Classes
A list of Classes/ subclasses in Amyriad for 5th edition
Artificers are powerful magic wielders who are experts at creating and forging magic items and potions to assist their allies or bring doom to their foes.
- Armorer(TC) - Fuse powerful magic with your armor to create exoskeleton suits
- Alchemist(TC) - A master of potion-making to heal, assist and destroy
- Artillerist(TC) - Control the battlefield by summoning powerful magic cannons
- Battle Smith(TC) - Creating magical machines that fight and protect others.
Barbarians are powerful warriors whose strength comes from their rage. Able to use their anger as a weapon. The subclass represents different paths they walk, which teaches them special ways to use their anger.
- Berserker (PH) - Fall into your rage entirely to deliver a tide of powerful blows.
- Totem Warrior (PH) - Your rage comes from the animal spirits of the world who aid.
- Ancestral Guardian (XG) - Your rage is the combination of all your ancestors.
- Storm Herald (XG)- Your rage is second only to that of mother nature, who joins you.
- Path of Zealot (XG) - The rage acts as a gift from the gods. You are their champion.
- Beast (TC) - Gifts from the beasts of this world as you manifest their power.
- Path of Wild Magic (TC) - Your rage is strong enough to shatter the walls of magic.
- Battlerager (SC) - Giving yourself over to your rage, make your body a weapon
- Celestial Fury (CA) - Channel holy fire into your rage to burn all evil into a crisp.
- Self Sacrifice (CA) - Throw yourself into danger and heal yourself.
- The Hopebringer (CA) - Fill your party and yourself with hope through buffs.
- Path of the Virtuous (CA) - Those that come back from the brink of death are changed and unafraid.
- Gore Gladiator (CM) - Using gore points, your stylize your moves to inflict the most pain.
- Path of the Deviator (CM) - Your rage is chaos, and chaos changes your body.
- Fiendish Rage (CM) - Your rage is fueled by fiendish forces.
A poet, a singer, a storyteller. There are those that seek to bring wonder to the world, and their magic comes from their emotions from the stories they tell and the songs they sing. Bards have different colleges that they follow to hone their skills in magic.
- College of Lore (PH) - A way to keep the stories of history and civilizations alive
- College of Valor (PH) - Those that tell vibrant and powerful war stories.
- College of Creation (TC) - Your music and stories shape the very fabric of reality
- College of Glamor (XG) - Blessed by the Feywild, your looks are rivaled by none.
- College of Swords (XG) - Become the best and most elegant sword Fighter in the world.
- College of Whispers (XG) - The hypnotic power of bards can be used for stealth
- College of Eloquence (TC) - Words have power; use them to shape any situation
- College of Spirits (RL) - The dead tell stories and have experiences that you can draw on.
- College of Hope (CA) - Use your inspiration to fill others with hope for a better tomorrow.
- College of Truth (CA) - Those obsessed with knowledge and the truths of the world.
- Hymn Singer (CA) - Trained to inspire their allies and to turn their enemies to their side.
- College of Banshee/ Siren (CM) - Use your voice to shatter materials and to manipulate minds.
- College of Revelry (CM) - Lose yourself in the revelry and enjoy life, no matter where it takes you.
- College of Woe (CM) - Use grief, pain, and sorrow to demoralize your enemies.
Ideas are not just a simple blueprint for a machine or an urge to buy new farming equipment. Ideas are immortal things that can topple empires and bring justice to those that threaten others. Ideas are some of the most powerful forces in the universe. All it needs is a champion, and clerics are those champions. Usually following a pantheon or a god/goddess, they devote their lives to serving that idea.
- Knowledge Domain (PH) - Serve the idea that knowledge is power, and it must endure
- Life Domain (PH) - Serve the idea of life; every life and living thing is a wonder
- Light Domain (PH) - Serve the idea of light; it will burn back the forces of shadow
- Nature Domain (PH) - Serve the idea of nature; the natural world can’t ever fall.
- Tempest Domain (PH) - Serve the idea of change, storms are powerful and resistant
- Trickery Domain (PH) - Serve the idea of deception, pranks, or more keeps the world moving
- War Domain PH) - Serve the idea of war, whether it’s war for honor or power.
- Death Domain (DM) - Serve the idea of death; everything must eventually end.
- Twilight Domain (TC) - Serve the idea of balance; those that attempt to disrupt it must be stopped
- Order Domain (TC) - Serve the idea of order and law; you are the voice of justice.
