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Unique Manifestations


In the world of Emynea, all are born with two Kaithur which grant them magical abilities! These are elemental connections originally given to their ancestors during the Era of Legends, granted by the Erlithmanil themselves or their children, the Aethid. Manifestations are also inherited, defining the how one can make use of their connections. Whether summoning lightning, smithing steel by hand, walking atop sunbeams or taking on features of mythological creatures, manifestations define the how their elemental power takes shape! For this reason, most kaithur are named by which Aspect one is channeling and then by manifestation. Some manifestations have been observed from every aspect, such as Aura, Form and Manipulation while others are more unique like Pull.

While every aspect article has a short list of and simple descriptions of their manifestations, below are details about manifestations which are unique or that work differently for specific aspects. See Physical Manifestations and Mental Manifestations for more typical abilities.



Azowyr



Skin


Nigel the Unseen Shadow



Those inheriting Azowyr's Skin can produce shadows from their skin and expand this effect around themselves into different shapes--they can even alter the way light and shadow interacts with their skin! By deflecting or snuffing out any light touching them or keeping light from relecting off of them at all, a skilled caster can render themselves invisible. Alternately, they can allow the light to pass through them entirely or simply cloak themselves in shadow in an already dark environment. The effectiveness of their invisiblity relies heavily on individual skill. However, this ability leaves these casters vulnerable to other shadow magic, shadows physically touching and even potentially restraining them!

Known Casters
Nigel Black


Vokda



Aura



Casters with Vokda's Aura are capable of summoning void directly from Vokda's Plane. This can be in the form of a void pockets, void shields or even void blades! The caster is also immune to all damage from magical or natural void, such as in outer space or Vokda's Plane. Finally, they are capable of seeing void which is usually invisible. While impressive, void auras can quickly eat up a considerable ammount of energy if used without restraint--especially shields and blades! Forming blades also takes considerable training and, at times, talent. The formation of blades only comes naturally to those with Vokda's Blade, Aura summonings not so easily refined.

Prince Aldric, Dark Caster



Blade



Vokda's Blade functions and manifests like most other blade abilities. However, void blades are unique in that they manipulate the empty space between molecules, cutting into and separating any physical matter at a molecular level independent of a material's structure or makeup. By separating matter at a microscopic level, this blade will cut everything precisely, unhindered and seamlessly regardless of what kind of material it is. The blade consists of emptiness itself and does not reflect light, rendering it invisible to those without the ability to perceive void. However, this blade can cut the caster as well making the instantaneous and undiscerning cuts of these blades intensely dangerous for the caster too. Like most elemental blades, only the dull surfaces and grips of these blades are safe to touch.

Known Casters
Martin Stahlmann
Mushussu


Touch


Like the blade manifestation, Vokda's Touch manipulates the space between molecules. The caster is able to split apart matter via touch by expanding all of the void present between molecules. This works regardless the strength or composition of the material, completely disintegrating matter with a violent pop. The longer the caster maintains contact, the further this effect spreads and more pervasive the damage.


Skin


Casters with Vokda's Skin can produce void shields from their skin or turn their skin into void, expanding this around themselves into various shapes and functioning as an invisible and impenetrable armor! Physical matter cannot penetrate or pass through void shields which naturally repels all materials. These shields even hinder some energies such as fire or electricity as there is no oxygen or conductive materials in this space. However, forces like light magic and magnetism are unimpeded.

Known Casters


Kalitho


Cheetah



Movement


Kalitho's Movement enables casters to walk, step or move on bright lights which become a solid foothold for them, regardless of gravity or lack of surface. They can also briefly transform into light, travel at the speed of light or merge with light in their environment before reverting back. Sometimes, this allows them to pass through certain materials such as glass. However, shadow magic can harm them in this state and this ability fails altogether in dark environments.

Known Casters
ǁKo Wild Dog

Manipulation


Aura





Those with Kalitho's Aura or Manipulation can summon or manipulate light in their environment, much like other similar manifestations. However, Kalitho magic is ideal for illusionry, capable of altering the perception of those around them. How well they can fool people depends on skill and ingenuity. These abilities are very similar to the spells of an Illusionist Mage.

Illusionist



Touch


Those with Kalitho's Touch can temporarily alter the natural color of anything they touch, changing which light is getting absorbed or reflected by an object. This can be small differences or grand illusions, changing not just their color but their entire appearance!

