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Cleric

Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.

You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class.

The ClericSpell Slots per Spell Level
LevelProficiency BonusFeaturesCantrips Known1st2nd3rd4th5th6th7th8th9th
1st+2Spellcasting, Divine Domain32--------
2nd+2Channel Divinity (x1), Divine Domain feature, Harness Divine Power (Optional)33--------
3rd+2342-------
4th+2Ability Score Improvement, Cantrip Versatility (Optional)443-------
5th+3Destroy Undead (CR 1/2)4432------
6th+3Channel Divinity (x2), Divine Domain feature4433------
7th+344331-----
8th+3Ability Score Improvement, Destroy Undead (CR 1), Divine Domain feature, Cantrip Versatility (Optional)44332-----
9th+4443331----
10th+4Divine Intervention543332----
11th+4Destroy Undead (CR 2)5433321---
12th+4Ability Score Improvement, Cantrip Versatility (Optional)5433321---
13th+554333211--
14th+5Destroy Undead (CR 3)54333211--
15th+5543332111-
16th+5Ability Score Improvement, Cantrip Versatility (Optional)543332111-
17th+6Destroy Undead (CR 4), Divine Domain feature5433321111
18th+6Channel Divinity (x3)5433331111
19th+6Ability Score Improvement, Cantrip Versatility (Optional)5433332111
20th+6Divine Intervention improvement5433332211

Class Features

As a cleric, you gain the following class features.

Hit Points

Hit Dice: 1d8 per cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st

Proficiencies

Armor: Light armor, medium armor, shields
Weapons: All simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a mace or (b) a warhammer (if proficient)
  • (a) scale mail, (b) leather armor, or (c) chain mail (if proficient)
  • (a) a light crossbow and 20 bolts or (b) any simple weapon
  • (a) a priest's pack or (b) an explorer's pack
  • A shield and a holy symbol

Spellcasting

As a conduit for divine power, you can cast cleric spells.

Cantrips

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

Spell Slots

The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

Spellcasting Ability

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Ritual Casting

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

Spellcasting Focus

You can use a holy symbol as a spellcasting focus for your cleric spells.

Divine Domain

At 1st level, you choose a domain shaped by your choice of Deity and the gifts they grant you. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.

Knowledge Domain
Profession | May 19, 2025

***Followers of these gods study esoteric lore, collect old tomes, delve into the secret places of the earth, and learn all they can. Some gods of knowledge even promote the practical knowledge of craft and invention.

Life Domain
Profession | May 19, 2025

***The Life domain focuses on the vibrant positive energy – one of the fundamental forces of the universe – that sustains all life. The gods of life promote vitality and health through healing the sick and wounded. caring for those in need, and driving aw

Light Domain
Profession | May 19, 2025

***Gods of light promote the ideals of rebirth and renewal, truth, vigilance, and beauty, often using the symbol of the sun.

Nature Domain
Profession | May 19, 2025

***Gods of nature are as varied as the natural world itself; from inscrutable gods of the deep forests to friendly deities associated with particular springs and groves.

Tempest Domain
Profession | May 19, 2025

***Gods whose portfolios include the Tempest domain  govern storms, sea, and, sky. They include gods of lightning and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage.

Trickery Domain
Profession | May 19, 2025

***Gods of trickery are mischief-makers and instigators who stand as a constant challenge to the accepted order among both gods and mortals. They're patrons of thieves, scoundrels, gamblers, rebels, and liberators.

War Domain
Profession | May 19, 2025

***War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them

Death Domain
Profession | May 19, 2025

***The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Gods of the Death domain also embody murder, pain, disease or poison, and the underworld.

Twilight Domain
Profession | May 20, 2025

***The twilit transition from light into darkness often brings calm and even joy, as the day's labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight guard against the horrors of the night.

Order Domain
Profession | May 20, 2025

***The Order Domain represents discipline, as well as devotion to the laws that govern a society, an institution, or a philosophy. Clerics of Order meditate on logic and justice as they serve their gods.

Forge Domain
Profession | May 20, 2025

***The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond-tipped arrows of mithral have felled demon lords.

Grave Domain
Profession | May 20, 2025

***Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse’s workings. To resist death, or to desecrate the dead’s rest, is an abomination.

Peace Domain
Profession | May 20, 2025

***The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those forces that try to stop peace.

Arcane Domain
Profession | May 20, 2025

***Magic is an energy that suffuses the multiverse and that fuels both destruction and creation. Gods of the Arcana domain know the secrets and potential of magic intimately.

Angel Caller
Profession | Apr 27, 2025

*Angel Callers are clerics who practice the art of channeling angels into their bodies. Instead of the domain powers, angel callers use the power of the angels of their deities.

Exorcist
Profession | Apr 27, 2025

*There are certain clerics who excel at banishing evil in all its forms, called Exorcists. They aim to prevent the spread of corruption, acting as the emissaries of the forces of good

Dawn Domain
Profession | Apr 27, 2025

*Deities of dawn watch over the light of dawn, which is a symbol of hope, like the light at the end of a dark tunnel. According to these deities, dawn is one of the most fundamental and powerful concepts in the lives of mortals.*

Holy Virtues Domain
Profession | Apr 27, 2025

*The clerics of holy virtues travel the land to spread good and to defeat evildoers. They are aware that they need the power of more than one virtue to reach their goals, and try to be the embodiment of them all. They also like to lead others by example.

Currupted Domain
Profession | May 12, 2025

*Either way, deities of corruption may approach you with a smile that disguises their noxious offers. Clerics of the corrupted domain work as the emissaries of such offers and are masters in invoking the potential corruption within them.

