuries of "moderate" conservative regimes they are no longer horrified or excited. The wars belong to the past, which may as well be fiction. The strange beasts belonging to the military and the temples are simply strange pack animals after all. The Kizen of the modern day is one of riches, of commerce, of technology and construction. The violence of Kizen is ancient history- why not appreciate the culture, the great marble temples and monuments, the wonderful cobblestone roads protected by smiling Kobold guarsdmen? Don't you know that this is an age of opportunity? They sell potions now that can seal a wound instantly, they have machines now that let anyone write books, they have great smelters and workshops that mean anyone can go and purchase fine new clothes or tools. There is so much gold, so many jobs, so much wonder to be had!
But that wealth is accumulated through force even now, and built on foundations of blood and terror. This is why other nations hate Kizen to this day- and why Kizen is ever so smug in its forgetting and its current prosperity. That smugness is part of a great economic boom that is felt in the countryside and in the cities. Not everyone is winning here, though- the great smelters and workshops do not have the best of conditions, and the ones truly profiting are the military aristocracy. And beneath the surface, prosperity masks instability. The population is growing, and there is always trouble finding more land and more food. Communities that migrated in through the treaties that made Kizen rich are not entirely in harmony with the local hardline religious community leaders.
But as much as the people of Stildane hate Kizen, no one wants the current regime to fall. As much as it takes and hurts and sneers, it is not the alternative. Five times the Kobolds of this land scoured the continent. No one wants a sixth.
Structure
Kizen has a long history of strict military regimes with theocratic backing- and while that has softened with the more moderate new regime, not much has changed in how power is handled here.
- The Emperor rules absolutely as chief lawmaker and master of the military. Succession follows the oldest valid member of the ruling dynasty, with validity determined by the Chamber of Nine
- The Star Chamber or Chamber of Nine are the nine most revered and prestigious Kivish Priests. Moots are called among the elder priests to elect a new member whenever an old one dies, though it is generally considered good form to elect an informal heir selected by the former member.
- The Marshal Council, a military council composed of the nine marshals of Kizen, led by a triumvirate of the three Grand Marshals. Almost all generals are aristocrats or large-scale landholders of some kind
- The Military Aristocracy, a collection of families that own much of the land and are obligated to provide land, troops, and money for the marshal council in exchange for social and political privileges. The title system is not as formalized as in other states, but relies on far more detailed and complicated individual contracts with each family. If the Chamber of Nine confirms that a family fails to uphold their contractual duties, the contract and all land tied to it is revoked.
Culture
See Kizen Culture for details.
Generally speaking, Kizen's culture is focused on Kobold lives and experiences. Kobolds receive subsidized access to meat for their carnivorous diets, Kobolds are the medical and media default, and Kobolds set trends and styles. That said, this culture does not seek to exclude or openly demean non-Kobolds. People of all species and religions have a place in Kizen, as long as they can abide by imperial law.
Within Kizen's culture, there is a constant struggle between materialistic modernity and ascetic traditionalism. Religious culture emphasizes self-control, discipline, humility, and simplicity, while broader market culture encourages public consumption and technocratic optimism. Most people combine the two ideas of Kizen, embodied in a kind of confident culture of restraint. Confidence, strength, knowledge, and self-control are all valued in Kizen culture. There is a strong sense of privacy, a desire to celebrate good times, a pressure to present a cool and rational hard work ethic, and a sense that complainers and people who show-off deserve derision.
History
Pre-History (-100 to 460)
The Kivish Horde (460 - 550)
The First Empire (550 - 1100)
Between the Great Schisms (1100 - 1420)
More Religious War (1420 - 1680)
Children of Verkon Period (1680 - 1750)
Modern Kizen (1750 - Present)
Demography and Population
Territories
Kizen is a mostly-coastal temperate forest and farmland stretching 427 miles long and 150 miles inland. The traditional heartlands are the northern region around the Schlenek Bay, where the northern 300-mile Treven River and the southern 60-mile Zuran River meet. The bay is lush and arable, with large lakes and the Irov mountains to the North shielding it from cold winter winds. To the southeast, the forests slowly thin and give way to large patches of open plains. Much of this is relatively recently settled, and the Southeastern-most plains are active Ederstone frontier.