Known Casters


Craft


Kalitho's Craft casters can permanantly alter the color and appearance of anything they touch, altering which light is getting absorbed or reflected. They can mold this in great detail, essentially dying any material by touch like an artist painting on a canvas and with practice they can change its appearance altogether. Only they can reverse the effect!

Known Casters



Skin

Makeda Glows


Kalitho's Skin allows the caster to emanate light from their skin however they choose to. This can result in glowing, altered visual appearance and bodily illusions, uniquely colored skin and hair, bright flashes or even imitations of their surroundings which result in camouflage. The quality of these illusions depends entirely on skill and creativity!


Eye



Kalitho's Eye is among the most coveted of Eye manifestations, granting incredible perception! The caster is able to see and cycle between various kinds of light as needed, perceiving all electromagnetic waves including radio waves, microwaves, infrared, ultraviolet and x-ray. They are also unbothered by bright lights, unable to be blinded in this way. And perhaps most impressively, they can see over long distances especially when there are few barriers to block light! Only the most expansive, powerful dark magic can impede their impressive vision, only rendered useless when no electromagnetic waves can penetrate their enviornment.

Lucy's Form




Rithaldis



Blade


Rithaldis' Blade emits photons so intense it converts surrounding gases into plasma while retaining the blade's shape. These are super hot, emit bright light and inflict terrible damage. Even if one survives a blow, the blade also afflicts radiation. The hotter or more radioactive the blade, the more energy is used up, quickly depleting these casters if they are careless.

Known Casters
Orin Philippe
Satie Drinn



Movement

Nqurt Ant


Casters with Rithaldis's Movement can walk, step or move on or through solar energy such as beams of bright sunlight, solar plasma or strong radiation, a solid foothold for these casters. They can also briefly transform into sunlight or ionizing radiation, move along or as these energies do and reform elsewhere. This allows them to move at the speed of light and even penetrate barriers which radiation can, however briefly. Finally, this ability grants immunity to solar magic and natural radiant energies including radiation!



Pocket


Those inheriting Rithaldis' Pocket are able to create small portals into Rithaldis' Plane with their hands, reach in, and pluck out the miniature suns which exist within! Solar orbs come in varying sizes but the very large ones eat up a lot of energy to summon, sometimes more than a single caster can sustain. The orbs will remain until the caster dismisses them or until they naturally burn out, the smallest lasting only a few hours while large creatures like a fully grown Khepri Scarab can call forth suns which may last for centuries!

Known Casters
Khepri Scarab


Khepri Scarab

Ithisda


Manipulation



Ithisda's Manipulation enables casters to move, control and reshape liquid water present in their environment. This is one of the more adaptable manifestations, capable of controlling liquid water in unexpected ways. This skill is popular among healers, manipulating various bodily fluids or even the water stored within plants! This kind of manipulation takes fine control if they hope not to damage what contains the water under their control.

Known Casters
Ruwa Sea Cow


Pull


Casters with Ithisda's


Pull


Casters with pull can draw their aspect towards them like a magnet, pulling these materials from their environment. Not particularly common, the caster can create a general area in which all of said material is drawn to them or they can hone in on a specific target. How strong this pull is is also under their control, the stronger the pull the more of their energy is needed. Lastly, the caster is immune to damage or I'll effect from their aspect!

Aspects
">Bleed can choose a target or generate an area in which liquids -blood in particular- are drawn to them. This can easily throw a target off balance but the most potent effect occurs when the target bleeds. Any open wound will cause the target to bleed profusely, their blood trailing towards the caster, but other bodily fluids or fluids in general can be affected too. Finally, these casters are immune to drowning in freshwater, this immunity not extending to saltwater.

Known Casters
Eshana Chakrabarti


Vapri

Manipulation Magic



Touch


With Vapri's Touch, casters are able to dehydrate moisture from the air or from materials via touch, pulling water vapors toward them and collecting it in their hands or absorbing it into their body. The longer they maintain contact with an object the more pervasive this effect. They can essentially dehydrate anything by touch!

Known Casters


Siryl

Abyssmal Siryl



Sea Magic


These manifestations work the same as any other but most have the added affect of being able to apply implosive pressure to any water their magic generates, pressure akin to sea water at the bottom of the ocean. This includes Manipulation, Aura, Movement, Slip, Touch, Push, Form and Body.


