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Circle of Flowers

T he first druids of the Circle of Flowers were people who sought out and bonded with floral dragons. The druids learned how to imitate floral dragons’ forms and unique existence as beings that blend plants and animals. Now, these druids protect the floral dragons who first inspired their circle as well as the balance of nature in both its beauty and ferocity.

FLORAL FORM

When you choose this circle at 2nd level, your body begins a transformation as you take on plant-like aspects, such as f lowers blooming from your head or your skin becoming bark-like. You gain different benefits depending on the type of f lower you choose. Once you gain access to a f loral form spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Flowers Benefits
Aconite, clematis, larkspurYou learn the detect poison and disease spell and gain resistance to poison damage.
Amaranth, apple tree, jade vine, magnoliaYou learn the goodberry spell, and whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains 1d4 additional hit points.
Azalea, hydrangea, peony, succulentYou learn the cure wounds spell, and you have advantage on saving throws to resist being poisoned.
Cherry blossom, dandelion, heliconia, wisteriaYou learn the sleep spell, and magic can’t put you to sleep
Lamium, water lilyYou learn the create or destroy water spell and gain a swim speed equal to your base walking speed.
Rhododendron, ornithogalum, manchineel, vampire lilyYou learn the bane spell, and you can use a bonus action to dash toward a hostile creature.
DRACONIC WILD SHAPE

Your intimacy with the floral dragons lets you take on their forms. Starting at 2nd level, you add the following floral dragon shapes to your beast shapes that you can use with your Wild Shape feature, ignoring any restrictions based on CR, swim speed, or fly speeds.

Druid LevelDragon Form
2ndClematis dragon, dandelion dragon, rhododendron dragon
4thAzalea dragon
8thAmaranth dragon, jade vine dragon
12thHeliconia dragon, water lily dragon
16Larkspur dragon, peony dragon

T he floral dragons’ stat blocks can be found in The Field Guide to Floral Dragons. (AKA Ask Austin, if he hasn't put them in yet)

DENDROLOGY DEFENSES

As your connection with flowers deepens, you take on more plant-like traits. Starting at 6th level, you can cast the barkskin spell on yourself once a day without expending a spell slot. Additionally, when you cast barkskin you don’t need to concentrate on the spell.

FLOWER CIRCLE

At 10th level, your connection with flowers lets you summon them from the earth to soothe yourself and your companions. During a short rest, you can cause an area of f lowers to bloom on the ground in a 15-foot radius centered on you that lasts for 1 hour, until you are incapacitated, or you leave the circle. Creatures of your choice within the area gain the following benefits:

  • When they regain hit points by spending hit dice or with magic, they regain additional hit points equal to your proficiency bonus. Creatures can only benefit from this once per short rest.
  • They can’t be surprised.
  • If they spend the full hour resting in the circle, they gain resistance to poison damage for 8 hours.

Once you have used this feature, you can’t use it again until you finish a long rest.

FULL BLOOM

By 14th level, your flowery transformation begins to include draconic features as the magic of the floral dragons runs through your veins like sap. You gain new benefits based on the flower of your Floral Form.

Flowers Benefits
Aconite, clematis, larkspurYour melee weapon attacks deal an extra 1d8 poison damage on a hit, and you gain immunity to poison damage.
Amaranth, apple tree, magnoliaYou learn the hero’s feast spell and can cast it without the need for material components once every ten days.
Azalea, hydrangea, peony, succulentWhenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 1d8 + 5.
Cherry blossom, wisteriaYou learn the etherealness spell and can cast it once a day without expending a spell slot.
Lamium, water lilyYour swim speed is double your base walking speed, you can breathe underwater, and you gain immunity to cold damage.
Rhododendron, manchineel, vampire lilyYou learn the arcane sword spell, which takes the form of razor-sharp swirling leaves and petals. You can cast it without the need for material components.
Dandelion, heliconia, ornithogalum, jade vineWings sprout from your back, and you gain a flying speed equal to your walking speed.


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