Angel Caller
Angel Callers are clerics who practice the art of channeling angels into their bodies. Instead of the domain powers, angel callers use the power of the angels of their deities.
Angel callers see themselves as the extensions of their deities among mortals. They use angelic powers to exterminate enemies, and angels use such clerics’ bodies to display the might of the good. Religious authorities and philosophers thus interpret the art of angel-calling as an agreement between a mortal and an angel.
Becoming an angel caller is a hard path; it requires you to live according to your deity’s tenets and respect the good. You should not forget that a divine being has permitted you to use the angelic powers you have, and they may not be so generous if you leave its path. If you stray from your path, your deity may demand that you atone for your sins to be able to use the powers of angel calling again. The GM decides whether your actions require atonement or not.
Although being an angel caller is difficult, the fellow followers of your deity highly respect you owing to your determination and unwavering faith.
Bonus Proficiencies
At 1st level, you gain proficiency in the Religion skill and with heavy armor.
Angel-Calling
Starting at 1st level, you learn how to channel angels and use their powers.
You call an angel as an action. To do so, you must expend a spell slot or several spell slots of which the total levels are equal to or higher than the challenge rating of the angel you want to call. You cannot call an angel whose challenge rating is higher than half of your cleric level (rounded up).
When you call an angel, your shape changes into an angel resembling your normal form for a number of rounds equal to your Wisdom modifier (a minimum of one round). The angel’s weapon(s) appears in your hand, you may wear angelic clothes, and there can be other cosmetic changes to your appearance. If there is more than one attack option of the angel, you choose one.
For the duration, you can use the angel’s chosen attack option (to-hit modifier and the damage however, you do not deal extra damage if the attack deals any (such as the extra radiant damage dealt by the Blessed Weapon feature). Your other statistics stay the same. In addition, when you transform, you assume the angel’s hit points and Hit Dice. When you revert to your normal form, you have the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form.
You can return to your normal form as another action, when you drop to 0 hit points, or when the duration ends.
When you learn the art of angel-calling, you become an angel caller.
Channel Divinity: Angelic Grace
Starting at 2nd level, you can use your Channel Divinity to heal your allies even if they are not within your touch range.
When you cast a spell that restores hit points, you can use your Channel Divinity to increase its range by 30 feet.
Adept Caller
Starting at 6th level, you gain a reputation as an Adept Caller.
When you use the Angel-Calling feature, you can choose to gain one resistance and one immunity that the angel you called has as well. Additionally, if the angel has flying speed, you also gain a flying speed of 30 feet.
Expert Caller
Starting at 8th level, you gain more renown and become an Expert Caller. When you use the Angel-Calling feature, you start to deal the extra damage of the weapon attack you gain with the feature. Master Caller At 14th level, your fame spreads far and wide and you become a Master Caller.
When you use the Angel-Calling feature, you gain all the resistances and immunities of the angel, as well as one other action, bonus action, or reaction that the angel possesses.
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