Touch


Push


Siryl's Touch inflicts implosive pressure onto whatever the caster touches, growing more intense the longer they maintain contact. This effect can grow to tremendous extremities, like many other Touch manifestations, crushing many materials entirely!

Known Casters
Qinglong



Siryl's Push casters can summon a tsunami wave with themselves as the epicenter, coming in a variety of sizes. They can also apply implosive pressure to this wave but this technique eats up a lot of energy very quickly.

Known Casters
Qinglong


Shil



Touch


Casters with Shil's Touch are able to incinerate materials, organic or otherwise, via touch. Some materials have more resistance than others and are slower to incinerate but this magic cannot be fully defended against. This incineration progresses further the longer contact is maintained, absolutely disintegrating all they touch!

Known Casters
ǁKo Wild Dog

Sol Cartoon



Corrust



Aura

Corrust Magic


Corrust's Aura allows the caster to generate explosive orbs of varying sizes which they can then fling in a given direction. The orb will continue flying until it collides with matter, detonating upon impact. Unlike most Aura, these caster can be injured by their own explosives, Corrust offering no elemental protection to those blessed with her magic!



Touch


Casters with Corrust's Touch are able to load materials, organic or otherwise, with explosions via touch. They can set off this explosion at will after loading and can maintain several loads at a time, either causing the object to explode or leaving it intact as the epicenter of the blast. Each blast can be set off separately but the caster needs to set off blasts from a distance—these casters have no elemental protection and can be harmed by their own magic! But with practice and skill, they can even prepare unique explosions which take on special properties of the materials used such as creating a smokescreen or toxic smoke, a loud blast or potent shockwave and the like. Or they can create even stronger effects by incorporating Material Magic! Meanwhile, the size of the blast depends on energy spent by the caster.

Known Casters
Euan MacFheargus

Euan MacFheargus



Oksi



Touch


Breath


Casters inheriting Oksi's Touch are able to adjust the amount of oxygen present in someone's blood and muscles via touch, including on themselves. They can invigorate their own body and those of allies or they can decrease the oxygen in an opponents body, debilitating them.

Known Casters
Renard Foster

Renard's Form

Those inheriting Oksi's Breath are able to breathe normally independent of their environment, breathing air directly from Oksi's Plane wherever they are. This works in voids, underwater and even underground. They can also exhale any kind of gas in a pinch.

Known Casters


Sonildaz



Aura


Unlike most Auras, casters inheriting Sonildaz's Aura do have some control over what they generate. They can't adjust fine details after they release a sound, but the content and precision of the sound they produce is well under their control. The caster can also adapt volume or general direction of these sounds as they occur and even invent their own new sounds, exuding any sound they can imagine! These casters are totally immune to any damage from sounds and vibrations, no matter what frequency or how loud.

Known Casters
Sirius Cato


Skin


Casters with Sonildaz's Skin can produce music using their own skin as an instrument! This can be claps that sound like cymbals or drums, blowing through their hands to produce the sound of a flute or trumpet, etc. It takes skill to master but they are essentially a walking orchestra!

Known Casters

Sirius the Artist



Ear


Silence


With Sonildaz's Ear, casters can hear anything and everything within a certain distance, regardless of volume or hindrances. With practice, they can control which sounds they can focus on or ignore as well. And of course, this is only active while they are in their magic form!

Known Casters
Strix Owl
Strix Owl
Those with Sonildaz's Silence are able to quell, deafen or nullify noises, usually creating an AoE where all sounds are muffled. With practice, they can do this selectively, only muting specific sounds, objects or lifeforms.

Known Casters
Simona Albescu


Whisper


Those inheriting Sonildaz's Whisper are able to speak directly into the ears of people they have come into physical contact with, regardless of other louder noises around them. When using this, those near the caster hear nothing when they speak, their voice carried out to targets.


Voice


Casters with Sonildaz's Voice can adjust the volume, pitch and frequency of their voice or recreate any sound they've heard before, mimicking voices and ambient noises alike. With practice, they can amplify other sounds as well.



Fliris


Manipulation


Thanks to Fliris' Manipulation, these casters can control, intensify, quicken and alter movements, velocity and flight occurring around them. The more extreme the alteration, the more energy is used. It is very easy for these casters to run out of energy quickly.

