The Kingdom of Gennorholn
Gennorholn, also known as Genorta, is the sacred land of Ustav and the original cradle of the religion of Uvara. They are a land divided, between Uvara and Kivishta, and between the Empire of Kizen and The Kingdom of Hain. The pristine forests here are littered with holy relics and ancient temples, and pilgrims flock from across Stildane to seek miracles in these holy places. Pilgrims and monks of different faiths fight for control of this land and its power- just as the elites seek to hoard these places and things to themselves.
Gennorholn is still a young state, born of the clash of foreign empires, Hain and Kizen. They still fight for control of Gennorholn's resources and lands, and their friction throws fuel on the fires of local violence. Faiths fight themselves and each other, foreign agents rule as petty local tyrants, and religious dissidents have turned to banditry and casual terrorism on the fringes of the state. But it would be an oversimplification to say that Gennorholn is simply a casualty in their war: there is a long history of bloodshed here. Gennorholn is a battlefield, a cemetery, and a temple all in one. The old cairns and broken ruins reflect a stolen past, a culture and language stolen by invasion and terrible occupation. The old blood and fear has soaked into the soil, it seems, granting the misty glades with a feeling of mourning and inescapable loss.
Everywhere here are monuments to both loss and hope. Statues and art to the Irunek, the foretold savior of the world, are present in every town, city, and ruin. Kivish, Uvara, and local cults alike all cry for the same salvation and healing. But in a land like this, what will healing even look like?
Structure
Gennorholn is technically an elected monarchy, though elections have been restricted to the royal family and the high priesthood since 1920. The monarch is the first among equals of the titled nobility, who are granted great autonomy and legal rights. The greatest nobles are the Margraves (border-lords) and Herzogs (major land owners). Only a few of these exist - most nobles are Grafs and Burgraves (middle and lower landowning nobles). The nobility is overwhelmingly connected to major families of The Kingdom of Hain, though a few local Gennorans have clambered into the lower nobility. City-lords known as Junkers manage the towns and cities - though most of these are under the control of local merchant dynasties.
The current monarch is Solbrin I of the Halar dynasty. Solbrin is a Dryad warrior famous for his chivalry and skill in battle. While Solbrin is in many ways a paragon of Hainish virtue, he is also a very shy and insulated man who prefers to keep with his closer advisors and friends rather than hold court or tour the kingdom. His hands-off free-reign governing style has greatly benefited the local elites and nobility, with whom he is quite popular. And his great success fighting bandits, monsters, and rebels has earned him legitimacy and even admiration. But he largely does not know (or possibly even care) what really goes on in his kingdom.
Culture
Food Culture: Hearty and Lasting
Faith, Fashion, Hope, and Mourning
History
Early History (-100 DE to 500 ME)
All Stildanian histories start with the same cataclysm: the Divine Scouring of Stildane, the destruction of ancient Stildane by Ederstone meteors that plunged the land into fire and darkness. All histories prior to this nightmarish apocalypse are speculation - though traces of that unknowable past do still lie buried deep in the soil. For centuries, Gennorholn was a wasteland of battling tribes and ferocious monsters. But, by the late 100s ME, things had stabilized somewhat into small towns, safe areas, and farming communes. In 209 ME, a terrible series of storms carrying Ederstone-laced dust and snow raged from the Northeast, destroying so much of what the people of Gennorholn held dear. For a century, these Cursed Storms lingered like sentient monstrosities, defying seasons and weather patterns and moving by their own logic. It was an endless nightmare, and one that should have destroyed all progress local peoples had made. But a savior arrived to protect the peoples of Gennorholn and help them adjust to this harsh new way of life: Ustav, a sorcerer of unheard of power. Ustav was born in Gennorholn in 199, and always had a soft spot for his original homeland. He turned the commune of his birth-tribe, the Azgita, into the largest and most secure fortress-town in the region. This became known as Trostev which remains a holy city to this day. In 258 ME, Ustav ascended into something more. He abandoned his body and became a powerful spirit married to the land. Trostev's temple became his refuge and home, and the cult that developed around him became its rulers.
