Whitewell
Demographics
Government
Industry & Trade
- Woodworking: A specialty shop in Three Songs produces fine wooden furniture, tools, and wagon parts, highly sought after by traders.
- Herbalism: Two well-known herbal shops provide medicine and remedies using local plants and roots gathered from the temperate rainforest.
- Hunting & Foraging: Some villagers sustain themselves by hunting small game and foraging for edible plants and mushrooms in the surrounding woods.
- Butchery & Food Storage: The butcher shop processes game and livestock, ensuring that meat is available year-round. Some is traded to nearby settlements.
- Trade & Delivery: Many of Whitewell’s younger men work as delivery drivers, transporting goods to and from the village and Guardian Solace.
Infrastructure
- Two main roads connect the village to Guardian Solace and a distant trading post.
- Modest houses built of timber and stone, most with small gardens for additional food production.
- A well-frequented tavern where residents and travelers gather.
- A specialty woodworking shop producing high-quality goods.
- Two herbal shops, selling remedies and potions crafted from locally sourced ingredients.
- A butcher shop and storage facility for meat preservation.
- A defunct warehouse, long abandoned and rumored to be used as a bandit hideout.
Districts
Old District
The heart of the village, home to most residents.
The location of the tavern, where the town council meets before it opens for business.
Three Songs
Named for the three main businesses it houses: the woodworking shop and two herbal shops.
A hub for craftsmen and traders.
Twilight Lane
Home to two warehouse-style buildings.
One is used for butchery and food storage.
The other is abandoned and unknown to the villagers, secretly used as a hideout by bandits.
Assets
- A communal grain and food storage facility
- A secured well and rainwater collection system
- A small but well-stocked armory, maintained by the town council for protection
- A few trained hunters and fighters who act as the village’s de facto militia
History
Whitewell was established shortly after the Crown took control of Guardian Solace, intended as a supporting settlement for the fortress. However, it remained small and struggled to thrive for its first century. Over time, as Guardian Solace reduced its paid staff, the town evolved into a self-sustaining village rather than a direct extension of the fortress.
Due to the region’s isolation and the Crown’s sporadic oversight, the village has endured numerous hardships, including bandit raids and attacks from wildlife. Despite these challenges, Whitewell has persevered, with its people developing a strong sense of independence and resilience.
Points of interest
Guardian Solace: The fortress outside the village where some of Whitewell’s residents work.
The Celestial Observatory: A hidden relic from an older time, still used by scholars and astronomers seeking knowledge of the heavens.
Architecture
Geography
Climate
Its climate cool and damp for most of the year. The village experiences mild summers, with temperatures rarely exceeding 75°F (24°C), and chilly, wet winters, where the cold rains occasionally give way to light snowfall. Due to its proximity to dense forests and its relative isolation, fog often rolls in during the mornings and evenings, giving the settlement a mystical, hushed atmosphere.
Rainfall is frequent, nourishing the lush greenery and towering trees that surround Whitewell. The changing seasons bring bursts of wildflowers in the spring, while autumn cloaks the forest in deep golds and reds. Despite the sometimes harsh weather conditions, the village remains self-sustaining, with the residents having adapted to the cool, rainy environment over generations.
Natural Resources
- Timber from the surrounding forest
- Medicinal plants, roots, and flowers used by the herbalists
- Wildlife for hunting
- Freshwater streams that provide drinking water and fish