Legacy Changelog 2 - 2025

As a side update: I've been debating whether to push back the release by a month, given how much has been worked on/reworked. Ultimately, I've decided to do so, keeping the Changelog Sandbox as up to date as possible as I move between programs and phases before releasing anything.   Been trying to keep things more organized. Or, as organized as they can be with everything that has been happening.   To this end, full notes will be released with a bit more polish than usual. Sidenote: It's not AI, just avid use of a spell checker.   |> September 2025 - Dec 2025[/spoiler]  
  • Ancestries and Heritages
    • Added Dwarven Feats, or equivalent, from 2e (Player Core 2)
    • Added remaining Human Feats from 2e (or added new ones, as per usual).
    • Finished Adding the Dragonblooded Feats (for Dragonfolk and those with the Draconic Legacy Heritage)
  Due to the lateness of and scope of the changes, everything is being rolled over into 2026.   > June 2025 - August, 2025
    [spoiler] June 8th / 0.005.0
After a couple of huge shake-ups irl, some things are changing.
  First of all, I was commissioned to make another TTRPG system, and ended up making 2 (One, a proof of concept, and the other its own game), both of which do not and cannot use the ORC License or anything similar. To that end, this game has been sitting on the back burner while I reorient my priorities and come back to this with fresher eyes and a better on some things.   After such, as many may expect, I realized the core of CHASE kinda ran away from me. In the time it took me apply a couple of concepts and make two games, it would've taken much more bloat and complexity to do the same in CHASE due to 'the crunch' of it all. Much as I and many love other systems for such and more (and as fair and nice as Paizo has been in granting use of their system and other aspects of their game(s)), I've come to realize I made one of the biggest mistakes in gaming that I should've known.   Incoming Waffle: If someone wants to do X thing, they'll go to X thing for it. Making a copy of such, no matter how 'better/more streamlined' it is, will only remind others of the other thing. Good if you're going for that, bad if you're trying to stand apart from it. One has always to find a middle ground, not just for bean-counting, but for identity. To put it another way, There is no such thing as a Perfect Sauce for everyone, only Perfect Sauce(s).   Oddly enough, I learned this lesson without knowing about the Howard Moskowitz study. When I worked in the (video) gaming industry, it was MMORPGs, not Tomato Sauces. I was consulted on many, many projects on being 'the next big thing' for several years based purely on my expertise in playing many MMOs beyond what was known to 'work' at the time (Popular ones like WoW and Everquest to lesser known or non-Western ones like Asheron's Call, Dark Ages). Granted, I had connections in the industry already for other reasons, and at the time I was leaving (not finishing) the college I attended for Game Design, and being scooped up after that isn't too uncommon. As a consultant, I've told scores of people what to do and not to do when trying to find the mark for their game, with much of it being ignored for one reason or another (mostly, money), while others who followed the advice succeeded, while their games are still running or ran their course. All told, take all this with a grain of salt, but my 'silver bullet' advice always boiled down to "Know what you have, be the best you", and in my pursuit to make a good, all encompassing system, I forgot...it does not need to do all that.   To that end, I think I'll try adjusting the game to be what it was meant to be, for me. A less crunchy version of Pathfinder 2e, a more in-depth version of Dungeons and Dragons 5e. A system that can do tactical combat and social encounters pretty well, like D&D 4e and with a less harsh numerical focus; where you can turn a class or character into an anamoly that 'just works' once you know the system, and all the systems you thought you discovered were already there, waiting to be used and further explored. All for free, because why not?   Second, I kinda forgot how fun it was to enjoy these games for a while. Burnout was very real, and the step away gave me perspective to just...take things slow. Focus on getting a minimum viable product, rather than a playable one. I can technically have both, you know? Got back into my hobbies, etc.   Finally, I got a new job, and my computer was broken for a while. Not much more I can say that hasn't already been said. A healthy change is a good thing, and hopefully, this will be better as we go.   August 31st / 0.005.1
I got swamped with crap. throughout the last few weeks, namely, picking up another job. But I've been able to do a couple of things, and get the ball rolling on others. More than anything, I want to update this more consistently again.   Game Changes and Additions
General: As below, each one has had their url slugs changed.      
  • Lore: Beasts⚙️
  • Lore: Mythical Beasts⚙️
  •  
  • GT: Autodidact
  • GT: Against All Odds
  • GT: Crushing Adept II
  • GT: Piercing Adept II
  • GT: Slashing Adept II
  • GT: Tandem Tactician
  • GT: Undying
  •  
  • AAT: Echoing Maneuver
  • AAT: Ramp Spell
  • AAT: Quicken Ritual
  •  
  • CT: Into Melee, Out of Hell
  • CT: Unstoppable Frenzy
  •    
  • ST: Locus of the Body
  • ST: Locus of the Mind
  • ST: Material Macgyver
  •  
  • Maneuvers: Rolled over to next month/updates.  