The Cult of Ustav became the dominant regional power after the Cursed Stormss ended, and extracted tribute and religious deference from the other kingdoms that began to crop up in the 300s. From 300 to 460, the Cult and six tributary kingdoms slowly expanded over and secured the lands of Gennorholn. All the while, Ustav himself grew more and more distant, as if diffusing into the land itself. The Cult turned inwards, fighting to take over and blaming one another for their God's growing distance. They barely noticed the rising threat to the North - the Kivish Invasion. In 460 ME, the Kivish flooded in from the North with Ederstone weapons and monstrous warbeasts. The seven kingdoms rallied together to fight these newcomers - and actually put up quite the fight. Ustav, while distant and detached, was still a major threat to the Kivish warriors - Ederstone could not destroy him, and he turned the very land against them. While the governments of Gennorholn were all destroyed in a few decades, many of the tribes were able to continue fighting the Kivish in the hills and swamplands.
Kivish Occupation (500 ME to 1080 ME)
The Successor Occupations (1080 ME to 1612 ME)
The Age of Rebellion (1612 ME to 1740 ME)
The Failure of Ustavet (1740 ME to Present)
Demography and Population
Territories
Gennorholn is 150 miles by 80 miles across, and is overwhelmingly covered in hills and dense temperate forest. Much of the population surrounds Lake Genoril - a large freshwater lake that is almost 20 miles long. Almost a dozen smaller lakes dot the valleys and lowlands. The Aslarov Mountains dominate Gennorholn's Northlands. The Aslarovs have a robust cave system that is thoroughly infested with strange and wondrous creatures, and while the surface of these mountains is mostly safe, the Northeastern corner does fade into dangerous Ederstone wasteland.
Military
The military of Gennorholn has three layers: the knightly elite, the 'common knights', and the tribal militias. The aristocratic elite is similar to that of The Kingdom of Hain; elite heavy cavalry, sometimes paladins, backed up by mounted druids. These knights often swear themselves to specific oaths or orders, the most famous of which are the Spring Knights, who have a massive complex in the Holy City of Trostev here. The 'common knights' are their support, and might be thought of as 'men at arms': somewhere above militias but below full-time professional soldiers. These common knights are a combination of light cavalry and infantry that works as the support and counterpart to the actual knights.
The tribal militias may be regarded as the least of Gennorholn's fighters, but they are not to be scoffed at. While they are not the kind of disciplined open-field battles state militaries crave, even the safest farming community here is skilled with bow and blade. Gennoran clans all have their hideouts and secret ways from which they are ready to conduct guerilla campaigns at a moment's notice. They also often have Ederstone-touched warbeasts - typically small ones, but some clans are rumored to still breed large monsters in the depths below their hidden coves. It can be hard to bribe these families into fighting outside of their homeland and they have little loyalty to the monarchy, but they can be counted on to defend the land tooth and nail.
Religion
The majority (around 70%) of the population is Uvara - and the state has definite theocratic overtones. The Uvaran Priesthood runs the courts, helps select the monarchs, and manages all magical education. Uvaran pilgrims from around the continent flock to Gennorholn for blessings and enlightenment. This is the original home of Ustav, after all.
The aristocracy has attempted to hoard the relics of Uvara that litter Gennorholn for profit and power. The bones of Ustav, for example, are held by the Order of the Spring Knights and supposedly used for powerful magical rituals. Relics that lack immediate magical properties are either held for prestige or used as part of the Relic Industry - miracle tourism targeting pilgrims. Other relics have been carted back to Hain. There is tension between the relic-holding elites and the original owning communities here; a gap between the joyful and militaristic Hainish Uvara of the nobles and the bittersweet mourning of Gennoran Uvara.