Devour Domain
Profession | May 13, 2025

*As you look at the devastation that your unparalleled appetite causes, your hunger only grows, for there remain new things to eat. You are never satisfied. Every new thing you see is nothing but a different flavor to taste.

Rampage Domain
Profession | May 14, 2025

*Rampage domain focuses on bloodshed, carnage, slaughter, and endless rage. Many dark deities who love massacres committed in their name suggest the Rampage domain.

Church of the Stars
Profession | Jun 7, 2025

*Cleric Domain: Astral The astral domain is all about the union of one’s soul and faith through the starlight magic emitted by the Astral Siblings. Ancient forms of prayer are a way to open one’s soul to be more recipient of starlight magic

Domain Spells

Each domain has a list of spells-its domain spells that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.

If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you.

Channel Divinity

At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.

When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.

Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

Channel Divinity: Turn Undead

As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

Harness Divine Power (Optional)

At 2nd level, you can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you've reached in this class: 2nd level, once; 6th level, twice; and 18th level, thrice. You regain all expended uses when you finish a long rest.

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Cantrip Versatility (Optional)

Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class's Spellcasting feature with another cantrip from the cleric spell list.

Destroy Undead

Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Cleric table above.

Blessed Strikes (Optional)

Replaces the Divine Strike or Potent Spellcasting feature

When you reach 8th level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.

Divine Intervention

Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.

Imploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

At 20th level, your call for intervention succeeds automatically, no roll required.


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Articles under Cleric

Angel Caller
Profession | Apr 27, 2025

*Angel Callers are clerics who practice the art of channeling angels into their bodies. Instead of the domain powers, angel callers use the power of the angels of their deities.

Arcane Domain
Profession | May 20, 2025

***Magic is an energy that suffuses the multiverse and that fuels both destruction and creation. Gods of the Arcana domain know the secrets and potential of magic intimately.

Church of the Stars
Profession | Jun 7, 2025

*Cleric Domain: Astral The astral domain is all about the union of one’s soul and faith through the starlight magic emitted by the Astral Siblings. Ancient forms of prayer are a way to open one’s soul to be more recipient of starlight magic

Currupted Domain
Profession | May 12, 2025

*Either way, deities of corruption may approach you with a smile that disguises their noxious offers. Clerics of the corrupted domain work as the emissaries of such offers and are masters in invoking the potential corruption within them.

Dawn Domain
Profession | Apr 27, 2025

*Deities of dawn watch over the light of dawn, which is a symbol of hope, like the light at the end of a dark tunnel. According to these deities, dawn is one of the most fundamental and powerful concepts in the lives of mortals.*

Death Domain
Profession | May 19, 2025

***The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Gods of the Death domain also embody murder, pain, disease or poison, and the underworld.

Devour Domain
Profession | May 13, 2025

*As you look at the devastation that your unparalleled appetite causes, your hunger only grows, for there remain new things to eat. You are never satisfied. Every new thing you see is nothing but a different flavor to taste.

Exorcist
Profession | Apr 27, 2025

*There are certain clerics who excel at banishing evil in all its forms, called Exorcists. They aim to prevent the spread of corruption, acting as the emissaries of the forces of good

Forge Domain
Profession | May 20, 2025

***The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond-tipped arrows of mithral have felled demon lords.

Grave Domain
Profession | May 20, 2025

***Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse’s workings. To resist death, or to desecrate the dead’s rest, is an abomination.

Holy Virtues Domain
Profession | Apr 27, 2025

*The clerics of holy virtues travel the land to spread good and to defeat evildoers. They are aware that they need the power of more than one virtue to reach their goals, and try to be the embodiment of them all. They also like to lead others by example.

Knowledge Domain
Profession | May 19, 2025

***Followers of these gods study esoteric lore, collect old tomes, delve into the secret places of the earth, and learn all they can. Some gods of knowledge even promote the practical knowledge of craft and invention.

Life Domain
Profession | May 19, 2025

***The Life domain focuses on the vibrant positive energy – one of the fundamental forces of the universe – that sustains all life. The gods of life promote vitality and health through healing the sick and wounded. caring for those in need, and driving aw

Light Domain
Profession | May 19, 2025

***Gods of light promote the ideals of rebirth and renewal, truth, vigilance, and beauty, often using the symbol of the sun.

Nature Domain
Profession | May 19, 2025

***Gods of nature are as varied as the natural world itself; from inscrutable gods of the deep forests to friendly deities associated with particular springs and groves.

Order Domain
Profession | May 20, 2025

***The Order Domain represents discipline, as well as devotion to the laws that govern a society, an institution, or a philosophy. Clerics of Order meditate on logic and justice as they serve their gods.

Peace Domain
Profession | May 20, 2025

***The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those forces that try to stop peace.

Rampage Domain
Profession | May 14, 2025

*Rampage domain focuses on bloodshed, carnage, slaughter, and endless rage. Many dark deities who love massacres committed in their name suggest the Rampage domain.

Tempest Domain
Profession | May 19, 2025

***Gods whose portfolios include the Tempest domain  govern storms, sea, and, sky. They include gods of lightning and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage.

Trickery Domain
Profession | May 19, 2025

***Gods of trickery are mischief-makers and instigators who stand as a constant challenge to the accepted order among both gods and mortals. They're patrons of thieves, scoundrels, gamblers, rebels, and liberators.

Twilight Domain
Profession | May 20, 2025

***The twilit transition from light into darkness often brings calm and even joy, as the day's labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight guard against the horrors of the night.

War Domain
Profession | May 19, 2025

***War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them


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