  • Commoner, Orc
  •  
  • Condition: Bleeding - X
  • Condition: Burning - X
  •  
  • Unarmed Weapon Group
  •  
  • Weapon: Unarmed Strike
  • Weapon: Knife
  •  
  • Trait: Dragonfolk
  • Trait: Forceful⚙️
  •    
  • Term: "Average HP"
  • Term: "Cantrip"
  • Term: "Heightening/Upcasting a spell..."
  • Term: "Round Up/Down"
  • Term: "Unoccupied Space"
  • Term: "Varied Damage"
  • Term: "Weapon Attack"
  •  
  • Term: ↦/Augmented by Starting
  • Term: Ability Augment Feat
  • Term: Burrowing Speed
  • Term: Campaign
  • Term: Character Sheet
  • Term: Climbing Speed
  • Term: Condition Immunity
  • Term: Cover
  • Term: Creature
  • Term: Creature Index
  • Term: Creature Type
  • Term: Critical Success
  • Term: Cube, didn't try with this one lmao
  • Term: Death Save
  • Term: Directional Sense
  • Term: Encounter
  • Term: Flying Speed
  • Term: Focus Points
  • Term: Hit Dice / HD
  • Term: Martial Weapon
  • Term: Numerical Bonus
  • Term: Numerical Penalty
  • Term: Power Points
  • Term: Recharge⟳
  • Term: Retrain
  • Term: Senses
  • Term: Simple Weapon
  • Term: Size
  • Term: Source
  • Term: Spell Points
  • Term: Swimming Speed
  • Term: Threat Level / TL
  • Term: Weapon
  •     Changed Articles   General: As above, each one has had their url slugs changed.  
  • Hub: All Abilities, given some formating changes.
  •  
  • Optional Rule: Multiattack Penalty, changed text, changed url slug
  •  
  • Ancestry: Dwarf, changed url slug, modernized
  •  
  • BH: Classic Human, changed url slug
  •    
  • AT: Adaptive Training, Maneuver, changed url slug, modernized, changed name to Inherent Ability
  • AT: Adaptive Training, Spell, changed url slug, modernized, changed name to Inherent Ability
  • AT: Adaptive Training, Supernatural
  • AT: Ancestral Lore, Dwarf, changed url slug
  • AT: Astrology in Action, changed url slug, clarified example text
  • AT: Bravery, changed url slug
  • AT: Colorful Courtesy, changed url slug, updated to include all charisma checks and support more ancestries. Has a unique ribbon for Humans
  • AT: Defying Darkvision, changed url slug
  • AT: Echoes In Stone, changed url slug
  • AT: Hyperdiversity, changed url slug, updated text to make more sense.
  • AT: Kobold Claws, changed url slug, changed wording to make way for the weapon, added Keen.
  • AT: Stout Ingenuity, changed url slug, reworked entirely
  • AT: Terrain Adept, changed url slug, changed name to "Terrain Scaler"
  • AT: Unburdened Iron, changed url slug
  •  
  • CT: Danger Sense, changed url slug
  • CT: Functional Immortality, changed url slug
  • CT: Piecemealed Spells, changed url slug
  • CT: Polymorphic Casting, changed url slug and appropriate level
  • CT: Throw Arcane Weapon, changed url slug and appropriate level
  •  
  • ST: Lie to Me, was in the wrong category, changed with links
  • ST: Breath Control, changed url slug
  •  
  • PF: Dedication Attunement, changed url slug, now a general talent
  • PF: Incredible Attunement, changed url slug
  • PF: Inspiring Lyricist, changed url slug, now called "Inspiring Performer", now a Skill talent, rebalanced as such
  • PF: Lineage Feat, Adopted Ancestry, changed url slug, now a general talent
  • PF: Lucky, changed url slug, now a general talent
  • PF: Resolve, changed url slug, updated functionality, now a general talent
  • PF: Toughness, changed url slug, now a general talent, rebalanced, added secondary effect as another General Talent
  • PF: Uncanny Crafter, changed url slug, now a general talent, rebalanced, added secondary effect as a skill talent
  • PF: Untrained Improviser, changed url slug, now a general talent, rebalanced
  • PF: Weapon Specialization, changed url slug, now a general talent, rebalanced
  •  
  • SF: Ancestrally Cultured, changed url slug, now a general talent named "Ancestral Enrichment". Works like Ancestral Paragon.
