GT: Adopted Ancestry

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You’re fully immersed in another ancestry’s culture and traditions, whether born into them, earned through rite of passage, or bonded through a deep friendship or romance.

Choose an Ancestry that is different from your own. You can select Ancestry Talents from the Ancestry you chose in addition to your character’s ancestry (e.g. an Elf taking Orc talents, a Gnome taking Kobold talents).

 

There is no other restriction, other than the ancestry talents not requiring any physiological feature that you lack (such as not having a natural weapon or a common feature, like Draconic Progenitor). This can be defined at your GM's discretion (such as giving a dwarf a device that mimics dragonbreath, for Breath Weapon), but not as written.

Adopted Ancestry

Prerequisites

Character Level 1 (Can ONLY be taken at level 1, via Character Progression), must have chosen a non-versatile Heritage.

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