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Celestial Summoner

Celestial Summoner The Celestial Summoner explores the cosmic secrets of angels and the laws of the good. As one, you combine your knowledge of arcane mysteries with religious teachings, and learn how to summon celestials to your aid.

Angels and other heavenly creatures answer your call if and only if your alignment is good, your cause is good, or they deem it worthy or necessary to help you.

Heaven 101

You have extensive knowledge about celestials, having studied them profusely. Starting at 2nd level, you benefit from the following:

  • You can add your proficiency bonus to the Intelligence (Arcana, History, and Religion) checks you make about celestial creatures. If you are already proficient, you add it again.
  • You gain advantage on Charisma (Insight, Persuasion) checks against angels.
  • You can conjure a Guardian Angel as a familiar when you cast the find familiar spell.
Celestial Summoning

Starting at 2nd level, you can use your action to summon a celestial with a challenge rating of 1 or lower. This challenge rating increases to 2 at 6th, 4 at 10th, and 6 at 14th level.

The celestial appears in an unoccupied space that you can see within range. You must maintain your concentration on the celestial (as if concentrating on a spell) for it to remain. It disappears when you lose your concentration, it drops to 0 hit points or after 10 minutes.

The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue it (no action required by you), as long as the celestial is also willing to execute the action. If you don’t issue any commands to the celestial, it defends itself against hostile creatures but otherwise takes no actions.

The GM has the celestial’s statistics.

Once you use this feature, you must finish a short or long rest to use it again. You can use this feature twice at 6th, three times at 10th, and four times at 14th level.

Exalted Conjuration

At 6th level, you become an expert on the use of magical energies to summon heavenly creatures and you can choose to apply the Heavenly Creature Template to a creature you summon by a conjuration spell.

Celestial Fury

Starting at 10th level, the bond between you and those you summon allows you to channel radiant energy. While concentrating on a spell that summons a celestial or on the Celestial Summoning feature, you can use your bonus action to expend a spell slot. When you do so, choose a number of allies equal to the level of the expended slot that you can see within 60 feet of you. The chosen allies’ melee and ranged weapon attacks deal an extra 3 radiant damage for 1 minute.

Celestial Resurrection

Starting at 14th level, when you drop to 0 hit points, you can choose to expend a use of Celestial Summoning feature as a reaction, and drop to 5d8 hit points instead.

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