Known Casters


Shield


Casters inheriting Fliris' Shield cannot be damaged by high speed collisions or from falling. Their motion slows and stops just before impact or they simply don't take any damage from the impact! They are also immune to all Fliris magic.

Known Casters


Touch


Fliris' Touch enables casters to shrink themselves down to smaller sizes or shrink inorganic matter via touch. They can learn to extend this to another person but only while maintaining contact and this eats up a lot of energy.

Known Casters


Aura


Movement


Casters with Fliris' Aura are able to generate, summon or radiate effects tied to Fliris, usually in short bursts of time as it uses a lot of magic in longer durations. Some of these effects include granting flight, decreased gravity, increased speed or agility and even brief decreases in size to those within the area.

Known Casters
Raqs Gazelle

Gazhaal al-Raqs

Those inheriting Fliris' Movement are able to step, walk or move freely, unhindered by normal physics. How they do this is only limited by imagination. They can walk, run, swim, jump, fly, etc. through the air or across land and even shuffle between these rather than being committed to one. These motions have increased speed and agility, possessing unearthly, mystic and unpredictable motions. They can adjust the velocity and speed of their own movements as they occur, regardless of ordinary physics. Constant use quickly eats away one's energy.

Known Casters
Raqs Gazelle



Push

Push Manifestation


Casters with Fliris' Push are able to push everything away from themselves, an invisible force pushing bodies and materials from the caster at the epicenter.

Known Casters


Breath


Those inheriting Fliris' Breath are able to exhale a strange wind which increases the speed of those moving away from the caster, granting unnatural speed and agility, but slows the approach of those moving towards them.

Known Casters


Step


This unique ability, Fliris' Step, allows the caster to move into and out of Fliris' Plane using their own bodies as a portal. To do this, they must reach and maintain a given speed. The faster they travel, the faster they can move in and out of the plane. This essentially allows the caster to pop in and out of the physical world, using the plane as a safe haven as long as they can maintain speed. If they can't, they immediately pop back into the physical world!

Sahra Hare, Step



Slip

Gan, Spirit of Fliris


Thanks to Fliris' Slip, this caster's movements cannot be impeded by physical matter! They can slip through any barrier, any material, or they can let matter slip through them. These casters can move with increasing, cumulative speed and velocity too but have poor control over stopping themselves the faster they go. They also can't interact with anything in this state, having to choose between a state in which they can interact with materials and one in which they cannot. However, skilled casters can switch between these two states however they like.

Known Casters
Gan
Omkhii Polecat


Agility


Unique to this aspect, Fliris' Agility enables the caster to move with increased agility and speed fueled by their magic. The more energy they spend, the more extreme these effects.



Gokmar



Breath



Isik Gozyaslari


Those with Gokmar's Breath are able to breath despite being underground or go long periods without needing to breathe. A common ability among miners across Emynea!

Known Casters


Touch


Using Gokmar's Touch, casters are able to fossilize or mineralize organic material via touch, living or dead—simply put they can turn flesh or plants into stone! They begin filling the cells of organisms with minerals similarly to how natural fossilization occurs.

Known Casters


Oril



Breath


Casters with Oril's Breath are able to tell the composition, nutrition, general quality, etc. of soil by smell. Can also breath while submerged in soil, despite any lack of oxygen.

Known Casters


Sleep


Casters born with Oril's Sleep can surround a lifeform with soil, burying them or like a cocooon, which induces sleep and gestates a target a set period of time. Nutrients, water and magic within the soil are transferred into their body and begins healing them. The caster can also fall into one of these sleeps themselves in order to heal or hibernate.

Known Casters


Charge



Those inherting Oril's Charge are able to absorb and transfer nutrients and minerals to and from organic material. Most use this to increase quality and fertility of soil for farming but it works on people as well. Essentially, they can sap these nutrients out of organic materials (plants, animals, people, soil) dead or alive and store it within their body. They can use this for themselves, converting it to magic if needed, use it to heal themselves, transfer it into other organic material or even release it like an Oril's Aura.

Known Casters
Solblight Cutworm

Ylithuum and Oril, Earthen Mother



Martor


Kanembu, Fire Magic



Craft


Casters with Martor's Craft are able to purify metals by hand, separating slag and other impurities without a smelter or even heat. They can also craft metal by hand, even with great detail and without need for tools or a forge. This is a popular ability among craftsmen, blacksmiths, jewelers, locksmiths and the like!

