In the world of Emynea, all are born with two kaithur which grant them magical abilities. These are elemental connections originally granted to their ancestors during the Era of Legends by the Erlithmanil or their children, the Aethid . Manifestations are also inherited, defining the how one can make use of these connections. Whether summoning lightning, smithing metal by hand, walking atop sunbeams or taking on features of mythological creatures, manifestations define the how their elemental power takes shape! For this reason, most kaithur are named by which aspect one is channeling and then by manifestation. Some manifestations have been observed from every aspect, such as Aura, Form and Manipulation while others are more unique like Agility.
While every Aspect article has a short list of and simple descriptions of their manifestations, below are details and typical features of each kind of manifestation. See Unique Manifestations for those with extra or alternate functions from the norm, those present only in one aspect or those which work a bit differently. Manifestations present differently for mental manifestations than they do for Physical Manifestations. Yet unlike physical manifestations, every known mental manifestation is present for each and every mental aspect! |
Source |
All kaithur pulls from their connection to an Erlithmanil and the planes which are pieces of their souls. A caster's ancestors have passed down their connections to an element which each individual can draw from and utilize using their own life energy, their own soul. How they can manifest this connection is also hereditary but some manifestations express themselves differently by individual. This connection cannot be severed, as all divine pacts are not reversible, but the individual element is able to block or temporarily stop the flow of their magic if they makes a conscious effort to do so. This is only when they possesses a body. If they exhaust themselves, the caster is not able to utilize their connection again until they rest. |
Mental Aspects |
Sylthari |
Siptalis |
Felryth |
Irkath |
Lothvem |
Charnos |
Krithda |
Ranalis |
Mpertem |
Rylmar |
Kanilwyr |
Zithvek |
Elbixur |
Malok |
Mental Manifestations |
Apathy |
Aura |
Binding |
Diet |
Empathy |
Eye |
Manipulation |
Mind |
Sense |
Shadow |
Shield |
Step |
Touch |
Voice |
Vision |
Will |
Manipulation |
Elements |
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These casters are able to intensify, increase, decrease or otherwise manipulate existing emotions, thoughts or mental states connected to their aspect. However, they cannot create or manipulate emotions that aren't already occurring. This can be emotions such as anger, joy or fear among others. These alterations are not permanent but they can affect the natural balance of a targets mind or mood after their alterations fade. They are able to affect people's emotions minutely or intensely and, depending on skill, they may be able to do this without being noticed. Their magic form has colorful markings at the point where they manifest their abilities, hands or scalp are the most common location. |
Beast Casters
BM Manipulation |
Plant Casters
PM Manipulation |
Aura |
Elements |
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Mental Aura casters can inflict, radiate, summon or emanate emotions, thoughts or mental states related to their aspect in those around them. Usually, they generate an area or pocket of influence which instills these emotions in any who get too close but, with training, they can hone in on specific targets instead. They can insert, create or inflict these emotions rather than manipulating those already present. However, they cannot fully control how these thoughts or emotions will develop like a Manipulation caster can. Those within range suddenly feel these emotions bubbling up within them, the only indication of this subtle magic causing the air to buzz with an odd energy. Their magic form has colorful patterns, their placement associated with how the caster manifests. For some, these markings can cover their whole body. |
Shadow |
Elements |
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Shadow casters can craft hallucinations and illusions which either invoke emotions related to their aspect or consist of related memories, each illusion different for a given target. Mpertem casters can generate a target's happiest memories or the visage of someone who's brought joy into their life while Felryth casters create hallucinations of a target's greatest fear! These illusions pull from the mind of the target, feeding on their individual thoughts and memories, to determine the contents of the spell. These conjurations seem completely real to all of the target's senses. Essentially, each illusion is personalized, the caster simply a condiut and guide. Their magic form has colorful patterns which appear in relation to how they craft these illusions, their hands and scalp the most common locations. |
Diet |
Aspects |