- Forge Domain (XG) - Serve the idea of creation; the forges you touch will never fail
- Grave Domain (XG) - Serve the idea of life and death; the balance must be maintained
- Peace Domain (TC) - Serve the idea of peace; violence is almost never the answer.
- Arcane Domain (SC) - Serve the idea of magic; magic is a power and a wonder
- Angel Caller (CA) - Call upon those you follow to channel Angelic powers through their bodies
- Exorcist (CA) - Banish evil from the world weather they be demon, devil, ghost, or abortion.
- Dawn Domain (CA) -Use the light and the deities of light to put fear into those that serve darkness.
- Holy Virtues Domain (CA) - Serve the idea of honor, peace, self-sacrifice and more; these virtues can lift up the common man.
- Currupted Domain (CM) - Carry and spread corruption through corruption points.
- Devour Domain (CM) - Devour everything in your path, and try to fill your eternal hunger.
- Rampage Domain (CM) - Focusing on endless rage from your deity, you slaughter.
Druids are protectors of nature. They are the embodiment of it’s wrath and it’s beauty. They have the ability to shapeshift into creatures and special skills, based on which circle they follow which is a further representation of different parts of nature.
- Circle of the Land (PH) - Grown within a certain biome, your power comes from there.
- Circle of the Moon (PH) - Like a werewolf, your power is based on changing forms.
- Circle of Dreams (XG) - The Feywild’s nature has blessed you with the power to heal.
- Circle of the Shepherd (XG) - Like a shepherd, you protect the animals of the world.
- Circle of Spores (TC) - Mycelium has many uses and abilities, including raising the dead
- Circle of Stars (TC) - The answer and guidance can always be found in the stars
- Circle of Wildfire (TC) - Wildfires bring about change, ecosystems always revive.
- Circle of Heaven (CA) - Seeing the celestials as protectors of nature you can call upon them for aid.
- Circle of Phoenix (CA) - Use the purifying flames, like a phoenix to defend the land.
- Circle of Unicorns (CA) - Like a unicorn healing and protecting come naturally.
- Circle of Bones (CM) - You understand to be a druid is to discover and what greater mystery then what's beyond death.
- Circle of Consuming Flames (CM) - Burn down the universe so that a new one may start again.
- Circle of Pestilence (CM) - To keep balance, some create life, others must destroy it.
- Circle of Flowers (FFD) - Tasked with protecting floral dragons, they take on the aspects and eventually shapes of those they protect.
Swordsman ship, spears, shields, bows and crossbows. All these bring about images of fighters. Warriors who hone their combative ability to a deadly skill that rivals none. Some use magic to enhance their ability, while others crush magic in favor of pure muscle or acrobatic skills.
- Champion (PH) - Hone your martial ability into an incredibly deadly skill with constant crits
- Battle Master (PH) - Use the art of war and tactics to gain advantages and command to victory
- Eldritch Knight (PH) - Learning wizard-like spells to gain the upper hand in any fight.
- Arcane Archer (XG) - Mix magic with your arrows to rain literal fire down upon your foes
- Cavalier (XG) - You will never break; your skill, while mounted or not, can not be beaten.
- Samurai (XG) - Your fighting spirit will allow you to rain a hurricane of deadly blows.
- Psi Warrior (TC) - Blessed with psychic energy, your mind is sharpened just like your weapon.
- Rune Knight (TC) - Learn the ancient power of Giants and their powerful magic runes.
- Echo Knight (WM) - Using magical energy, create an “echo” to fight with you.
- Purple Dragon Knight(SC) - A warrior that braves any battle through inspiration
- Anointed Warrior (CA) - Use holy and sacred prayers and tinctures to bless yourself and your weapon.
- Glorious Combatant (CA) - While all fighters train for battle, these train for zero casualties.
- Holy Knight (CA) - Be the good yo want to see, using celestial squires and steads.
- Iron Bulwark (CA) - You prioritize protection, companionship, and artisanship through normal means to serve your your deity.
- Corpse Knight (CM) - Use the bodies of your enemies to create your weapons, armour, squires, and even steeds.
- Dark Arts Militant CM) - Use dark recipes and components to create potions that help you dominate your enemies.
- Wicked Fighter (CM) - Underhanded tactics are your main weapon while fighting.
