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Physical Manifestations

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In the world of Emynea, all are born with two kaithur which grant them magical abilities whether they are human, plant, animal and everything in between. These are elemental connections originally granted to their ancestors during the Era of Legends by divines like the Erlithmanil or their children, the Aethid. Manifestations are also inherited, defining the how one can make use of these connections. Whether summoning lightning, smithing metal by hand, walking atop sunbeams or taking on features of mythological creatures, manifestations define the how their elemental power takes shape! For this reason, most kaithur are named by which Aspect one is channeling and then by manifestation. Some manifestations have been observed from every aspect, such as Aura, Form and Manipulation while others are more unique like Agility.

While every aspect article has a short list of and simple descriptions of their manifestations, below are details and typical features of each kind of manifestation. See unique manifestations for those with extra or alternate functions from the norm, those present only in one aspect or those which work a bit differently. Manifestations also present differently for mental manifestations than they do for physical.


Mental Manifestations
Spell | Feb 26, 2025
Aspect
Species | Oct 27, 2024
Unique Manifestations
Spell | Feb 26, 2025


Source

Rithaldis of the Dunes



All kaithur pull from a hereditary connection to an Erlithmanil and their Elemental Planes, passed down over the milenia. Each individual draws power from these connections using their own life energy--the power of their own soul. How they can wield this magic is also hereditary but some manifestations express themselves differently from person to person. If a caster exhausts themselves, they are not able to use their kaithur at all until they rest. Otherwise, this elemental connection cannot be severed permanantly -as all divine pacts are irreversible- but the individual element can temporarily block the flow of their magic if they make a conscious effort to do so. But this is only when they possesses a body, these entities sealed away after the Downfall of the Erlithmanil!


Physical Aspects


Azowyr

Vokda

Ithisda

Iska

Vapri

Siryl

Oksi

Yrisni

Sonildaz

Fliris

Ithkor

Torith

Veksit

Bulok

Maralith

Riptalis

Iliog

Lishil

Besida

Kalitho

Rithaldis

Flithmar

Emryl

Shil

Corrust

Gokmar

Oril

Martor

Gokrilvek

Beranok

Ylixa

Ralgot

Ranalis

Barnok

Maroksi

Torrym

Ithgalem

Lithyr



Sylthari

Banalkar

Ilnid

Ralgotar

Rylmer

Vekaltor

Aasaru

Malrot

Zuvaath


Physical Manifestations



Aura

Blade

Body

Body

Bone

Breath

Charge

Craft

Diet

Ear

Eye

Fertility

Form

Imprint

Manipulation

Movement

Pocket

Pull

Push

Rebirth

Sense

Shield

Skin

Sleep

Slip

Step

Touch

Venom

Vision

Voice


Wild Mage



Manipulation


Elements
Manipulation occurs with all physical aspect and Aethid


Manipulation Magic

These casters are able to freely manipulate, shape, attract, repel, alter, intensify and move their aspect if it's already present in their environment. In the case of living organisms (plants, beasts, fungi, etc.), they are able to influence, direct, attract, repel or order these organisms to their will, if they are present, and can amplify, speed or inhibit their growth. These organisms will disperse or regain their will when the caster runs out of energy or ceases their control.

Different people wield this ability in different ways. Some use gestures, others physically touch and move the aspect, some use tools or weapons as a conduit and some even move them with their mind or as if they were part of their own body. A caster will manipulate their aspect in the way that comes naturally to them but can train to try and master other styles. Their magic form has colorful patterns or solid coloration at the place where they manifest their abilities, hands being the most common. Manipulators also have the ability to perceive the aspect they can manipulate, even if it is ordinarily invisible, and their eye color may change if they do. Void, gases, bacteria and the like are some examples. While not immune to damage from their aspct, they are able to repel and redirct it away from themselves and others.







Aura


Elements
Aura occurs with all Aspect and Aethid.

These casters are able to summon or generate their aspect either from their body or into the area around them, pulling directly from an Elemental Plane. These forces are temporary, disappearing once the caster ends their spell or are incapacitated. While they lack the fine control of Manipulation, they can still train to gain some rough control. In the case of living aspects (plants, beasts, fungi, etc.), casters can attract any of these creatures from their surroundings, summon them from their corresponding plane or establish contracts with individual specimen in order to summon them anytime and anywhere! These organisms will disperse or return from where they were summoned when the spell ends. Aura casters don't have total control influence over the organisms they summon like Manipulationdoes but they can give some basic directions and orders, having some limited power of suggestion.

