Evil Slayer
You are a zealous hunter of evil masters and their minions. An Evil Slayer searches for all kinds of evil and excels at both drawing them out and slaying them. Evil slayers are destined to become the heroes of glorious legends, even if some of them are crushed beneath the feet of evil and are forgotten in the dusty pages of history.
Sense Evil
Beginning when you choose this archetype at 3rd level, you become more sensitive to the presence of evil near you. You can use your action to sense if there is any evil-aligned creature within 60 feet of you. However, you cannot sense its exact distance, direction, or the number of companions it may have with it.
Starting at 11th level, you can use this feature to pinpoint evil creatures within 60 feet of you. Once you use this feature, you must finish a short or long rest to use it again.
Slay Evil
Starting at 3rd level, you can benefit from the slightest of opportunities to strike your enemies. When an evil creature within your reach misses you with an attack, you can use your reaction to make a melee weapon attack as an opportunity attack.
Know Thy Enemy
Also starting at 3rd level, you are able to categorize the enemies you encounter and jot down their strengths and weaknesses. In time, you gain the ability to do research about your potential enemies, learning about their methods and preparing accordingly in advance (by crafting special mixtures, buying specific spell scrolls etc.).
Each time you gain a level in this class, you add an enemy to your list, called the List of Righteous Hunt. These enemies should be specific such as the cultists of a demon lord, the minions of a lich, or the thralls of an ancient evil. To elaborate, the undead or fiends cannot be declared enemies as they are too general as categories. However, the enemies you choose with the Favored Enemy feature are also on this list.
When you hit a creature on the list with a weapon attack, it takes an extra 1d8 damage.
You and others can use your List of Righteous Hunt as a sourcebook in hunting down enemies, which grants advantage on Intelligence (Arcana, History, Nature, Religion) checks.
Escaping the Evil
Starting at 7th level, evil creatures have disadvantage on opportunity attack rolls made against you. If the creature is on your List of Righteous Hunt, it cannot make an opportunity attack against you.
No Mercy to Evil
Starting at 11th level, you do not let evil escape. On each of your turns, you can make your first opportunity attack, requiring no action of any kind.
In addition, you have advantage on weapon attack rolls against the enemies on your List of Righteous Hunt.
Out of Evil’s Reach
Starting at 15th level, you can magically protect yourself against the attacks of evil. When you take damage from an attack or an effect by an evil source, you can halve the damage as a reaction.
Once you use this feature, you must finish a short or long rest to use it again.
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