Known Casters


Gokrilvek


Manipulation


Casters inheriting Gokrilvek's Manipulation are able to control, reshape or affect gravity, strength, stability and inertia in their environment, on themselves or surrounding targets. For example, they can increase gravity on weapons as they swing down or make an enemy's weapon too heavy; bolster the strength of allies or weaken that of foes; re-stabilize wobbly or teetering movements and correct an unsteady strike; tighten the defenses of an ally or steel themselves to endure a great blow undamaged. Often these casters become the tipping force in battle, steadying themselves and allies or weakening foes! The potential lies in the skill and imagination of the caster. The more extreme the alteration, the more energy is used and they can run out quickly.

Known Casters
Karl Anker

Karl Anker



Aura

Baihu Stare



Those inheriting Gokrilvek's Aura can generate, summon or radiate effects tied to Gokrilvek in short bursts. Some of these effects include increased gravity, increased strength, steadying or making movements stable and unwavering, cause people or objects to become unmovable, totally disabling flight, enable someone to walk on any surface (including upside down), allow one to endure bludgeoning force with no damage, and even briefly grow into a giant! The more extreme the alteration, the more magic is used and they can exhaust themselves very quickly—quicker even than Gokrilvek's Manipulation.
Known Casters
Baihu Tiger


Movement


Casters with Gokrilvek's Movement are able to retain footing and balance despite outside forces, enduring and maintaining movement despite normal physics. Their strikes always follow through unwavering, their balance is always steady and sturdy. And they are capable of maintaining stability on any surface, even upside down. Regardless of their size, casters can gain increased strength and remain unmovable against their will. This toughness is strongest when they remain totally still, capable of enduring immense blunt damage or physical force—they take little to no damage which might prove letahl for others! All of this applies whether they are large of petite. Unfortunately, when this ability is active they are heavier than ought to be as well, making flight and swimming difficult if not entirely impossible! While a caster with this ability may be able to keep their ability going minutely over long periods, the larger the effect the quicker they run out of energy. Walking on cielings as an example is far less costly than feats of super strength.

Known Casters
Tamadla Goat
Baihu Tiger
Azru Aoudad


Tamadla Goat, Gokrilvek's Movement



Shield


Bone

Garkuwa Tortoise


Casters inheriting Gokrilvek's Shield or Bone cannot be damaged by blunt force or heavy objects and they cannot be knocked over or pushed around against their will, becoming an immovable force when they choose to. Shield casters also immune to all Gokrilvek magic while Bone casters have particularly tough bones, exoskeletons and the like--nearly impenitratable! Either caster can become impossibly heavy, stahlwart and unyielding in their magic form.

Known Casters
Garkuwa Tortoise


Push


Those with Gokrilvek's Push can generate a pulse of a mysterious force, with themselves as the epicenter, which causes all those touched by it to halt all movements. Those affected are unable to move in any way until the caster releases the effect. This eats up magic quickly but the caster can do less potent versions of this pulse that simply slow down those under its effects and make it difficult to move instead, that increase the surrounding gravity!

Known Casters


Slip


Casters with Gokrilvek's Slip cannot be impeded by physical matter once they begin moving. Their inertia is so constant it cannot be impeded by any physical matter and they will continue moving forward, smashing through any barrier or foe in their way. They can't go particularly fast when using this ability. In fact, most can get out of the way in time and they cannot slow down without stopping entirely. It is also difficult for them to turn.

Known Casters


Strength


Unique to this aspect, casters of Gokrilvek's Strength are capable of superhuman feats of strength and stamina as long as they can still use their magic and regardless of their actual size or build. In fact, they might struggle to put on muscle as it becomes difficult to wear their body out! Their magic form generally has dark brown markings across their body but especially along large muscles.

Known Caster
Everett Allard


Touch


Casters with Gokrilvek's Touch can grow to enormous sizes or they can expand inorganic matter via touch. They can learn to extend this to another person but they must maintain contact and this eats up a lot of energy. This ability is fairly rare, only seeming to occur in isolated communities across Emynea like in Nordreyjar—referred to by outsiders as giants!