Kung Fu, Karate, Drunken Fighting, Dr. Strange, ect. All of these are what the D&D Monks train in. Whether it’s using your fist, spirit, ki or weapons that are nothing but an extension of your will. Monks can deliver a storm of powerful melee attacks.
- Way of the Open Hand(PH) - Use your fists and palms to annihilate your foe.
- Way of the Shadow(PH) - Usually called, ninjas and so forth. Their fists strike from the shadow
- Way of the Four Elements(PH) - Control all 4 elements, earth, water, fire and wind in your ways
- Way of Mercy(TC) - Your ki and spirit is meant to heal wounds, not create them.
- Way of the Astral Self(TC) - Your spirit becomes an entity around you to help you.
- Way of the Drunken Master(XG) - Confuse your foes with unpredictable attacks.
- Way of the Kensei(XG) - Your weapons become an extension of yourself. A form of art
- Way of the Sun Soul(XG) - Your soul and will is so powerful that it can ignite in fire.
- Way of Long Death(SC) - Your soul and fists become the tools of death
- Way of the Ascendant Dragon (FD) - Following the way of dragons, your spirit manifests their power
- Way of Angels (CA) - Inspired by angels, your holy rings are your primary offence and defence.
- Way of Cardinal Virtues (CA) - You embody holy virtues into your fighting style.
- Way of the Pilgrims (CA) - You have adapted for looking for your sacred oath, and you body has adapted as well.
- Way of Ooze (CM) - Embrace entropy and consume all in your ooze forms.
- Way of Pain CM) - Suffering is what turns the world, and what fuels your fighting.
- Way of Skin (CM) - Use the Ki of another to fuel your enlightenment.
- Way of the Void (CM) - Nothing is more powerful then nothing, embrace nothing to overcome all.
Monster Mage (BB)
Wizards study dusty tomes in their towers, and sorcerers rely on the power running through their blood, but you forge a different path. You search the world for monsters and defeat them to learn their spells. If you can slay enough monsters, your collection might grow larger than anything those other spellcasters can imagine.
Those who dedicate their lives to the holy and sacred. Gaining the power to wield the language of gods themselves, they slowly become more and more like the deities they serve, typically through an order.
- Order of Valor (CA) - Become your god's weapon and strike down those who are evil.
- Order of the Voice (CA) - Use your voice to be your order's diplomat, emissary, mediators, and finally their ultimatum.
- Order of Reason (CA) - Capture and research those evils that wish to destroy your order. Be the keeper of your order's bestiary.
Paladins, much like clerics, hold up ideas. However, they serve tenants with a multitude of ideas. Some of joy, others of light and conquest. Paladin holds an Oath which is the representation of said ideas.
- Oath of Devotion(PH) - Light, Lawful, Honesty, the pure holy warrior
- Oath of the Ancients(PH) - Joy and love, the ancients blessed this warrior with nature
- Oath of Vengeance(PH) - Anger and vengeance, something bad pushed this warrior to seek vengeance
- Oathbreaker(DM) - They broke an oath long ago and are cursed for it
- Oath of Conquest(XG) - Destruction and Victory, nothing will stop this warrior.
- Oath of Redemption(XG) - A warrior that uses words instead of The Sword
- Oath of Glory(TC) - A warrior that is destined for glory, fight for your destiny
- Oath of the Watchers(TC) - A warrior sworn to fight anything that isn’t normal
- Oath of the Crown(SC) - A warrior that serves a crown or kingdom
- Oath of Righteousness (CA) - A warrior who follows the tenets of Passion, Patience, and Truth.
- Templar (CA) - A warrior of a temple dedicated to a deity.
- Zealot (CA) - Trained in religious teachings and battle the against heretics.
- Dark Templar (CM) - A warrior of a dark deity, who yearns for the blood of innocence.
- Oath of Tyranny (CM) - Your words become law, and punish those who rebel against you.
- Oath of Undoing (CM) - Break down reality and embrace the powers of creation.
Rangers are those that wander and live within the wild. Their skill to survive in harsh nature places is bested by none. Many rangers take on a role, usually in various ways to hunt special types of monsters.
- Fey Wanderer(TC) - With the power of fey on their side, these rangers charm their foes
- Swarmkeeper(TC) - Insects, pixies or a similar swarm creature. These rangers take care of them
- Gloom Stalker(XG) - These hunters wander in the shadows to defeat creatures of the night
- Horizon Walker(XG) - These hunters seek out creatures from other worlds to end them
- Monster Slayer(XG) - These warriors hunt down to slay powerful monsters
- Hunter(PH) - A warrior who hones different parts of their fighting style to hunt
- Beast Master(PH) - A warrior who has gained the assistance of a spiritual beast.
