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Druid

Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will.

You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class.

The DruidSpell Slots per Spell Level
LevelProficiency BonusFeaturesCantrips Known1st2nd3rd4th5th6th7th8th9th
1st+2Druidic, Spellcasting22--------
2nd+2Wild Shape, Druid Circle, Wild Companion (Optional)23--------
3rd+2242-------
4th+2Wild Shape improvement, Ability Score Improvement, Cantrip Versatility (Optional)343-------
5th+33432------
6th+3Druid Circle feature3433------
7th+334331-----
8th+3Wild Shape improvement, Ability Score Improvement, Cantrip Versatility (Optional)34332-----
9th+4343331----
10th+4Druid Circle feature443332----
11th+44433321---
12th+4Ability Score Improvement, Cantrip Versatility (Optional)4433321---
13th+544333211--
14th+5Druid Circle feature44333211--
15th+5443332111-
16th+5Ability Score Improvement, Cantrip Versatility (Optional)443332111-
17th+64433321111
18th+6Timeless Body, Beast Spells4433331111
19th+6Ability Score Improvement, Cantrip Versatility (Optional)4433332111
20th+6Archdruid4433332211

Class Features

As a druid, you gain the following class features.

Hit Points

Hit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st

Proficiencies

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:
• (a) a wooden shield or (b) any simple weapon
• (a) a scimitar or (b) any simple melee weapon
• Leather armor, an explorer's pack, and a druidic focus

Druidic

You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic.

Spellcasting

Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.

Cantrips

At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.

Preparing and Casting Spells

The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your Druid level (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.
You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

Spellcasting Ability

Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Ritual Casting

You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.

Spellcasting Focus

You can use a druidic focus as a spellcasting focus for your druid spells.

Wild Shape

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.

Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.

Beast Shapes
LevelMax. CRLimitationsExample
2nd1/4No flying or swimming speedWolf
4th1/2No flying speedCrocodile
8th1Giant eagle

You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.

While you are transformed, the following rules apply:

  • Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.
  • When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form, For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.
  • You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as Call Lightning, that you've already cast.
  • You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.
  • You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.

Druid Circle

At 2nd level, you choose to identify with a circle of druids. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

Circle of the Land
Profession | May 20, 2025

***The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic.

Circle of the Moon
Profession | May 20, 2025

***Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. The wild is in the druid's blood.

Circle of Dreams
Profession | May 20, 2025

***Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild and its dreamlike realms. The druids’ guardianship of the natural world makes for a natural alliance between them and good-aligned fey

Circle of the Shepherd
Profession | May 20, 2025

***hese druids recognize that all living things play a role in the natural world, yet they focus on protecting animals and fey creatures that have difficulty defending themselves. Shepherds, as they are known, see such creatures as their charges.

Circle of Spores
Profession | May 21, 2025

*Druids of the Circle of Spores find beauty in decay. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat strange, life

Circle of Stars
Profession | May 21, 2025

*These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.

Circle of Wildfire
Profession | May 21, 2025

*Druids within the Circle of Wildfire understand that destruction is sometimes the precursor of creation, such as when a forest fire promotes later growth. These druids bond with a primal spirit that harbors both destructive and creative power

Circle of Heaven
Profession | Apr 27, 2025

*The druids of this circle generally seek sacred groves and abandoned temples to tend to, and search for celestials and good fey to help them in their battle against evildoers.

Circle of Phoenix
Profession | Apr 27, 2025

*Phoenixes are revered and deemed sacred by the druids of the Circle of Phoenix. They find the purity and the innocence of their rebirth by fire utterly amazing. These druids have a special bond with one another and they all try to live their lives in the

Circle of Unicorns
Profession | Apr 27, 2025

*Whether they look for unicorns as they roam the wild, have spent their youth among them, or now try to protect them, the druids of the Circle of Unicorns share the beliefs and ideals that unicorns symbolize. The druids of the circle of unicorns

Circle of Bones
Profession | May 14, 2025

*Most druids see the undead as unearthly and think of them as abominations to the balance of nature. As a druid from the Circle of Bones, such beliefs make you laugh. How could nature, in all its mysticism and its glory, fail to involve the risen dead?