Known Casters


Step


Gokrilvek's Step allows the caster to enter and exit Gokrilvek's Plane using their own body as a portal. This Step maifestation is unique in that the caster can only enter the plane while remaining perfectly still. They will pop back and forth between the plane and the physical world depending on whether they are moving. This plane isn't useful for travel like most others but while in Gokrilvek's Plane they cannot be perceived and cannot be harmed, allowing them to pop back in and out of perception or danger. They can also bring others through the plane, extending the ability to them, while maintaining contact. It does not matter if the other person is still or moving as long as the caster stays still.

Known Casters
Manid Hyena

Manid Hyena, Staying Still



Bulok


Dalyeric, Insect Queen



Skin


Casters born with Bulok's Skin can transform their skin and hair into chitin or grow layers of this exoskeleton over their skin. They can also extend their chitin into different shapes like spikes or armor.

Known Casters


Breath


Casters inheriting Bulok's Breath can exhale a swarm of a specific kind of flying bug which falls under Bulok, one that is detrivorous or carnivorous. These bugs won't harm the caster and disperse when they end their spell, returning to Bulok's Plane.

Known Casters


Touch


Those casters with Bulok's Touch are able to infect someone with some kind of bug infestation (like maggots, tapeworm, etc.) by touching them. The longer the contact, the more parasites they receive. The caster is then able to leech magic from victims as long as the parasites remain!

Known Casters


Beranok



Touch


Casters with Beranok's Touch can paralyze a target while maintaining contact, freezing up their nervous system with a steady flow of electricity. They can't increase or decrease the voltage, only outputting the amount needed to paralyze targets. They are also immune to electricity!

Known Casters

Ylixa



Charge


In addition to actual acids and enzymes, casters inheriting Ylixa's Charge can store excess energy produced from chemical reactions in their own body and release it as an Aura or convert it into ATP within their body when needed. Otherwise this works as any other Charge manifestation, making them immune to dangerous chemicals, acids and the energies they produce!

Known Casters

Ralgot



Touch


Casters with Ralgot's Touch can make anything magnetic by touching it, determining the polarity and strength. But this effect only lasts as long as the caster has energy left and remains conscious!

Known Casters


Skin


Those inheriting Ralgot's Skin can use their skin as magnet, causing attracted items to stick to them. They can switch this polarity suddenly, using these objects as projectiles or even repelling iron weapons!

Known Casters
Brynjar Erling


Ranalis


Manipulation


Those inheriting Ranalis' Manipulation are able to affect, manipulate, interrupt, control or redirect people's thoughts and the state of their Mind Space! The target can only fight these effects in a battle of will. Otherwise, these casters are also capable of short bursts of telekinesis but this costs considerable amounts of energy.

Known Casters
Acquilina Breathen


Aura


Casters with Ranalis' Aura are able to craft and project artificial thoughts, pushing them into the minds of targets. Truly skilled casters can even do this well enough that the target believes it is their own original thoughts!

Known Casters

Lina, Piercing Eyes



Touch


Casters with Ranalis' Touch can experience clairvoyance by touching either people or objects, tapping into information stored within Ranalis' Plane, to the web connecting all mind together.

Known Casters


Skin


Casters born with Ranalis' Skin generate a telekinetic field around their body for protection, repelling objects and some energies when activated. But this ability is automatic, only functioning as defense.

Known Casters


Push



Big ol' Kraken

Ranalis' Push grants the caster telekinetic powers, pushing or pulling things with their mind. The stronger the movements or bigger the targets, the more energy is used.

Known Casters


Shield


Those born with Ranalis' Shield are immune to all mental magics from any of the 13 mental aspects and is totally immune to all Ranalis magic!

Known Casters
Kraken


Movement


Ranalis' Movement grants the caster the ability to teleport from person to person. This is accomplished by hopping from mind to mind through Ranalis' Plane, but this happens too rapidly for them to interact with either the plane or the person's mind. They are able to bring people with them but this uses twice the energy.

Known Casters



Eye


Casters with Ranalis' Eye are able to see the surface thoughts of other humans and beasts as an aura or glean information about what they are thinking and feeling by staring into a target's eyes. They do not get actual auditory thoughts, only general images. These images are still very clear when looking into a target's eyes.

Known Casters


Sense


Casters born with Ranalis' Sense can feel the surface thoughts and emotions of other humans and beasts or glean more specific information about them by touching the target. They do not get actual auditory thoughts, only general feelings and emotions. These feelings and even images of their thoughts become far more clear through physical contact.

