The Delent
There are parts of the Delent that feel like the wheat is endless; just a flat eternity of grain and hay. Other parts feel designed to make you feel small. The mountains looming in the North or South can make anyone down in the basin feel cosmically insignificant, so great is the contrast.
The Delent is a part of Hain typically associated with ranching, wheat farming, and the most superstitious and foolish peasants. rom a purely scientific perspective, this is the more arid part of Hain; flatter, drier, and colder than the rest of it, but also more insulated from harsh weather. Huge aquifers and local life that has been mutated to perfectly suit the local soil has made this region unusually productive for what it is. Many of the people here are burrowing starspawn, variations on a mole-like body type that people call "Yolps".
Stereotypes within Hain depict vast swarms of half-witted and dirty farmers who struggle to remember that Ustav isn't their local forest spirit and who won't leave their hovels if the chickens cluck in some ill-omened way. People beyond Hain barely register the Delent as a distinct region in any way. What they miss is that the Delent is actually one of the more recently integrated parts of Hain - while the region has answered to Hain's kings for a thousand years, it spent much of that time as a buffer area against the Northern chaos wastes and was largely managed by local elites instead of Hainish knights. This is no longer the case, but it has led to a certain distinction between the Delent and the rest of Hain that colors relationships to this day.
While the Delent is no longer the frontline against monsters from the Bladed Wastes or Hell's Cradle like it used to be, it is slightly more dangerous that the Hainish heartlands - the Margraves that ring the land cannot perfectly control every mountain pass and tunnel, and the beasts are persistent. It is even rumored that some small tiny scraps of Ederstone still sit in corners of the land, mutating new life periodically.
As a rule, Western Delent is less culturally distinct and safer from monsters, but also more scarred from previous Kivish Scourings. While this is a mostly rural land, the city of Zinduhl is notably here.
Geography
The Delent is 130 miles long, and 50 to 80 miles across. It is mostly grassland, with small patches of forest or shrubland. Small streams, rivers, and ponds dot the landscape, but there are no major waterways; some of these can be impacted by the dry season as well. The local wells are thankfully reliable and fairly easy to dig. The soil, particularly in the East, is unusually soft and fertile for dry compacted earth. While most humans don't notice a difference, there is a distinctly strange - maybe spicy? - taste in the air and soil here that Prisms instantly notice. While many prisms dislike this, the local ones claim that it is refreshing and enchanting once you grow accustomed to it.
On both sides, the Delent is surrounded by the Gardog mountains. In the North, the mountains lead to chaos; in the South, the mountains are part of the Hainish prism "Halmenter", or heartland. Artoril is considered the traditional core of the Halmenter mountains. In the Southeast, the Delent connects to the Eastern interior of Hain through a single mountain pass: the Orivdi Pass, which is said to become haunted and unlucky to travel through during winter.
There are two chaos wastes bordering the Delent, the Bladed Wastes and Hell's Cradle. The Bladed Wastes are a nightmarish jungle of sharpened mineral-plants, inhabited by armored beasts and extremely militaristic Starspawn. Hell's Cradle is an Ederstone volcano, a churning mass of molten minerals acting in unnatural ways, inhabited by beings of fire and poison.
Politically, the Delent is divided in half between Oskdelent in the West and Shodelent in the East. Each has their own Herzog. The Tolemshol family rules Shodelent; the Seilar family rules Oskdelent. Both Herzogs are ruled by the Elector-Princes of House Hugelma. The two largest settlements in the Delent are the city of Zinduhl in the East and the town of Hodsyarn in the West. Zinduhl is easily the richer and larger settlement, and it stands as the collection point for the crops of the abundant East as well as the seat of regional power. Hodsyarn is an odd town prone to mostly-harmless anomalies that ended up protecting the town during the Scourings; it is also a place that warlocks seem drawn to for some reason.
Fauna & Flora
The Delent has some unusual wildlife; while it is not a chaos waste, mutated life from them has reshaped the ecosystem of the region. Even the ordinary plants and crops are hyper-specialized for the strange soil of the Delent. The cattle here are hardier, come in strange colors, and often have horns that open into photosynthetic leaves; the antelope that run free are outright animal-plant hybrids. "Woven", or leafy silhouettes of people that wander the plains sowing seeds, are common sights in mid to late spring. In winter, some of the shrubs and trees take to flight or periodically burn parts of themselves to melt snow into water.
Rabbits the size of small horses roam the grasslands. Rodents of unusual intelligence live in the ground in great quantities. In the soil, the worms are unusually varied; some are the size of a man's arm, while others seem to have extendable digestive flaps for consuming their rivals. Moles and burrowing snakes also come in hundreds of different local varieties. The underground ecosystem is by all means wilder and more active than anyone above-ground can guess - the peasants understand this, while the lords and merchants and outsiders laugh that anyone would concern themselves with the lives of worms.
There are a few creatures in the Delent that locals consider legendary and worthy of respect.
- There is an immortal wandering goat that can be contained by no fence or wall, named Orhaun, is said to live in the Delent. It is said to be sentient and capable of speech, but appears as a normal goat. Some say that it is a spirit of the land; others say it is just a ghost of unusual shape. Some believe he is an "Elf", or a sentient shapeshifting ederstone creature.
- Father Sulmvar and Mother Sulmandra are two enormous earthworms that usually live deep underground, but emerge every decade or so onto the surface to "dance" in a strange convulsing ritual. These worms are large enough to destroy barns on accident; they are true behemoths. They don't seem hostile, at least. While they could be two ancients as many believe, it could also be that there are a number of these big worms down in the earth and that we only see two at a time.
- The Wosperhava, a beast with the head of a rabbit, the body of a serpent, the horns of a stag, the wings of an eagle, and the voice of a choir. It is said to be beautiful, radiant, and clearly magical. While the peasants swear up and down that it exists and has all sorts of magical properties, it seems to completely elude all attempts to find it.
- The Elfeldon, a big hairy man that drinks the blood of goats, leaves big footprints, dances wantonly in the fields at night, and is said to play a flute of haunting beauty to lead unwary youths into the wilderness to be taken into the wastes. He is not entirely wicked; it is said that, to good Uvarans, he creeps up to them while they sleep and whispers warnings into their ears to let them know of approaching monsters or bandits.
History
The Ancient Past (Pre-1300)
Scouring Tensions, 1300 - 1500
The Annexation: 1500 - 1600
Integration: 1600 - 1750
Recovery: 1730 - 1873
The Fool's Wars: 1873 - 1910
Border Conflicts: 1910 - 1957
Modern History
Type
Plain
Location under
Owning Organization
Related Ethnicities
Related Traditions
Inhabiting Species
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