- The Schlenek Bay, also called Schlenek province, is the economic heartlands of Kizen - the center of the empire's towns, cities, and richest farmland.
- The Gindu Grasslands are the stable plains to the Southeast of Schlenek. This is farmland and ranching land, including many of the famous monster ranches for producing warbeasts and meat-stock.
- The Salplod Coast is the Northern coastline, a region with a strong fishing and mercantile subculture.
- The Irov Valleys are a mountainous and hilly region, with many mines and lush valleys.
- The Chaos Frontier is the militarized border region against the chaos wastes
- Trevenbek is the Eastern border region - territory that bleeds into the Eastern Treven river kingdoms that were once part of Kizen's formal territory. Treven is mostly farmland, but is known for harsher winters than Schlenek.
Military
The Kizen military is largely organized under the twenty military families, which each contribute and fund a set number of standing professional troops to the military and prepare emergency levies. Several religious orders also contribute their own specialty divisions to the military.
In terms of composition, Kizen relies on strong centers of halberdiers supported by light cavalry, spellcasters, and some of the finest ballistae in production. Whenever the Kizen face a particularly large or well-fortified foe in open field combat, they also field imposing war-beasts: specially-bred fused Ederstone-warped monstrosities that come in a wide variety of forms and can often be strangely intelligent.
Kizen also has an ace up its sleeve: Ederstone. Kizen sits on the largest collection of Ederstone weapons in the world and constantly works to add more to its armory. They also have one of the only Kobold-bone armories: as Kobolds are the only race to have a physical immunity to Ederstone, Kobold-bone armor and weapons have the unique ability to be used in direct contact with Ederstone (either in fighting Ederstone weapons or using weapons with Ederstone). As bone is brittle and not particularly durable, most kobold-bone armories need constant replacement. Kizen has learned how to ritually treat and prepare bone to strengthen it without replacing it, allowing for less drastic replacement rates; they also have a monopoly on dead Kivish Kobolds, meaning they have the largest supply of Kobold bone in the world to make weapons from. All this adds up to a devastating and diverse armory of Ederstone weapons and devices to easily destroy non-Kobold enemies.
Religion
The Empire of Kizen prioritizes Reverent Path Kivishta religion and legalism, though other religious minorities are allowed to exist in a regulated manner. Because other Paths of Kivishta are strictly forbidden, most non-Reverent Kivishta identify as Uvaran here. This policy of tolerance was originally created for the non-Kobold populations and Kobolds seen publicly affiliating with religions outside the Reverent Path are often seen as traitors and deviants. Kobolds still do, but most wear Kivish-style clothing and are careful to disguise their identities while attending temple.
There are exceptions, of course. Most famously right now is the ongoing Case of Iliskr Spring-Keeper, a bit of religious judicial drama that is being watched by many. While there is no real media to cover the case, priests across the Empire are watching closely and keeping their communities updated- often with their own personal interpretation.
The case follows Iliskr Spring-Keeper, a Kobold Uvaran Priest in the capital of Eveko that not only publicly displayed her piety, but actively rallied other Kobolds to display their non-Kivish piety as well. A target of much hatred, she often pushed social boundaries to assert her legal rights of Tolerance: she made a show of her attempted pilgrimage to Rumakel (guaranteed to all Kobolds) in Uvaran priestly garb, she has led public Uvaran festivals to which she invited notable Kivish community leaders, has offered free contraception on the streets of Eveko, has offered refuge to runaway Kivish young adults who wished to convert to Uvara, and worst of all has been extremely open about her marriage to a non-Kobold. One year ago Iliskr announced she had finally received permission to pilgrimage to Rumakel at a public Uvaran festival. This provoked a very violent response, and Kivish Hardliners stormed the festival to try and disrupt it and attack her. This turned into street fighting and for three days hardliners besieged Iliskr's temple and community. Guards began fighting one another as two different guard captains issued contradictory orders, and a division of military men-at-arms were sent in to end the fighting. The military were not gentle, and many on both sides were killed. Iliskr was apprehended, but before she was let go with no evidence of wrongdoing, a group of Kivishta communities launched a joint lawsuit demanding she and her community pay for damages. She was accused of purposefully disturbing the peace and provoking religious unrest, and the case has been appealed repeatedly. It now stands before the Star Chamber who are carefully deliberating what to do. The entire case was supposed to be done ins secret, but details have been repeatedly leaked and the entire process has been bungled at every turn. No matter what the Star Chamber decides, they know that more trouble is sure to follow- so they have been taking a very long time in the hopes that eventually public attention will diminish. Rabble-rousers are unlikely to let this die- the most recent bit of public drama is that Kivish Hardliners are preparing a petition to the Emperor known as the Spring-Keeper Petition demanding clarification of the Edict of Tolerance, specifically clarification that it does not apply to Kobolds.