Most Aura casters are immune to damage from their aspect and, if it isn't ordinarily visible, they gain the ability to perceive them. Different people wield this ability in different ways. Some use gestures, others physically generate their aspect with their body as the source, some hurl their aspect about from thin air and some project their Aura into tools or weapons. A caster will summon forth their aspect in the way that comes naturally to them but can train to try and master other styles. Their magic form has colorful patterns all across their body, especially at the point they manifest most easily.


Tia's Temper









Movement


Aspects

Spirit Coyote Air

Aethid

These casters are able to step on, move along or move through an aspect freely as though it were a solid foothold or even move through solid materials as though it's water. How they do this differs. Some can walk, swim, jump or even slide on the aspect while others skate or fly through. They can do so regardless of gravity, even able to walk perpendicular or upside down, moving along wherever the aspect is present. They are slowed down when other materials are mixed in with their aspect or blocked entirely by foreign objects.

Some manifestations also allow the caster to briefly transform into a cloud, flurry or burst of their aspect and briefly travel in that form in an intended direction before reforming. Fliris and Gokrilvek have their own unique versions of this manifestation as these aspects revolve around movement itself. Movement casters are completely immune to damage from their aspect and can see it if it isn't already visible. There is a drawback, however. When in their form and using their aspect as a foothold, this element acts as a solid material for them, capable of being used to restrain or harm them unless they are actively passing through it. They cannot do both simultaneously! Even ordinarily harmless aspects like shadow become physically palpable and can be used to affect them. Their magic form displays colorful markings on their hands and feet, stretching along their limbs.







Slip


Aspects
Aethid

This ability allows the caster's body, and anything they cast their magic into, to transform into their aspect in response to contact--this part of their body will interact with anything that touches them the same way their aspect ordinarily would! Those parts of their body being touched will change into that element until the foreign object has left but this isn't something they do consciously. It is automatic so long as they are in their magic form. Some allow solid matter to slip through harmlessly while for others their flesh becomes tough like stone or metal. Some even allow a caster to move right through solid barriers! The exact effect differs by aspect. Any material interacting with their body will also be affected as if interacting with their aspect such as Flithmar burning, Ithisda wetting, Ylixa corroding and so on. They are also immune to damage from their aspect. Their form will have colored markings or patterns primarily on their torso.

Wuta Jackal







Eye


Elements
Eye occurs with all aspects and aethids

Lucy's Eyes


These casters are able to see in, through, despite or using their aspect. They can see the presence of it in their surroundings despite any obstruction. They can also discern or differentiate type, intensity, pressure, etc. of the aspect. These perceptions draw information from the aspect's corresponding elemental plane, a process which is automatic for the caster. For many, they will be able to see what may be an ordinarily invisible force (gases, void, bacteria, etc.) as a mist of the color corresponding to that aspect. Others instead see using their aspect, giving them a unique perception of the world such as seeing sound and vibrations, seeing temperatures or viewing the world with x-ray vision! Their magic form usually presents coloration and patterns around their eyes and face.







Ear


Aspects
Aethid


Ear casters can be either elemental or organic. In the case of living aspects, casters can hear the thoughts and nonverbal communication of a kind of plant or animal related to their aspect. In other words, they audibly hear these creatures talking to them! Plants, animals, microorganisms, fungi—all living aspects have this manifestation! They can even hear creatures in their surroundings, no matter how well hidden they are.

Elemental aspects with Ear can hear their aspect in their environment and how things interact with it. For example, Gokmar's Ear gains a kind of tremor-sense, hearing the vibrations within mineral earth, while Sonildaz's Ear can hear anything and everything within a certain distance, regardless of volume or hindrances. Some are a bit more unique, such as Ranalis' Ear which enables the caster to hear the thoughts of all those around them regardless of species!

With practice, these casters can control which sounds they can focus on or ignore as well. And of course, this is only active while they are in their magic form, which often leaves their ears and scalp painted by colorful patterns--some even gain pointed ears! Finally, they are resistant to damage from their aspect.