- Drakewarden (FD) - A warrior who has gained the assistance of a powerful drake that follows them
- Evil Slayer (CA) - Having a list of favored Evil enemies they look for the evil in our midst.
- Holy Messenger (CA) - Known for their speed and armor, they spread the message of divine forces.
- Keeper of Light (CA) - A hunter of those that thrive in the night.
- Forsaken Ranger (CM) - Slowly become those unearthly creatures in which you hunt.
- Mortal Reaper (CM) - Embody the reaper and ruthlessly kill them with your grim infused weapons.
- Scourge of the Seas (CM) - Use your riches to gain favors, from unknown powers, for upcoming battles
- Field Researcher (FFD) - Seeking knowledge has helped you to learn to be part of a team and to observe nature in its finest
Rogues are talented individuals who hone skills of the unethical or criminal. A rogue's skill in thieving, killing, etc. is rivaled by none as they become experts in their field.
- Thief(PH) - Thieves are rogues who are experts at breaking into things and stealing
- Assassin(PH) - Assassins are masters at killing while unseen
- Arcane Trickster(PH) - Tricksters mix magic into their skills, enhancing them
- Inquisitive(XG) - Like a detective, inquisitive rogues watch their targets and use their patterns
- Mastermind(XG) - These rogues are deadly smart, using their intelligence to fight
- Scout(XG) - Ambushing and Stealthing with speed, these rogues are always ahead
- Swashbuckler(XG) - Rogues that are fast and light on their feet, impossible to pin
- Phantom(TC) - Shadow magic is within the hearts of these rogues, stealing souls.
- Soulknife(TC) - Blessed with a psychic mind, their roguish skills are enhanced
- Chainbreaker (CA) - Valuing freedom and independence you fight against slavery.
- Divine Blade (CA) - Those that assassinate their deities enemies.
- Vigilante (CA) - Investigators, bounty hunters, and local heroes who are occasionally seen as criminals and villains.
- Fiendish Trickster (CM) - Speak, act, and fight as a devil. Make pacts and then break them.
- Shade (CM) - Control the shadows around you to silence your enemies.
- Soul Stealer (CM) - Perform the worst act possible and use others souls to power your strikes.
- Tentacle Blade (CM) - Use your living blade to stab your way out of a situation.
- Thousand Faces (CM) - Become another person, gaining their memories and talents, using their face.
Usually born with magical energy running through their veins. Sorcerers are what people usually think of when the image of a "spellslinger" comes to mind. Their magical force is linked to their emotions and mind.
- Aberrant Mind(TC) - Cursed or blessed with a powerful psychic mind, their magic comes from their head
- Clockwork Soul(TC) - The balance of the universe flows through their veins
- Divine Soul(XG) - With blood from something Divine, gods watch them with interest
- Shadow Magic(XG) - Cursed with shadow magic, their power manipulates the shadows
- Storm Sorcery(XG) - With the blood of a powerful hurricane, storms are a comfort
- Draconic Bloodline(PH) - With the ancestors of dragons, they show draconic natures
- Wild Magic(PH) - The chaos of the universe flows through their veins.
- Prismatic Sorcerer (CA) - Having blood from a celestial from the plane of light.
- Starborn (CA) - Those that carry the energies from the stars.
- The Knight Dragon Bloodline (CA) - The blood of dragons in the heaven who embody ideas of chivalry.
- Aberration Bloodline (CM) - Gain domination over others through your spells.
- Fiendish Bloodline (CM) -Conjure, dominate, reap, or tempt others, depending on your ancestors.
- Grave Blooded (CM) - Use your scythe to summon, create, and control the undead.
With the dark stereotype of being evil, warlocks are feared. Usually, these are mortals who have signed a magical contract with immortal entities where the entity will gift them magical power for the price of servitude.
- The Archfey(PH) - A magical pact with an Archfey of the feywild
- The Fiend(PH) - A magical pact with a demonic or devilish entity
- The Great Old One(PH) - An ancient and powerful unknown entity from worlds beyond
- The Celestial(XG) - A magical pact with an entity of good, law, and order.
