Defence Force Officer Rank/Title in CHG/Central Human Gov't. "Where we at and how we at here?" | World Anvil
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Defence Force Officer

Every planet in the CHG is required to maintain a strong Defense Force in case of invasion and their members are Defence Force Officers. Due to the generals of Defence Forces often being given permissions to do so, Defence Force Officers are regularly lent out to other planetary institutions, from acting as bodyguards for various officials to doubling as SWAT teams for the police to using their vehicles to help transport goods for charitable organisations. That last one in particular has resulted in the Defence Force Officers of many worlds being quite loved by the populace, although on others they're often hated for being able to get away with poor behaviour towards other residents.

The majority of resources spent on a Defence Force come from the taxes and institutions of the planet itself, but worlds that can't afford much but the CHG really doesn't want getting captured, such as if there are certain special resources, are often given military equipment.

Qualifications

Being in the Defence Force means being trained in how to use all sorts of weapons, vehicles and technology. Many of those skills can be transferred to other jobs.

Requirements

One has to be extremely strong and have good reflexes to be a Defence Force Officer. This isn't very difficult to achieve during training due to the technology of the time. They're generally trained in both simulated environments like the urbanised areas of their world and actually out in the wilderness of their planets. They're often also trained for combat on nearby worlds in case they're needed as reinforcements there.

Appointment

Conscription is only used when there's a shortage of willing participants, which generally happens if the benefits of being in the Defence Force aren't made great enough.

Duties

Their purpose as far as the CHG is concerned is the defence of the planet from invasion, but they're often used for many other things, essentially doubling as SWAT teams, pest control (but with the pests often being incredibly dangerous), and so on. They're never allowed to ignore their Planetary General or Planetary Governor, with the former having more authority over their actions than the latter.

Benefits

Free healthcare, with some limits, for oneself and up to 3 chosen familiars. However to prevent this being used to benefit whole communities it's limited to family members; in-laws are not included and neither are spouses, the latter being due to the frequency of "medical marriage", in which Defence Force Officers would marry those suffering from serious medical problems, get them treatment, and then divorce them, sometimes multiple a week. In truth this isn't that great considering how, thanks to The Population Program and some of its consequences, the average couple has 12 kids, and one can only change their listed loved ones when one of those listed dies, and the free healthcare doesn't keep existing for those loved ones if you die.

Income tax is halved for 1 chosen familiar, following the same rules as the healthcare. This makes having someone from your family in the Defence Force a great idea if you're the owner of a megacorp, since you can save a lot of money by halving your income tax. Furthermore, if you're listed as the chosen familiar of 2 Defence Force Officers; no income tax.

Defence Force Officers only have to train on half of weekends, although this training is extremely intense, and so can work other jobs, such as bouncers at night clubs or being regular police, for additional income.

The pay isn't very good, but 3 chosen familiars getting free healthcare is pretty awesome.

Accoutrements & Equipment

Weaponry is very varied depending on the environment of the planet, such as how some planets have magnetic fields so strong that railguns and plasma weapons are rendered useless. Technically, Planetary Generals can equip them with whatever but if CHG inspectors figure out that the equipment is not suitable the Planetary General is executed for jeopardising the security of the CHG and replaced, plus there's been plenty of testing of the perfect weapons for certain worlds for Planetary Generals to follow - which they have to because inspectors.

Grounds for Removal/Dismissal

Rare, as dismissal generally also comes with imprisonment or execution for the things that require it. At best if you're dismissed it's due to incompetence, but then you probably don't get through training. Minimum service time is 6 years, but this is far from a maximum and some serve until they're old and frail - at which point they're no longer frontline soldiers but instead put to other work such as training new Defence Force soldiers.

History

The CHG was infiltrated by Tartles from the The LIR or League of Intelligent Races that set up settlements on tonnes of CHG worlds. After growing significantly in number without the CHG even realising they were present on its worlds, they launched tonnes of huge attacks on human settlements for resources. The CHG then decided "screw it, it's not just the planets with asshole wildlife or which are near our enemies that get military officials stationed there, everywhere gets a military and each planet is paying for its own defence" as it committed a massive massacre on the Tartles.
Type
Civic, Military, Not Commissioned
Status
Very much in effect.
Creation
Declaration of Safety, 2407, made them a legal requirement.
Form of Address
Officer
Alternative Naming
Snoozers, SWAT bois, charity gunners
Source of Authority
The CHG and being the ones with guns. The CHG appoints Planetary Generals, mostly on recommendation from their predecessor, and openly suggesting the CHG appointed poorly is a bad idea.
Reports directly to
Related Organizations
Related Military Formations

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