Voice


Aspects

Aethid


Voice casters can can lace effects of their aspect into their voice, allow an elemental aspect to act as a messenger for their voice or they can speak despite being submerged in their aspect--underwater, underground, even in the void of space! Additionally, they cannot be killed or negatively impacted by their aspect either. Alternately, organic aspects with this manifestation instead allow the caster to speak directly to a kind of organism! While the caster may not be able to understand these organism the caster is very much understood. The magic form of a Voice caster is marked by colorful patterns on their throat and perhaps around their mouth.








Sense


Elements
Sense occurs with all aspects and aethids

Polecat Magic


These casters are able to sense the world around them using their aspect or can sense the aspect itself in their environment. They can feel the presence of the aspect in their surroundings despite any obstruction and they can sense anything touching or interacting with it. They can also discern or differentiate type, intensity, pressure, etc. in detail. These perceptions draw information from the corresponding elemental plane, a process which is automatic for the caster. Much like a Movement manifestation, they are immune to damage from their aspect but are succeptable to being moved by or restrained by their aspect. Their form presents colorful markings or patterns across their skin, face or scalp.







Skin


Aspects
Aethid
Skin occurs with all Aethid

These manifestations differ considerably but generally affect skin, fur, scales, feathers, sweat, etc. depending on species. Some casters are able to generate an aspect from their skin and maintain it there or expand the effect into various shapes around themselves such as a large pocket, cloud, spikes, plates, a cloak, armor, shields, etc. Other casters can convert their skin into their given aspect while other casters instead sweat their aspect. Finally, some skin manifestations allow the caster to grow plant parts, animal scales, feathers or furs, or other similar effects instead when their element is of a living organism.

Even within one given aspect there are variations of which material is generated, the specific kind differing by person such as a kind of plant they can grow along their skin or the kind of metal they can convert into. They also cannot be harmed by their aspect, similar to Shield or Aura. They are totally tolerant to conditions caused by their aspect as well. Their magic form has colorful markings across their skin when not converted into their aspect or even full coloration in patches.

Ifani Metal Smile








Touch


Aspects
Aethid

Euan's Hands


Like Skin, there are various kinds of touch magics depending on aspect and these manifestations can seem similar. The main difference is while Skin affects the caster, Touch afflicts targets with their aspect or even afflicts an ailment or damage related to it. Aspects of living aspects can infect a target with the organism such as fungi, insects or plant growth. These can consume organic material of a target in order to grow and can either sap magic energy from a victim, transfering it to the caster, or can be used to track a target. However, most often this ability is used by plants to attach clonal growths onto passerby, clinging onto targets in order to spread and propogate. The effects of any touch manifestation are cumulative. The longer a caster can maintain contact the further the effect spreads and the more pervasive the damage. Unlike Aura, only places where these markings appear in their magic form are immune to damage from their aspect, usually on their hands or fingers or sometimes climbing further up their arms.







Charge


Aspects
Aethid

Charge casters are able to store their aspect within their body or can store nutrients, energy or moisture in the way their aspect can in the case off living aspects (plants, fungi, etc.). They can hold onto this, convert it to magic energy, strengthen their body with it or release it like an Aura. Those with living aspects are even able to transfer these nutrients, moisture or energy to other organic material, including other people. It is a valued ability among healers and farmers, able to enrich the soil in their fields! Their magic form has markings all over their body, particularly their hands and torso, and these markings will grow brighter the more they have stored up. They can hang onto the energy indefinitely but their markings will not fade as long as they are still charged. Despite all of these benefits, their weakness is that they cannot produce anything by themselves, totally without magic away from their element--they are reliant on an outside source.

Beranok Dragon, Jormungandr







Craft


Aspects
Aethid

Kanembu Potter




The caster is able to craft, reshape or smith materials related to/consisting of their aspect with their bare hands without any need for tools. This can be done on large scales or with fine, delicate details. For example, Emryl's Craft allows the caster to smith materials ordinarily requiring extreme heat by hand such as blacksmithing, pottery, baking or glass. There are also forms of craft manifestation which allow the caster to create their own unique versions and variations of the aspect such as poisons or fungi. Their form has markings covering their hands and up to their wrists or even shoulders.







Venom


Torith of Dalyeric


Aspects
Aethid

These casters can inject their aspect into a target using teeth, nails, spines or spit. The exact kind of toxin can vary by caster and even within the same aspect. They are also immune to their aspect and some casters will grow horns or spines in their magic form. Their form has markings around their mouth or hands and fully aspect-colored teeth, spines or nails.

