Gore Gladiator
The arena... It is one of the most merciless places in the world. It is where people die every day, for the sheer enjoyment of the audience. All day long, some gladiators rise and some fall in this great skirmish, and at the end of the day, the winner proudly hails the audience with the joy of survival. Some gladiators just want to live long enough to escape that place, some want to get rich. Yet, some others simply enjoy the bloodlust of the arena. For these last few, being completely soaked in blood is the best way to express the rage that festers within. Making people cheer their name, making them cry out as they cut down their enemies, splitting them into two one by one, and being rewarded in return, are merely extra perks. These gladiators are called Gore Gladiators. Whether they live in the arena or not, they are aptly named as they leave pools of blood and butchered enemies in their path.
Gore Showdown
Starting when you choose this path at 3rd level, you learn the basics of gore fighting and the ways of turning your gore into a performance. Hence, you can add your proficiency bonus to your Charisma (Performance) checks while performing in an arena. Additionally, while raging, you have new abilities by which you can create a bloody masterpiece. Whether you are raging or not, certain circumstances during combat grant you Gore Points that you can spend to make various gore showdown moves while raging.
Gore Points should be spent within the same encounter (each time Initiative is rolled) in which they are gained. When the encounter ends, the barbarian drops to 0 hit points or falls unconscious, the points are lost, and you start a new encounter with 0 points. The maximum number of gore points you can have is equal to your barbarian level + your proficiency bonus. You can use multiple showdown moves on an attack.
The lists of circumstances in which you gain gore points, along with how you can spend them, is provided in the tables below;
Gore Point Circumstances | Gore Points Gained |
---|---|
The first time you hit on each of your turns | 1 |
When you take damage | 1 |
When you score a critical hit | 2 |
When a member of your party falls unconscious | 2 |
When you kill an unconscious target | 2 |
When you take damage from a critical hit | 3 |
When a member of your party is killed | 3 |
When you kill a target instantly by dealing massive damage | 4 |
Gore Showdown Moves | Gore Points Spent |
---|---|
You deal 1D6 extra damage with a weapon attack | 3 |
You gain advantage on your next attack roll | 3 |
When you make an attack, you can use your bonus action to make another attack | 5 |
You can keep your rage active for 1 extra minute | 5 |
You can choose to score a critical hit on your next attack roll | 5 |
More the Blood, for Better Fight
Starting at 6th level, while raging, things get extra bloody. The first time you hit with a weapon attack on each turn, you can cause the attack to deal an extra 1d6 damage of the weapon’s damage type.
Trained Gladiator
Starting at 10th level, you become a trained gladiator, specialized in your bloody style. The gore points you need to spend for each Gore Showdown Move decreases by 1.
The Show Must Go On
Starting at 14th level, gore is an inseparable part of your life. While raging, you gain 3 gore points.
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