Known Casters


Vision


Casters inheriting Ranalis' Vision are capable of peeking into Ranalis' Plane in a meditative state, much like other Vision manifestations, and can explore the plane or even the Mind Spaces of others through their connection to the plane. They cannot interact with those mind spaces, only peeking in to observe surface thoughts. Casteres can also be repelled if they are noticed.

Known Casters


Step



Ranalis' Step allows the caster to physically step into and out of Ranalis' Plane, using another person as a portal and entering the surface level of their Mind Space. From within the plane, they can enter the mind space of anyone! But entering a mental plane with their actual physical body is dangerous as any damage or danger in the person's mind, ordinarily harmless when exploring mentally, can harm or even kill physical invaders. Nonsensical or even impossible environments exist within the mind, each mind running by its own rules and functions. In the end, what is harmless to a mind can destroy this caster's real body. However, unlike most mind space invasions, these casters are not subject to the target invading their own mind. They can still be repelled or frightened out depending on the will and abilities of those they invade, if not killed outright. While the caster can bring another with them, if they become separated their guest can become trapped!

Known Casters

Psionic Mage



Empathy



Those with Ranalis' Empathy can connect to the minds of all in their vicinity, experiencing their thoughts, emotions and memories at will. They do so by tapping tap into the Mind Space directly, even forging links between minds. Essentially, these casters possess telepathy and can induce shared telepathy! However, not much is known about Ranalis' Empathy outside of Skaney, if there is any information in foregn lands at all. This is a highly prized ability constrained to the Ostmen Alfar in Yggdrasil! Few outside those lofty branches know anything at all about these mystic casters or their limitations. But every now and then, an Alfar slips away to live out their own lives and adventures...

These casters can either skim the surface thoughts of targets or delve further in with skill and effort. They are perhaps most known to be able to link together the surface thoughts of several people at a time and even allow them to share their emotions during the duration, not limited by specific emotions or memories like other Empathy casters. They are unhindered by foreign languages, reading thoughts in their purest forms! With practice, they can even strengthen their link to a targets mind to tap into their senses or peek into deeper layers of their mind space.

Known Casters
Inge Erling

Maralith



Craft


Casters inheriting Maralith's Craft can magically produce a nutritious and even healing milk, generating it like an Aura Popular among farming communities and very useful for Material Magic and the healing arts!

Known Casters

Iliog



Sleep


Casters born with Iliog's Sleep are able to switch their own sex or that of another person via touch. When activated, the target will sleep. While they sleep their body will alter itself to how they would have developed had they been another sex at birth. They wake once the transformation is finshed. Any change is permanent as only the caster can alter them one way or another. This is a very rare ability!

Known Casters


Lishil



Diet


Casters inherting Lishil's Diet are able to survive by filtering plankton and other microorganisms in aquatic environments!
Known Casters


Voice


Casters born with Lishil's Voice are capable of echolocation in aquatic environments.
Known Casters


Felryth


Felryth, Face of Fear


Manipulation


Felryth's Manipulation functions the same as other mental manipulations do, but the caster is also able to manipulate the nightmares of a sleeping target. They can mold or craft these nightmares themselves.

Known Casters

Irkath




Vision


Irkath's Vision works the same as any other Vision manifestation but visions of Irkath's Plane are not so easily navigated as other planes might be. Irkath's Plane represents and connects the subconscious of all sentient species, a maze of cryptic, vague, obtuse and difficult to understand metaphors. Irkath contains all knowledge which is lost, unknown, forgotten, secret or concealed but gleaning this knowledge can be challenging and indirect.

Known Casters
Ghislaine Webb

Irkath Keeper of Secrets



Rylmar


Manipulation


Rylmar's Manipulation works the same as most mental Manipulations but they can also apply their abilities to the dreams of those who are asleep. They can mold and craft the dream themselves, as long as it isn't a nightmare.

Kanilwyr



Vision


Kanilwyr's Vision works the same as other vision magics but Kanilwyr's Plane operates differently than other mental planes. The caster can peruse the information catalogued within this plane, but Kanilwyr herself restricts access to memories not belonging to visitors unless they have direct permission (which Kanilwyr automatically becomes aware of). The same also applies when attempting to access the Mind Spaces attached to Kanilwyr's Plane. Kanilwyr's Plane is perfectly organized, categorized and extremely logical to navigate.

Known Casters




Cover image: by Lee Stepp

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