Mental Manifestations Spell in Emynea | World Anvil

Mental Manifestations

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After the Birth of the Erlithmanil, these entities recrafted the world by lacing everything and everyone with magic. They granted all lifeforms two elemental abilities sometimes referred to as blessings. As these abilities are passed down from parent to child, they came to be called Racial Magic. Magic altered the natural balance of the world and humans, beasts and plants alike came to depend upon and even define themselves by their fantastical gifts. The societies of the newly dubbed Emynea continue to frame their lives by these abilities to this day.

Every element has five Aspects, five divisions of their magic. This means there are 50 aspects one can have a connection to, not even including those granted by Aethid! There is an intense variety of combinations, so many that its nearly impossible to name every kind. Instead, each of the two abilities are referred to by the aspect a caster is connected to and by how they can wield it, how they manifest that connection. Some manifestations have been observed from every aspect, such as Aura, Form and Manipulation while others are more unique like Bleed, Agility and Voice. Manifestations can either be physical or mental and they define how a caster can use their innate elemental connection. While some inherit a connection to only one aspect, its possible have two separate elements altogether—any combination is possible!

Everyone in Emynea has two forms, their normal form and their magic form. Casters can switch between these or even blend their forms together! Whether they gain plant or beastial features or can manipulate raw forces of nature, one's magic form physically and visually expresses their aspect. All kinds of patterns and markings will appear and their hair and eye colors can also shift into the hues associated with their aspects. Even those with the same abilites may not look entirely the same, exact patterns differing person to person.

While every aspect article has a short list of and simple descriptions of their manifestations, below are details and typical features of each kind of manifestation. See unique manifestations for those with extra or alternate functions from the norm, those present only in one aspect or those which work a bit differently. Manifestations also present differently for physical manifestations than they do for mental. Unlike physical manifestations, every kind of manifestation is present for each and every mental aspect!

Mental Aspects




Erlithmanil


Siptalis—Despair

Felryth—Fear

Irkath—Unknown

Lothvem—Love

Charnos—Innovation

Krithda—Order
Mpertem—Joy

Rylmar—Hope

Kanilwyr—Knowledge

Zuvaath—Anger

Elbixur—Tradition

Malok—Chaos
Ranalis—Mind


Aethid


Sylthari—The Celestial



Manipulation





Casters are able to intensify, increase, decrease or otherwise manipulate existing emotions or mental states connected to their aspect. These alterations are not permanent but they can affect the natural balance of a targets mind or mood after their alterations fade. They are able to affect people's emotions minutely or intensely and, depending on skill, they may be able to do this without being noticed. Their form has colorful markings at the point where they manifest their abilities, hands or scalp are the most common location.


Known Human Casters


Known Beast Casters


Known Plant Casters




Aura







Able to inflict, radiate, summon or emanate emotions, thoughts or mental states related to their aspect or even desire for activities related to their aspect in those around them. Usually, they generate an AoE which instills these emotions in any who get too close but, with training, they can hone in on specific targets instead. They can insert, create or inflict these emotions rather than manipulating those already present. However, they cannot fully control how these thoughts or emotions will develop like a Manipulation caster can. Those within range suddenly feel these emotions bubbling up within them though the air may buzz with an odd energy. Their form has colorful patterns, their placement associated with how the caster manifests. For some, these markings can cover their whole body.






Shadow







Able to craft hallucinations or illusions which either invoke emotions related to their aspect or consist of related memories, each illusion different for a given target. Mpertem can generate a target's happiest memories or the visage of someone who's brought joy into their life while Ferith can create hallucinations of a target's greatest fear! These illusions pull from the mind of the target, feeding on their individual thoughts and memories, to determine their contents of the spell and will seem completely real to all of the target's senses. Essentially, each illusion is personalized, the caster simply a condiut and guide. Their magic form has colorful patterns which appear in relation to how they craft these illusions, their hands and scalp the most common locations.





Eye








These casters can see emotions or mental states related to their aspect as an aura, shapes, colors or radiation on or around a target. They can also gain more specific knowledge about these emotions and their causes by looking into the eyes of a target. Some casters can even afflict emotions and thoughts related to their aspect by maintaining eye contact! Their forms have colorful patterns or full coloration of, on or around their eyes.



Known Plant Casters




Sense






These casters are able to sense or feel emotions related to their aspect in those around them. Some can gain more specific knowledge about these emotions and their causes by touching a target. Their forms have colorful patterns along their skin and hands.


Known Human Casters


Known Beast Casters


Known Plant Casters




Binding






These casters are able to bind information and memories related to their aspect, either to their own mind or a target's. This binding can either restrict the memory, locking it deep within their mind, or it can be used to lock a memory into place so that it can never be forgotten! Some can even restrict a target from sharing what they know or even talking about the bound information, if they can recall it at all. A binding can only be released by someone with the same manifestation of the same aspect and trying to force the memory can be extrememly painful and dangerous, causing powerful headaches and nausea. If a memory has been blocked or restricted, a fog will encroach on the mind if they try, massive headaches occurring in response to reminders. Their magic forms have patterns around their head, eyes and face.



Known Human Casters

Known Plant Casters




Mind





Casters can connect to or even mentally enter the part of a target's Mind Space linked to their given aspect. They can watch or experience thoughts, emotions or even memories related to their aspect occurring or stored within this part of their target's mind. This can still be a matter of will, mentally battling the target to access these memories and emotions. The caster can be afflicted with the victims emotions or open up their own mind space to the same invasion if they are out-matched. Their magic forms have solid coloration of their head, eyes and hands.


