Hymn Singer
Hymn Singers are trained to inspire their fellow zealots and convert enemies to join their side. Students of both religion and war, they use sacred hymns and religious legends to inspire their allies, to make them stand tall against their enemies in their faith, and to provide them with advantage in combat.
Sacred Hymns
At 3rd level, you learn how to inspire your allies and to convert your enemies by using sacred hymns. As an action, you can expend one use of your Bardic Inspiration to create one of the following effects.
Hymn of Hope. You choose up to two allies within 60 feet of you that can hear you. Chosen allies gain advantage on ability checks, attack rolls, or saving throws (one type of roll of their choice) for 5 rounds.
Hymn of the Believer. You choose a creature within 60 feet of you that can hear you. It must succeed on a Wisdom saving throw against your spell save DC or be charmed by you for 1 minute. If it fails the saving throw by 5 or more, it becomes hostile toward its allies. In this case, it can repeat its saving throw at the end of each of its turns. Success transforms this special failure into a normal one.
Hymn of the Righteous . You choose up to two allies within 60 feet of you that can hear you. The chosen allies are covered in holy flames for 1 minute. As a bonus action, a chosen ally can make a ranged spell attack using Charisma as their spellcasting ability to shoot a creature within 15 feet of it with a radiant bolt of fire, dealing 1d6 radiant damage on a hit.
Sacred Secrets
At 6th level, you learn three additional spells of your choice from the cleric and paladin spell lists. The chosen spells must be of a level you can cast. The chosen spells count as bard spells for you, but they don’t count against the number of spells you know.
Hymn Magic
Starting at 14th level, when you use your Countercharm feature, the creatures affected by it also have advantage on saving throws against spells. Additionally, the duration of your Countercharm feature increases to 1 minute, requiring concentration (as if concentrating on a spell).
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