So, what makes these communities different? Reverent Path Kivish Hardliners believe in obedience, discipline, and separation. One of the great taboos of Reverent Path Kivishta is for Kobolds and non-Kobolds to intermarry or have children, though hardliners go further. They demand that Kivish communities have large families, and that these many children receive stations in society over the outside masses. In the Holy Uvikov, Verkohn the Honest is written to have said "Our nation must become the multitude. Let your wombs beget heaven's legions, let us drown the nightmare in holy blood." (translations differ greatly). Translations aside, it is simple arithmetic that if only Kobold bodies can carry souls indiluted by corruption and if unenlightened souls must be reborn after death into new bodies, that to have as many Kobold bodies as possible is the only ethical course of action. What that means differs from community to community. For some, it is that every Kobold is socially expected to have at least one child, for others it means the stigmatization of contraception. The difference between a hardliner and a non-hardliner is how strict these rules are and how intensely they are enforced.
Families and children are not the only areas of concern for Kivish traditionalists. Another is obedience, both to one's superiors and from one's inferiors. Traditionalist communities will try and exclude non-Kivish from guilds and generally try and monopolize access to better jobs. This also means internal hierarchies: traditionalist Kivish communities will often stratify internally into families of higher and lower prestige. Old caste divisions are often preserved within traditionalist communities and the markers of that old caste worn proudly (even lower-caste members, as a sign of Kivishta community membership). The final tenant of the Reverent Path is discipline. Reverent Path communities often value stoicism in the face of pain and emotional control. Traditionalists work to imbue their youngsters with this discipline, some even going as far as to imitate Orthodox Desmian educational practices brought over by distant Desmian merchants.
So what is a "traditionalist" or a "hard-liner"? A Kivish individual or community that doubles down on their internal rules and the enforcement of those rules, and rejects compromise or moderation. These hard-liners are partially preservation of older forms of Kivishta, but are partially a response to a moderate regime and new, more visible communities of outsiders.
Not all Reverent Kivish communities are hardliners, of course. Certain values carry over (even moderate Reverent Path Kivish communities value stoicism and discipline and consider Kobolds having kids with non-Kobolds abnormal and immoral) but they are far less intense.
The majority of Uvarans are non-Kobold communities, which include large immigrant populations from the East and South that have been invited in to provide low-wage labor for the booming Kizen economy. Only truly fringe Kivish priests care at all what non-Kobolds believe or how they worship, so the Uvaran temples are given a great deal of autonomy as long as they don't do anything threatening. Religious censorship and temples raids are mostly used if these Uvaran temples try to link up with foreign church organizations or if the temples try to organize "false guilds" to negotiate better pay for their members. In order to keep the temples in line, a "High Priest of Kizen Uvara" acts as the legal expert for Uvaran religious law and chief manager of non-Kivish religion. This high priest reports directly to the Chamber of Nine and is somewhere between an advocate for Uvara communities and a puppet for the government.
All non-Kivish religions are classified as Uvaran legally, and are lumped under Uvaran law and management. Small urban temples of Ishkibism, Hiku Matsune worship, Lily of Red worship, and the Suneka have all cropped up in Eveko and thrown into the Uvara category. These groups are small and essentially made invisible culturally and legally- but they exist.
The Spring-Keeper Crisis
So What is a Kivish Hardliner?