Known Human Casters


Known Beast Casters


Known Plant Casters




Apathy








Able to generate an area or target a specific individual and dull emotions related to their aspect or shut them off completely. Those affected cannot experience these emotions, thoughts or memories while under the affect, numb to them. The caster does so by temporarily severing the victim's connection to this aspect and that part of their own Mind Space. They can even turn off their own emotions. However, once released all of these accumulated emotions will flood over them at once. Their magic form presents identically to Auras.


Known Plant Casters




Empathy








These casters are able to link the minds of allies together or link to individuals one-on-one, allowing targets to sense or experience each other's emotions, thoughts and memories related to their aspect. The caster connects the targets' Mind Space related to their aspect and links them to each other directly. This effect fades without the caster. The caster is also able to afflict targets with their own emotions too. Their form mimics an Aura or Sense manifestation.


Known Human Casters

Known Beast Casters

Known Plant Casters




Vision







These casters are able to look into and explore an elemental plane while in a meditative state, looking through windows and portals within the plane or parsing the information stored within. Mental planes are highly symbolic and dreamlike but contain the memories, thoughts and emotions from all lifeforms on Emynea. This caster can access the parts of every Emyneans' Mind Space which is connected to their plane but these individual spaces have their own defenses in place or the Aspect of the plane itself might restrict access. The caster mentally moves through the plane as if they were inside of it but their body never leaves the physical world. Their form has colorfull patterns or even full coloration of their head and their eyes will often take on a unique appearance.



Known Human Casters

Known Plant Casters




Step





A very rare ability which allows the caster to physically enter their aspect's elemental plane, using themselves as a portal, and explore it in their physical body. They can enter all Mind Space connected to the plane but this journey can be extremely dangerous. Mind spaces can become volatile and unpredictable but usually, the worst one might expect is a good scare as one can't be physically harmed in a mental space. These casters forgo that luxury, needing to take extreme caution, this perhaps being why the ability is so rare. They can be attacked, repelled or entrapt and while the minds they invade are at little to no risk from their battles of will, these casters can even be killed. Otherwise, their ability works similarly to Mind manifestations. Anyone they take into the plane with them can become trapped if they are separated.


Known Human Casters


Known Beast Casters


Known Plant Casters




Shield





These casters are totally immune to any and all mental magic from their aspect and they can extend this to another temporarily via touch. They can even prevent themselves from feeling these emotions at all if they choose, such as one with Felryth's Shield feeling no fear or Zithvek's Shield from feeling angry. Their magic form has colorful patterns or patchy full coloration across their body.


Known Human Casters


Known Beast Casters


Known Plant Casters




Touch








Casters are able to inflict a state or condition related to their aspect but the exact effects differ considerably. After the initial touch, this state lasts for as long as the caster can maintain it and the longer they maintain contact, the more severe the affliction. Touch effects are far more severe than those of Aura, Manipulation or Shadow. Their magic form has colorful patterns or full coloration on their fingers or hands.


Known Human Casters


Known Beast Casters


Known Plant Casters



Touch Effects by Aspect


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Siptalis
Able to afflict extreme fatigue and exhaustion whether mental or physical. Their body will feel heavy and lethargic or they will have no motivation.


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Felryth
Able to afflict a state of panic, dread or terror on targets or they can cast them into a nightmare-plagued sleep.


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Irkath
Can compel a target to reveal a secret or correct a lie. Compels them to reveal their concealed knowledge or even pull forward a repressed or forgotten memory. A rarer variation of this manifestation allows the caster to perceive the targets hidden nature.




Mpertem
Able to inflict motivation or vigor onto a target whether mental or physical. The target can feel energized, reinvigorated and refreshed or will gain motivation and inspiration. They are better able to persist through exhaustion.




Rylmar
Able to inflict a state of delusion, mania or increased imagination or send the target into a sleep filled with wonderful, vivid dreams.




Kanilwyr
The caster is able to share memories or knowledge with whoever they touch, instantly. A rarer version allows the caster to understand the true nature of those they contact, to learn everything about them as well as receive a summation of their memories. *Only present in the imperial line of the Celestial Archipelago.[


Lothvem
Able to inflict a state of infatuation, lust or tranquility via touch. They can also calm someone or impart patience.




Zithvek
Able to inflict a state of rage, passion or hostility via touch. They can invigorate or agitate someone's mind or impart impatience or disgust.




Charnos
Able to inflict a state of extreme inspiration and passion to change their environment, to try something new or to better their own life. New ideas flood their mind.




Elbixur
Able to inflict a state of extreme nostalgia or inflict a state of intense repetition. Even amidst the worst fear or chaos, they feel the urge to fall back on the habits which are familiar to them.




Krithda
They are able to flood someone's mind with visions of the overarching unity and interconnected nature of the world or grant stability to someone's mind, impart sanity, in even the most extreme moments.




Malok
They are able to flood someone's mind with visions of unfathomable, overwhelming truths or inflict a temporary state of insanity, selfishness and chaos.



Side/Secondary Effects


Casters tend to develop certain personality quirks, tendencies or habits related to their Aspect(s). They will develop at least one quality but can still develop more. These aspects are actual entities which exist within their elemental planes, each aspect a piece of an Erlithmanil's whole mind and personality.

Source


All Racial Magic pulls from a caster]s connection to an Erlithmanil and the elemental planes which are pieces of their mind and soul. A caster's ancestors have passed down their connections to an element which each individual can draw from and utilize by using their own life energy, their own soul, which is simply called energy. How they can manifest this connection is also hereditary but some manifestations express themselves differently by individual. This connection cannot be severed, as all divine pacts are not reversible, but the individual element is able to block or temporarily stop the flow of their magic to them if they makes a conscious effort to do so, but only when they possesses a body. If they exhaust themselves, the caster is not able to utilize their connection.



Cover image: by Lee Stepp

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