Around 30% of the population here is Reverent Path Kivishta - but again, this is a divided group. Most Kivish Gennorans follow the doctrine of Guru Otberna - an old Reverent Path mystic and philosopher who argued that Uvarans and non-Kobolds exist within the dream to be studied and understood as a path to greater knowledge. Friendship with non-Kobolds is to be encouraged as a kind of meditation and self-love (though intermarriage is still dangerous and unacceptable) and Uvaran religion is to be welcomed as a kind of spiritual coded message to be unpackaged by real souls. These Otbernan Kivish are better known as syncretic Kivish (which is maybe even more accurate at this point).
But there is a chunk of the Kivishta community that rejects syncretecism entirely. These are often known as 'hardliners', for their puritanical ways and strict sense of traditionalism. The hardliners and the syncretics frequently condemn each other, but the boundary between the two groups is porous and fuzzy. Many Kobolds move between these sects according to convenience and their current place in life. The only ones who absolutely do not are the non-Kobold Kivish who sit in the syncretic camp. They are a curious lot, and generally not fully accepted or rejected.
Foreign Relations
Gennorholn is allied to the Kingdom of Hain and formally stands in friendly relations with the Empire of Kizen. In reality, it is a part of both their empires: it is ruled by Hainish nobility and also part of Kizen's "Invisible Empire" of trade domination.
Gennorholn is on rather poor terms with the neighboring Kingdom of Verzavek (to the South), but is friendly with the mountain kingdoms to the East.
Agriculture & Industry
Gennorholn is overwhelmingly agricultural, with a focus on wheat, potatoes, turnips, carrots, cabbage, and apples. Ranching is a massive business here as well, with sheep in the hills, horses and cattle in the lowlands, and Giant Lobsters in the marshes. Low-level mining and foresting is also fairly common here. Fishing, crabbing, and saltwater lobster-herding is common along the coastline. Monster ranching, while not particularly common, is a notable trade here that dates back centuries.
Dye-making, paper-milling, and textile manufacturing all take place in the towns and cities (although the Empire of Kizen siphons off a fair amount of raw resources).
Trade & Transport
Trade policy and guilds are, by law, to be controlled by local lords known as Junkers. Each city has its own legal trade zone that operates as a tiny fiefdom with its own rules, tarriffs, and independent guilds. But this system has been nonfunctional for decades. Instead, a series of Kobold Merchant Clans, overwhelmingly based out of the coastal towns and cities, manage the trade alongside the emissaries of the Empire of Kizen. The Junkers are either powerless, complicit, or actively afraid for their lives. And the Guild Halls typically back the Merchant Clans to boot - the Kobolds give them stable trade policy and total freedom over their own rules and elections.
While this may boil down to "Hain versus Kivish" in the big picture, this gets a lot more complicated when it comes to local details. Many aristocrats actively ally with certain merchant clans to protect and profit off of the Relic Industry. The aristocrats can supply laborers, raw resources, and tourists; the merchants can supply the lodging, services, entertainment, and ultimately the gold. So while aristocrats prefer to fight Kobolds than each other, they generally pick Kobolds that rival their own friendly Kobold clans. It all mixes together into a messy stew of local elites and extended families that run the show.
Education
Temples teach what they can, but outside of the Holy City of Trostev, there is almost no education system in Gennorholn. Elites typically send their children to other countries for higher education. The coastal towns often teach their children literacy at temple, but in the countryside literacy sharply drops.
"We Await the Irunek's Call"
Founding Date
1902
Type
Geopolitical, Kingdom
Capital
Alternative Names
Genorta, Gennorheld
Demonym
Genoran
Government System
Monarchy, Theocratic
Power Structure
Feudal state
Currency
Sunekan Gold Lions, Silver Foxes, Copper Stars
Major Exports
Wool, meat and fish, wood, stone
Major Imports
Salt, iron, luxury items
Official State Religion
Location
Official Languages
Controlled Territories
Neighboring Nations
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