Foreign Relations
The Empire of Kizen has tense but friendly relations with most other Stildanian states. It markets itself as a peaceful, conservative state dedicated to careful development and regional order, but underneath that friendly demeanor is a subtle threat. Kizen often emphasizes its role as a protector and regulator of both Kivishta and Ederstone, with the implication that if they were not actively working to protect Stildane than a radical Kivish horde brandishing Ederstone weaponry would wash over the continent. Any state that fails to cooperate with Kizen is, the empire would remind you, endangering the state's stability and prosperity and therefore contributing to the next continental scouring. It is a powerful threat, but not one that makes a lot of friends.
What Imperial diplomacy has worked towards is something of a Northern Stildane trade zone: the Empire works to collect Kivishta dead for transport to Rumakel, and this corpse-collection network also supports Kizen merchants and necessitates outposts in foreign territory. Wherever local authorities fail to properly transport the dead, the empire seeds its own military outposts and expands its influence within that country. The operation of the Kizen trade zone is expensive, but brings imperial merchants and diplomats great power. Some have even called it "the invisible empire".
The Invisible Empire
Aside from maintaining the invisible empire, Kizen has one other gap in its otherwise isolationist policy: it seeks the dominance of Reverent-Path Kivishta and will throw its weight behind Reverent-Path Kivish communities that are in trouble. Usually this comes in the form of financial support, but in rare cases it can involve military intervention.
While the lands to the South and East have submitted to Kizen dominance (however begrudgingly), the North remains icy in its disposition. While the North doesn't dare aggravate the Empire, it has been greatly offended by Kizen's recent expansion into the Alchemical Industry and merchant-finance. The Borim Healing Circle in particular is waiting for some way to get revenge that won't unleash some terrible new scourge, but no opportunity has presented itself.
Agriculture & Industry
This land, like almost all lands, is primarily rural agricultural. Kizen prioritizes the use of its fertile lands for animal farming and ranching. Massive amounts of hay are grown throughout the country, and industrial chicken mega-farms date back centuries here. There are a few niche turkey mega-farms, and there has been propositions for doing the same with pigs. Leftover hay and feed products can be used in Dryad foodstuffs. In order to keep the soil from eroding, crop rotation does cycle in other human and dryad food crops, and small human and dryad villages use what land they can to grow food for them. A large number of residents also focus on fishing, both in rivers and in the bay.
Ranching needs land clearance, and land clearance means lumber. Kizen has a massive lumber industry it uses to clear out land and build up its own cities. Thanks to the vibrant Northern tar trade, this has led to large numbers of ships being built and a vibrant shipping industry developing. As lumber mills fueled construction, there was a matching increase in demand for stone. The Northern mountains and hills have many active quarries and a large stoneworking industry.
Ranching has produced excess leather and wool; quarries have produced metal ore and a demand for tools. The great hunger for expansion, booming population, and great resources of the land have met to create massive industrial projects. Huge smelters, textile workshops, leather-working shops, slaughterhouses, and the like have cropped up in the towns and cities of Kizen. The Empire has used its trade treaties to force open its neighbors, flooding them with cheap manufactured goods and keeping them close as captive markets. As some mines have begun to run out, these captive trading partners are beginning to supply raw resources as well.
The past 200 years have seen a massive growth of financial institutions to fuel that expansion. Many of these have been modeled after similar institutions in the merchant coast of the Northwest. The Imperial Military Bank has arisen as the number one banking institution of the region, and stock trading has taken off. Enterprising middling-class folk have begun to really make money here, and it is attracting many enterprising merchants.
Another industry imported from the North is that of Alchemy. Apothecary supplies such unusual ederstone products, arcane components, and alchemy products have all taken been cornered by large joint stock enterprises in the last 50 years. While the Borim Healing Circle to the North previously held a monopoly on healing potions, Kizen has somehow managed to steal their secret recipe. While only state-sponsored companies can produce healing potions and the recipe remains a closely guarded secret,
Trade & Transport
The Invisible Empire of Kizen, as it is informally called, is a trade network spanning the old Kivish empire and beyond. It was originally envisioned as a way to transport Kivish-Kobold dead without undue expense on Kivish communities and local governments, as well as a way to encourage peaceful cooperation. The North Stildane Trade Zone has gone a little bit beyond that, and has allowed for a great deal of diplomatic meddling and bullying.