Human Casters

H Venom







Blood


Aspects


Torith's Blood


Aethid


The caster can affect, convert or lace their blood with their aspect. This will afflict anything their blood will interact with as the aspect ordinarily would and can harm or even infect targets. Alternately, some blood manifestations allow the caster to switch between being warm or cold blooded. Their magic form changes the color of their blood to the corresponding color of their aspect, sometimes visible through the skin.

Human Casters

H Blood







Fertility


Aspects

Aethid



These casters are able to affect, control, increase or decrease the fertility and reproductive system of organisms related to their aspect. They can aid in reproductive cycles, development, growth and birth of young whether these are eggs, fetuses, seeds or spores. Live birth becomes less traumatic with lower fatality rates, seeds can be germinated by hand and eggs can be hatched faster. The caster can even determine the sex young are born with! Alternately, this ability can be used to ruin fields and sterilize cattle, a horrid weapon in the hands of those inclined to do so. Maralith' Fertility has been known to work on humans too, many of these casters working in agriculture or as midwives. Their magic form presents markings on their hands and up to their elbows.

Masala, Barnok Magic

Human Casters

H Fertility







Diet


Aspects
Aethid

Griper Grass Charge


Those inheriting Diet can consume or absorb their aspect to replenish magic energy, to heal or for sustenance and can do so without suffering any side effects or damage it may usually impart, natural or magical. Poisons, fungi or acids can be consumed without consequence! Some are also able to absorb their aspect in unconventional ways, not necessarily requiring eating it, and they will absorb spells of their aspect too. Their magic form displays colored markings or full coloration on, in and around their mouth or along hair, feathers or skin.






Bone


Aspects

Aethid

The caster can either turn their bones into the aspect or, in the case of Besida, switch between normal or light, air filled bones. This ability is most common among creatures with exoskeletons, often strengthening their defenses. Their magic form has markings imitating their own bones overtop their skin or a skeleton fully colored according to aspect.

Uwriun Scorpion








Will




Willful Albert
Aspects

Aethid
Will occurs with all Aethid

These casters can amplify the magic of others when their aspect touches or reaches a target. They can extend this effect into existing iterations of it but some can summon their aspect as well! The most common version of this is Sonildaz's Will, empowering allies through music. Mosts are immune to damage from their aspect or at least resistant. Their magic forms have colored patterns on their face, hands or throat depending on how they manifest.







Imprint


Aspects

Aethid

These casters can place an imprint on a given number of targets, marking or unmarking them with a magical tattoo via touch. Some can communicate with those marked using pheromones or telepathy and casters can sense their movements and location, no matter how far they travel!Those of living aspects allow those marked to move in tandem with each other immitating movements such as shoaling or flocking. Their magic form has colored markings or full coloration of their hands or fingers. Every caster has their own unique sigil they impart on targets and this symbol will also appear somewhere on their own body in their form.

Imprint

Human Casters

H Imprint



Plant Casters

PImprint





Blade


Aspects
Aethid

Ralgotar's Blade



Blade casters can generate, summon or craft blades made up of their given aspect. These blades can possess different qualities and destructive capabilities depending upon the aspect. These blades can extend out from the caster's body, meld onto their limbs, be ejected or pushed outward violently and some simply create actual, wieldable blades! There are also instances of wielders forming alternate weapons beyond swords such as daggers, spears, polearms, halberds, axes, arrows, bolts and various other weapons with training, some even wieldable by allies. However, caster can be damaged by the cutting portion of their own blade, only protected from where it attaches to their body, where their markings appear, the blunt portion of the blade or where they can grasp the weapon. Their magic form has colored markings on, near or around where they can manifest their blades (hands or forearms are very common).






Pocket


Aspects

Aethid

These casters are able to create very small portals to a given elemental plane, just large enough for the caster to reach their hand or arm into and either place something inside or pull something out. How the caster can utilize this differs by aspect. Vokda's Plane is useful for storage while Rithaldis' Plane contains miniature suns the caster can pluck out, with enough energy. Their magic form has solid coloration of their hands or up to their elbow.