  • SF: Crushing Adept, changed url slug, now a general talent
  • SF: Improved Criticals, changed url slug, now a general talent
  • SF: Piercing Adept, changed url slug, now a general talent
  • SF: Slashing Adept, changed url slug, now a general talent
  • SF: Toxin Adept, changed url slug, now a general talent, changed name
  •  
  • AAF: Reverberate Damage, changed url slug, changed functionality to make more sense (I think WA ate the old description, as it did with many things before it).
  • AAF: Subtle Spell, changed url slug
  • AAF: Twin Ability, changed url slug, changed functionality to be more open to other kinds of abilities, replaced old function with the AAT "Ramp Spell", for you sorcerers and spellcasters.
  •    
  • Lore: Archeology⚙️, changed url slug
  • Lore: Demons⚙️, changed url slug
  • Lore: Devils⚙️, changed url slug
  • Lore: Kellid, the⚙️, changed url slug
  •  
  • Spell: Blazing Bolt, changed url slug
  • Spell: Burning Hands, changed url slug, added effect. It truly is a hand spell
  • Spell: Caustic Hand, changed url slug
  • Spell: Caustic Splash, changed url slug
  •  
  • Maneuver: Black Thorn Strikes, changed url slug, changed info, changed name to Black Thorn's Bloom
  • Maneuver: Block/Evading Move, changed url slug, changed basic info, changed name to Glancing Block because I am so tired of trying to fix the name
  • Maneuver: Inner Sense, Changed function/reworked, renamed "Pellucid Ripple", changed url slug
  • Maneuver: Knave's Mockery, changed url slug
  • Maneuver: Knee Breaker, changed url slug, changed to be used more frequently but with a nerfed effect
  • Manuever: Knockdown Assault, changed url slug
  • @[Maneuver: Swipe](article:623e7080-57d1-4cb6-abc2-fda336d33e6, changed url slug
  • Index: Commoner, Ordinary, Modernized to new standard, changed url slug
  •  
  • Trait: Augment, changed url slug
  • Trait: Beast, changed url slug
  • Trait: Fabled Creature, changed url slug
  • Trait: Humanoid, Changed named to Anthropoid. Kept screwing with the search function.
  • Trait: Mythical Beast, changed url slug
  •  
  • Term: Ability, changed url slug
  • Term: Ability Availability, changed url slug
  • Term: Ability Complexity, changed url slug
  • Term: Ability Component, changed url slug
  • Term: Ability Display, changed url slug
  • Term: Ability Range, changed url slug
  • Term: Ability Rank, changed url slug
  • Term: Ability Targets, changed url slug
  • Term: Ability Tradition, changed url slug
  • Term: Action, changed url slug
  • Term: Advantage, changed url slug
  • Term: Adventure, changed text, changed url slug
  • Term: Adventuring Day, changed url slug
  • Term: Age, changed url slug
  • Term: Alignment, changed url slug
  • Term: Ally, unfucked some autocorrected language, changed url slug
  • Term: Anathema, written to be less garbage, changed url slug
  • Term: Armor, changed url slug
  • Term: Armor Class / AC, rewritten, changed url slug
  • Term: Armor HP, changed url slug
  • Term: Armor Proficiency, changed url slug, unfucked something on the backend
  • Term: Attack, changed url slug
  • Term: Attack Modifier, changed url slug
  • Term: Attitude, added small text for rulings, changed url slug
  • Term: Attribute, changed url slug
  • Term: Attribute Boost, changed url slug
  • Term: Attunement, changed url slug
  • Term:↗/Augmented by Level, changed url slug
  • Term: ⤵/Augment Down, changed url slug
  • Term: ⤴/Augment Up, changed url slug, also undid what was apparently autocorrect going mad.
  • Term:↣/Augmented by Chaining, changed url slug
  • Term: Bulk, changed url slug
  • Term: Cone, changed url slug, added some clarifying language
  • Term: Critical Failure, changed url slug
  • Term: Dice, changed url slug
  • Term: Favored Class Bonus, changed url slug
  • Term: Hit Points, added links
  • Term: Initiative, changed url slug
  • Term: Line, changed url slug
  • Term: Natural Weapon, changed url slug
  • Term: Radius, changed url slug
  • Term: Trait, changed url slug
  • Term: Turn, changed url slug
  • Term: Temporary HP, changed url slug
  • Term: Verbal, changed url slug
  • Term: Unique Ability, changed url slug
  • Term: Will Save, changed url slug
  • Term: WIS / Wisdom, changed url slug
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