- Undying(SC) - A magical pact with an entity that represents the dead.
- The Hexblade(XG) - A magical pact with an entity that is or gifted a powerful weapon.
- The Fathomless(TC) - A magical pact with a creature of the world's deep oceans.
- The Genie(TC) - A magical pact with a powerful elemental.
- The Undead(RL) - A magical pact with a powerful deathless being that defies the cycle
- Archangel (CA) - A magical pact with an Archangel wither they focus on peace or wrath.
- Nature (CA) - Weather it be from an entity in the deepest parts of the ocean or the highest mountains a pact was made to protect nature from evil forces.
- The Returned (CA) - Having died and been returned by an angel you are now a host for their plans.
- Ancient Evil Dragon (CM) - Be a dragon's pawn and become like your master.
- Blasphemous Incantator (CM) - Be the master. Summon fiends and chain them to your soul.
- The First Vampire (CM) - Your vampiric master allows you to use their power, for a price.
- Fungus Warlock (FFD) - Tying yourself to a great fungus has changed you physically and mentally , with you taking on aspects of decay and a natural cycle
- Mind Goblin (UA)- Gaining your powers from the beliefs of the goblinoids.
Witches use magic based on sensation and emotion, not logic. They focus on passion and lust for new sensations and experiences. Relying on a bonded book, their magic comes from a coven, nature, or a infernal master.
- Coven Affiliation (CM) - Your coven or "family" help you expand your Spell List and power.
- Infernal Affiliation (CM) - Learn from fiends to power your magic.
- Nature Affiliation (CM) - Learn from nature to be balanced, to give and then get.
Wizards are considered the Apex of the Arcane and spend a lot of their life in education and schooling. With their massive knowledge of magic, they know exactly how to shape magical forces to do what they desire. Most of the Time, wizards tend to walk down a school of magic to master in.
- School of Abjuration(PH) - Study the defensive powers of magic
- School of Conjuration(PH) - Study the ways to control the creatures you summon
- School of Divination(PH) - Study the ways magic can show you the future and past
- School of Enchantment(PH) - Study the ways that magic can bend the minds of others
- School of Evocation(PH) - Study the ways that magic can destroy and offense
- School of Illusion(PH) - Study the ways that magic can make the eyes of others lie
- School of Necromancy(PH) - Study the forces of life and death
- School of Transmutation(PH) - Study the ways magic can shift reality
- School of Graviturgy(WM) - Study the ways magic can shift and manipulate gravity
- School of Chronurgy(WM) - Study the ways magic can shift and bend time itself
- War Magic(XG) - Study the ways magic can be used in combat and how it can be stored
- Bladesinging(TC) - Study a tradition of wizardry that incorporates swordplay and dance.
- Order of Scribes(TC) - Study the ways magic can be enhanced through books of power
- Celestial Summoner (CA) - Focus on summoning celestials and exploring the cosmic secrets of the angels.
- Education (CA) - A teacher of the arcane arts, you lead others to magic.
- School of Sealing (CA) - Reduce or enhance spells by sealing them.
- School of Blood Magic (CM) - Use blood as a component to empower your spells.
- School of Demonology (CM) - Summon and control demons to do your bidding.
- School of Fleshwarping (CM) - Warp flesh weather it be your own or others.
- School of Umbramancy (CM) - Imbue your magic with the power of the shadow realm
Vestige Hunter (BB)
You have learned how to take vestiges from your foes and incorporate them into your gear, attaching trophies imbued with meaning from your most important battles. You can create a vestige from the body of a monster you have killed. You can also create a vestige after overcoming a monster in a significant challenge without killing it by receiving a token of respect from it.
Book Key
> Found in Player’s Handbook = (PH)
> Found in Xanathar’s Guide to Everything = (XG)
> Found in Sword Coast’s Adventurer’s Guide = (SC)
> Found in Explorer’s Guide to Wildmount = (WM)
> Found in Tasha’s Cauldron of Everything = (TC)
> Found in Dungeon Master’s Guide = (DM)
> Found in Van Richten’s Guide to Ravenloft = (RL)
> Found in Fizban’s Treasury of Dragons = (FD)
> Found in Corpus Angelus = (CA)
> Found in Corpus Malicious = (CM)
> Found in Battle Zoo Bestiary (BB)
>Found in Field Guide to Floral Dragons (FFD)
>Found in Unoriginal Austin (UA)
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