Haratin Blacksmith




Plant Caster

PPocket





Breath


Aspects

Flithmar's Breath


Aethid

Breath casters can inhale, exhale or breath despite their aspect without suffocation or ill effect. This caster isn't harmed or debilitated by their aspect either. This can enable them to breath in fresh or salt water, sand, smoke, underground and others. Most of these manifestations also allow the caster to exhale their given aspect, usually as a cloud or mist or with extreme heat or pressure. The caster can control the intensity and amount of this exhalation and this functions similarly to a dragon's breath. Their magic form possesses coloration around their mouth, nose and throat.



Plant Casters

PBreath





Push


Aspects

Aethid

Casters are able to produce a blast or pulse of their aspect ranging from explosions, pyroclastic blasts, shockwaves and electromagnetic waves. They do this with themselves as the epicenter and they can control the intensity and/or temperature depending on the aspect. Larger blasts eat up energy rapidly. Their magic form has colorful markings across their body, focused on their torso.

Push Manifestation







Pull


Aspects

Aethid

Casters with Pull can draw their aspect towards them like a magnet, pulling these materials from their environment. Not particularly common, the caster can create a general area in which all of said material is drawn to them or they can hone in on a specific target. How strong this pull is is also under their control, the stronger the pull the more of their energy is needed. Lastly, the caster is immune to damage or ill effect from their aspect!








Sleep


Aspects
Aethid
Sleep occurs with all Aethid

Iska's Sleep



These casters are able to induce a special kind of sleep for themselves or another, inducing a state of hibernation by surrounding or engulfing targets inside their aspect like a cocoon. The exact nature of this sleep differs by aspect but most are regenerative, useful for healing or enduring uninhabititable conditions. They can keep a target in this state so long as their aspect is contacting the target, pulling energy from the aspect itself rather than the caster and the spell is capable of sustaining itself in this way. The caster can dispell the effect whenever they want but if left alone, they will remain in this state until their aspect is no longer present in their environment. Most commonly, this is used by species over harsh winters or even amid volcanic explosions, emerging when hazardous conditions have faded. Their magic form possesses coloration and patterns similar to an aura.

Human Casters

H Sleep







Shield



Elements
Shield occurs with all physical aspects and Aethid

Casters are immune to any damage from their aspect or other negative effects whether this is from magic, mechanical or natural sources. They are totally immune to all other magic from their aspect. Some of these also offer resistances or tolerance to extreme environments such as extreme temperatures or pressures. Their magic form possesses markings across their whole body.
Garkuwa Tortoise, Fireproof
Human Casters

H Shield







Vision


Illusionist

Elements
Vision occurs with all physical aspects and Aethid

These casters can look into their aspect's elemental plane and explore it mentally while in a meditative state, looking through windows and portals within the plane. Any instances of their aspect within the physical world, all across Emynea, can act as these windows and portals. The caster still has to search out which portals or windows connect to where but can do so without endangering themselves, unlike Step casters. They mentally move through the plane as if they were inside, leaving their body behind. This can work over long distances and is valued for its scrying capabilities. Their magic form has colored markings covering their head and eyes and their eyes will often take on a unique appearance.

Human Casters

H Vision



Plant Casters

PVision





Step


Elements
Step occurs with all physical aspects and Aethid

This is a rare and coveted manifestation, possessing qualities from several other abilities like Movement and Eye. It allows the caster to step into and out of an elemental plane using portals large enough to step through—instances of the aspect occurring around them. The speed at which they can move through these portals depend on the size or quality of the portal. It is dangerous for one to jump through portals if they are unsure of what lays on the other side but they can travel even great distances using this ability, protected from and unobstructed by the dangers of the plane.

Step Magic Messenger

What these planes are like and how accessible they are differ drastically by plane. They can also bring others through the plane, extending their protections while maintaining contact, but this or travelling at drastic speeds quickly eat up energy. The companion also cannot enter or exit without the caster. Even outside the plane, they are immune to damage from their aspect, possessing abilities of Movement and Eye manifesetations. However, they are still at the mercy of the Aspect of their plane while inside their domain, needing to be careful not to disrespect or provoke these entities! Their magic form has colored markings on their whole body, especially their eyes, hands and feet.