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Those inheriting Diet can consume or absorb their aspect to replenish magic energy, to heal or for sustenance. For mental aspects, this means casters are able to consume or absorb certain emotions, thoughts and memories related to that aspect! Beasts which feed on fear or secrets, plants which thrive on love or despair, all manner of psychic vampires are born with these abilities. Some are also able to absorb their aspect in unconventional ways, not necessarily requiring eating it, and they will absorb spells of their aspect too. Their magic form have colored markings or full coloration on, in and around their mouth or along hair, feathers or skin. |
Voice |
Aspects |
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Voice casters can can lace effects of their aspect into their voice, carrying effects of mental magic to listeners! Effects can include instigating emotions related to their aspect such as fear, aspiration, anger or joy or they can inflict states such as drowsiness, lust, repetition, rage. Alternately, they might stir memories related to the aspect instead. Additionally, they are immune to the same magic they cast. Some versions even let the caster talk directly into the mind of a target while they remain silent. The magic form of a Voice caster is marked by colorful patterns on their throat, mouth and sometimes their scalp. |
Eye |
Elements |
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These casters can see emotions or mental states related to their aspect which is seen as an aura, shapes or colors on or around a target. They can also gain more specific knowledge about these emotions or memories by looking into the eyes of a target. Some casters can even afflict emotions and states related to their aspect by maintaining eye contact! Their magic form has colorful patterns or full coloration of, on or around their eyes. |
Plant Casters
PM Eye |
Sense |
Elements |
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These casters are very similar to Eye casters, instead able to sense or feel emotions related to their aspec in those around them. This sense isn't as refined or specific as an Eye manifestation can perceive but they are not restricted by line of sight! They can sense the emotions of multiple targets at a time and are not hindered by visual obstructions or most other kinds of barriers. Additionally, some casters can gain more specific information and view entire memories by touching a target. Their magic form has colorful patterns along their skin and hands. |
Binding |
Elements |
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These casters are able to bind information and memories related to their aspect. This binding can either restrict the memory, locking it deep within the mind, or it can be used to lock a memory into place so that it can never be forgotten! Some can even restrict a target from sharing or even talking aout the bound information, if they can recall it at all. A binding can only be released by someone with the same manifestation of the same aspect and trying to force the memory can be extrememly painful and dangerous, causing powerful headaches, fatigue and sometimes nausea. If a memory has been blocked or restricted, a fog will encroach on the mind if they try to access it, acute migrains occurring in response to reminders. Their magic form has patterns around their head, eyes and face. |
Plant Casters
PBinding |
Mind |
Elements |
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Mind casters can connect to or even mentally enter the part of a target's Mind Space linked to their aspect. They can watch or experience thoughts, emotions or even memories related to their aspect occurring or stored within this part of the mind. This can still be a matter of will, mentally battling the target to access these memories and emotions. The caster can be afflicted with the victims emotions or open up their own mind space to the same invasion if they are out-matched. Their magic form has solid coloration of their head, eyes and hands. |
Human Casters
H Mind |
Beast Casters
BMind |
Plant Casters
PMind |
Apathy |
Elements |
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Apathy casters are able to generate an area or target a specific target, dulling or shutting off emotions related to their aspect! Those affected cannot experience these emotions, thoughts or memories while under the affect, partially or totally numb to them. The caster does so by temporarily severing the victim's connection to this aspect and that part of their own Mind Space. They can even turn off their own emotions. However, once released all of these accumulated emotions will flood over them at once. Their magic form presents identically to that of an Aura. |
Plant Casters
PApathy |
Empathy |
Elements |
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These casters are able to link the minds of allies together or can link two individuals one-on-one. This allows targets to sense or experience each other's emotions, thoughts and memories related to the caster's aspect. The caster accomplishes this by connecting the targets' Mind Spaces, linking them to each other directly. However, this effect fades without the caster. The caster is also able to afflict targets with each others' emotions or even their own emotions in a state of forced telepahty! Their form mimics an Aura or Sense manifestation. |
Beast Casters
BEmpathy |
Plant Casters
PEmpathy |
Vision |
Elements |
