BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Circle of Phoenix

Phoenixes are revered and deemed sacred by the druids of the Circle of Phoenix. They find the purity and the innocence of their rebirth by fire utterly amazing. These druids have a special bond with one another and they all try to live their lives in the way that these hallowed creatures do.

They safeguard their noble intentions, show grace to the innocent, and blow evil to smithereens with blazing flames. They mostly live in deserts, at the foot of mountains, or in jungles where they can (hopefully) encounter phoenixes from time to time.

Bonus Cantrip

When you choose this circle at 2nd level, you learn one additional evocation cantrip of your choice.

Flames Within

Starting at 2nd level, you can use your action to surround yourself with a cloak of flame that is harmless to your allies. When a hostile creature enters a 5-foot radius centered on you or ends its turn within, it is affected by the flames that surround you. Creatures in the area must succeed on a Dexterity saving throw against your spell save DC or take 1d4 fire damage.

In addition, your successful melee weapon attacks deal an extra 1d4 fire damage so long as you have the cloak on. The cloak disappears if you take 20 cold damage on a single hit, if you dismiss it (no action required), or after 1 minute.

You can use this feature a number of times equal to your Wisdom modifier. You regain any expended uses when you finish a long rest.

The bonus fire damage increases to 1d6 at 6th level, 2d4 at 10th level, and 2d6 at 14th level.

Circle Spells

Your spiritual connection with phoenixes makes you skilled in the magic of fire and rebirth. At 1st, 3rd, 5th, 7th, and 9th level you gain access to spells associated with these sacred creatures, as shown in the Circle of Phoenix Spells table.

Once you gain access to the spells of the circle of phoenix, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of Phoenix Spells
Druid LevelCircle Spells
1stBurning hands, Cure wounds
3rdFlame sphere, Scorching ray
5thFireball, Revivify
7thFire shield, Radiant storm
9thGreater restoration, Reincarnate
Regeneration of the Phoenix

Starting at 6th level, you internalize the regenerative properties of the phoenix. You regain 1 hit point at the start of each of your turns, provided that you have at least 1 hit point. The amount of hit points regained in this way increases to 2 at 10th level.

Wild Shape: Lesser Phoenix

Starting at 10th level, you can use your Wild Shape feature to magically assume the shape of a lesser phoenix.

Resurrection of the Phoenix

Starting at 14th level, you have resistance to fire damage.

In addition, when you drop to 0 hit points, you can choose to burst into flames and turn to ashes. Each creature within 5 feet of you must make a Dexterity saving throw. On a failed save, a creature takes 4d4 fire damage. On a successful save, the damage is halved.

Then, you are reborn from your ashes. At the start of your next turn, you reappear in the last unoccupied space you were in with 7d8 hit points.

Once you use this feature, you must finish a long rest to use it again.

Related Locations

Comments

Please Login in order to comment!