Plant Casters

PStepcenter





Form


Elements
Step occurs with all physical aspects and Aethid except for Gokrilvek and Fliris


Able to turn parts of their body into an aspect or have the aspect incorporated into their magic form. If the aspect is of a living organism, the form incorporates features or attributes of that organism into the body of the caster (such as wings, leaves, gills, etc.). There are variations within aspects as well such as the kind of metal for Martor, kind of plant for Fliral forms or kinds of gas for Oksi and so on. The specific kind differs by individual. How outside forces will interact with this transformation differs by aspect.

Some become hardier while others allow matter to pass through. Generally, anything that alters, harms or destroys an elemental aspect will translate into lost flesh when they convert back and anything still caught up inside the form will becomes stuck within that body part. In their magic form, the part of their body they can convert is one solid color correlating with their aspect.







Body—Elemental


Aspects

Tia's Watery Form

Aethid

Able to convert their entire body into their aspect, this is considered the ultimate manifestation of an aspect and is extremely rare. In fact most only appear in specific bloodlines usually belonging to royalty, or at least nobility, and in Divine Descendants. Many of the most extreme abilities can only be used by the latter. Some effects resemble a Form manifestation but on a much larger scale. In fact they appear to possess qualities from many manifestations including Eye, Aura, Movement, Slip, Skin, Diet and Shield.. Some can even generate an Aura and Manipulation their aspect by touch. As one might guess, they are totally immune to damage from their aspect and can in fact absorb the aspect from their environment via touch in order to heal themselves.

While they can maintain their human shape in this form, they are also able to freely alter their shape or merge into any of their aspect in their environment, travel along it and reform elsewhere. They can squeeze between thin cracks or expand their body outward, especially if their aspect is already present. They are able to move around as or interact with surroundings in whatever way their aspect can. However, anything that damages, alters or destroys that aspect will harm them or even destroy them similarly to the Form manifestation. In fact, damage tends to be more severe, potentially injuring them anywhere in their body. They must reform in their human shape before converting back too. Their magic form, when not converted, presents as one solid color across their whole body, including their hair and eyes, and some of these can be far more dramatic.

Grusha Diamond Body




Plant Casters

PBodyElemental





Body—Organic


Aspects
Aethid

Lily, Torith Form




These casters bond to a plant or animal matching their aspect on the day they are born, their souls becoming connected! This bond is almost identical to that of a familiar but is much stronger. They are able to take on physiacal attributes of their partner like that of a Form manifestation but their transformation isn't nearly as limited, drastic in comparison! Casters can transform any and every part their entire body into features of their partner, becoming an anthropmorphic copy of this beast or plant.

Strangely, these casters gain abilities matching those with Movement, Shield and Eye of their aspect such as bursting into a flurry of leaves or being able to see bacteria. It all depends on their partner, this manifestation considered the ultimate expression of a living aspect! But precariously, their wellbeing is also tied to that of their partner, growing sick together or becoming tired and lethargic in winter! And like a familiar, if one dies, so does the other.


Beast Casters

BBodyOrganism


Plant Casters

PBodyOrganism





Cover image: by Lee Stepp

Comments

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Mar 5, 2023 15:41

What happens if someone inherits two manifestations that are traditionally considered opposite of each other (such as darkness and light or water and fire)? Would this hinder or enhance that persons abilities?   Very cool concept, I am glad to have found it because of WAWA. Best of luck in the competition from a fellow competitor :)

Yours truly, Nino.
Its Worldember!I am building out a spooky world, which you can read about here! (psst, its a link)
To learn about my main world click on this link! (if you want to ;) )
Mar 6, 2023 03:59 by Lee Stepp

First, thanks for checking out my article and commenting! And yes that's totally a possibility. Since which manifestation someone inherits is up to genetics and, well, luck some really crazy and contrasting abilities can mix and match. Manifestations can combine and interact with each other in positive ways (like for the character Ifani Brandt) but also negatively. In this and various other ways, not all magic forms are equal and the unfairness of that is part of the system! After all the life deity, Luxis, loves to play favorites.   And of course whether this is a hindrance or a enhancement depends on how the individual utilizes their abilities. One can manifest parts of or all of their abilities at will so with enough practice, even if someone has elements that don't mix well they can still be quite capable. Though someone with manifestations/aspects which DO compliment each other is a huge advantage. A person's racial magic also affects their personality to some extent so, just as people can have contrasting characteristics so can their magic!   Good luck to you as well, I'll definitely check it out!!