In theory, the Trade Zone has very few obligations or restrictions- just promises to avoid tariffs and keep the roads clear of bandits and monsters. The big inalienable clause that Kizen leans on so much is the Rumakel Clause: that each state must help their Kivish communities to transport their dead to the Sacred City of Rumakel, as is tradition. If states cannot manage it, the Empire will step in and do it for them. The Empire has no obligation to hand that back, and has stepped in many times and effectively taken over those duties. It manages this via Corpse Carts: specially made transport carts, sometimes accompanied by a spellcaster to preserve them or a chemist to treat them, and manned by a crew wearing the infamous Death Cowls. Death Cowls are full-body plague suits with infamously ominous masks, that are cleaned regularly by special sanitation rituals.
As the Clause states, these convoys must be welcomed, supplied, and given unlimited access. And that is where the exploitation begins: To protect these carts, they are sent with military convoys. And to make sure that everyone is supplied and coordinated, merchants that have deals with the Imperial government also have to go along. So each corpse cart is really only part of a larger military-trade convoy. And these convoys not only must be let in, but must be supplied and given unlimited access. Unlimited access also means exemption from road, gate, and bridge taxes which are an important way to tax merchants. So not only are Imperial merchants able to rely on free food, wagon repairs, and animal feed, but they are exempt from local taxes and get free armed protection. These merchants and the soldiers sent with them can also use their access to freely meddle in local affairs. In some instances, the Empire has even set up outposts in other Kingdoms to serve as extensions of the Empire and outposts for Kizen's merchants.
Not only does violation of the Trade Zone treaties invoke a possible invasion from the Empire, but it would likely provoke local Kivishta rebellions if the kingdom failed to deliver the dead to Rumakel. Even worse, the cheap goods from these merchants have undercut local industries in some areas, making them increasingly dependent on Kizen goods.
All of this is to say that Kizen's trade is a part of its military and its religion. The Empire conceptualizes trade as a kind of violence it can use to "win" over other countries. And to better wield this violence, the Empire makes sure to collectivize and control its merchants and financiers. Military oligarchs and priest-lords are tied into merchant cliques, and there is an increasing gulf between the "high" merchants who get to be part of the system and the "low" merchants who are stuck on the outside.
Education
There is no uniform education system here. Military academies teach literacy and basic humanities to those who succeed in the military, and local temples often teach basic literacy, but it isn't a defined policy. Hardliner Kivishta communities have adopted religious education programs imitating those of Ishkibism, but those are varied and experimental. Most education comes in the form of apprenticeships and trade education, which is usually done by local guilds.
That isn't to say there isn't any kind of education: religious colleges exist for the training of priests and lawyers, and wizarding colleges exist to understand both arcane matters and the natural sciences. The four Kizen religious colleges are the easiest way for lower-middle or upper-lower class people to get a decent education, but they are Kivish Kobold only. These colleges are funded by the state and often host classes to train clerks and bureaucrats for the state apparatus. Bright Kobolds can be recommended by their priest or community and receive a state-subsidized education at a young age. Wizarding colleges are much harder to get into, even if they are theoretically open to everyone. Kizen's wizards are extremely particular and require strenuous testing to enter. While a child of sufficient cleverness can apply (even illiterate ones), the amount of travel and limits to access often make poor children de-facto barred unless their communities are willing to invest in them.
"Behold, Prey"
Founding Date
1751
Type
Geopolitical, Empire
Capital
Alternative Names
The Kivish Empire, True Kizen
Demonym
Kizen
Government System
Monarchy, Absolute
Power Structure
Unitary state
Economic System
Market economy
Currency
Sunekan Gold Lions, Silver Foxes, Copper Stars
Major Exports
Leatherworks, metal products, textiles
Major Imports
Salt, metals, luxury goods, dyes
Judicial Body
The Chamber of Nine for religious law; the Judge-Marshal for military law
Official State Religion
Location
Official Languages
Related Ranks & Titles
Neighboring Nations
Related Items
Notable Members
Related Ethnicities
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