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These casters are able to peek into and mentally explore an elemental plane in a meditative state, looking through windows and portals within the plane or parsing the information stored within. Mental planes are highly symbolic and dreamlike but contain the memories, thoughts and emotions from all lifeforms on Emynea. This caster can access the parts of every Emyneans' Mind Space which is connected to their plane but these individual spaces have their own defenses in place or the Aspect of the plane itself might restrict access. The caster mentally moves through the plane as if they were inside of it but their body never leaves the physical world. Their magic form has colorfull patterns or even full coloration of their head and their eyes will often take on a unique appearance. |
Step |
Elements |
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A very rare ability which allows the caster to physically enter their aspect's elemental plane and explore it in their physical body, using themselves or another person as a portal. They can enter all Mind Spaces connected to the plane but this journey can be extremely dangerous. Mind spaces can become volatile and unpredictable but usually, the worst one might expect is a good scare as one can't be physically harmed in a mental space. These casters forgo that luxury, needing to take extreme caution, this perhaps being why the ability is so rare. They can be attacked, repelled or entrapt and while the minds they invade are at little to no risk from their battles of will, these casters can even be killed. Otherwise, their ability works similarly to Mind manifestations. Anyone they take into the plane with them can become trapped if they are separated. |
Human Casters
H M Step |
Beast Casters
BM Step |
Plant Casters
PM Step |
Shield |
Elements |
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These casters are totally immune to any and all mental magic from their aspect and they can extend this to another temporarily via touch. They can even prevent themselves from feeling these emotions at all if they choose, such as one with Felryth's Shield feeling no fear or Zithvek's Shield from feeling anger. Their magic form has colorful patterns or patchy full coloration across their body. |
Human Casters
H M Shield |
Beast Casters
BM Shield |
Plant Casters
PM Shield |
Touch |
Elements |
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Touch casters are able to inflict a state or condition related to their aspect by touch but the exact effects differ considerably. They can even project their ability through a weapon! After the initial touch, this state lasts for as long as the caster can maintain it and the longer they maintain contact, the more severe the affliction. Touch effects are also far more severe than those of Aura, Manipulation or Shadow, often overwhelming. The magic form of these casters has colorful patterns or full coloration on their fingers or hands. |
Variants |
Siptalis | Mpertem |
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Able to afflict extreme fatigue and exhaustion whether mental or physical. Their body will feel heavy and lethargic or they will have no motivation. |
Able to inflict motivation or vigor onto a target whether mental or physical. The target can feel energized, reinvigorated and refreshed or will gain motivation and inspiration. They are better able to persist through exhaustion. |
Felryth | Rylmar |
Able to afflict a state of panic, dread or terror on targets or they can cast them into a nightmare-plagued sleep. |
Able to inflict a state of delusion, mania or increased imagination or send the target into a sleep filled with wonderful, vivid dreams. |
Irkath | Kanilwyr |
Can compel a target to reveal a secret or correct a lie. Compels them to reveal their concealed knowledge or even pull forward a repressed or forgotten memory. A rarer variation of this manifestation allows the caster to perceive the targets hidden nature. |
The caster is able to share memories or knowledge with whoever they touch, instantly. A rarer version allows the caster to understand the true nature of those they contact, to learn everything about them as well as receive a summation of their memories. *Only present in the imperial line of the Celestial Archipelago. |
Lothvem | Zithvek |
Able to inflict a state of infatuation, lust or tranquility via touch. They can also calm someone or impart patience. |
Able to inflict a state of rage, passion or hostility via touch. They can invigorate or agitate someone's mind or impart impatience or disgust. |
Charnos | Elbixur |
Able to inflict a state of extreme inspiration and passion to change their environment, to try something new or to better their own life. New ideas flood their mind. |
Able to inflict a state of extreme nostalgia or inflict a state of intense repetition. Even amidst the worst fear or chaos, they feel the urge to fall back on the habits which are familiar to them. |
Krithda | Malok |
They are able to flood someone's mind with visions of the overarching unity and interconnected nature of the world or grant stability to someone's mind, impart sanity, in even the most extreme moments. |
They are able to flood someone's mind with visions of unfathomable, overwhelming truths or inflict a temporary state of insanity, selfishness and chaos. |
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