Circle of Consuming Flames
Profession | May 15, 2025

*Fire is the truest, purest and most powerful form in nature. Thus, it is only natural that nature be bathed in flames once more, so the corruption spread to this day by mortal races and forces that defy nature can be cleansed.

Circle of Pestilence
Profession | May 15, 2025

*While some need to create life, others must destroy it. Decay, diseases, rot, swarms of all types of foul creatures, and vermin are all harbingers of pestilence, and thus, companions of these druids.

Circle of Flowers
Profession | May 19, 2025

*The druids learned how to imitate floral dragons’ forms and unique existence as beings that blend plants and animals. Now, these druids protect the floral dragons who first inspired their circle as well as the balance of nature.

Circle of Blood
Profession | Jun 7, 2025

*Druids from this circle are often misunderstood and merely follow the truth revealed by the Blood Moon. The truth of the Blood Moon is that there is a mysterious power linked to flesh and blood.

Wild Companion (Optional)

At 2nd level, you gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the Find Familiar spell, without material components.

When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level.

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Cantrip Versatility (Optional)

Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class's Spellcasting feature with another cantrip from the druid spell list.

Timeless Body

Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.

Beast Spells

Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components.

Archdruid

At 20th level, you can use your Wild Shape an unlimited number of times.

Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.


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Articles under Druid

Circle of Blood
Profession | Jun 7, 2025

*Druids from this circle are often misunderstood and merely follow the truth revealed by the Blood Moon. The truth of the Blood Moon is that there is a mysterious power linked to flesh and blood.

Circle of Bones
Profession | May 14, 2025

*Most druids see the undead as unearthly and think of them as abominations to the balance of nature. As a druid from the Circle of Bones, such beliefs make you laugh. How could nature, in all its mysticism and its glory, fail to involve the risen dead?

Circle of Consuming Flames
Profession | May 15, 2025

*Fire is the truest, purest and most powerful form in nature. Thus, it is only natural that nature be bathed in flames once more, so the corruption spread to this day by mortal races and forces that defy nature can be cleansed.

Circle of Dreams
Profession | May 20, 2025

***Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild and its dreamlike realms. The druids’ guardianship of the natural world makes for a natural alliance between them and good-aligned fey

Circle of Flowers
Profession | May 19, 2025

*The druids learned how to imitate floral dragons’ forms and unique existence as beings that blend plants and animals. Now, these druids protect the floral dragons who first inspired their circle as well as the balance of nature.

Circle of Heaven
Profession | Apr 27, 2025

*The druids of this circle generally seek sacred groves and abandoned temples to tend to, and search for celestials and good fey to help them in their battle against evildoers.

Circle of Pestilence
Profession | May 15, 2025

*While some need to create life, others must destroy it. Decay, diseases, rot, swarms of all types of foul creatures, and vermin are all harbingers of pestilence, and thus, companions of these druids.

Circle of Phoenix
Profession | Apr 27, 2025

*Phoenixes are revered and deemed sacred by the druids of the Circle of Phoenix. They find the purity and the innocence of their rebirth by fire utterly amazing. These druids have a special bond with one another and they all try to live their lives in the

Circle of Spores
Profession | May 21, 2025

*Druids of the Circle of Spores find beauty in decay. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat strange, life

Circle of Stars
Profession | May 21, 2025

*These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.

Circle of the Land
Profession | May 20, 2025

***The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic.

Circle of the Moon
Profession | May 20, 2025

***Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. The wild is in the druid's blood.

Circle of the Shepherd
Profession | May 20, 2025

***hese druids recognize that all living things play a role in the natural world, yet they focus on protecting animals and fey creatures that have difficulty defending themselves. Shepherds, as they are known, see such creatures as their charges.

Circle of Unicorns
Profession | Apr 27, 2025

*Whether they look for unicorns as they roam the wild, have spent their youth among them, or now try to protect them, the druids of the Circle of Unicorns share the beliefs and ideals that unicorns symbolize. The druids of the circle of unicorns

Circle of Wildfire
Profession | May 21, 2025

*Druids within the Circle of Wildfire understand that destruction is sometimes the precursor of creation, such as when a forest fire promotes later growth. These druids bond with a primal spirit that harbors both destructive and creative power


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