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Barbarian

For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.

You must have a Strength score of 13 or higher in order to multiclass in or out of this class.

The Barbarian
LevelProficiency BonusFeaturesRagesRage Damage
1st+2Rage, Unarmored Defense2+2
2nd+2Reckless Attack, Danger Sense2+2
3rd+2Primal Path, Primal Knowledge (Optional)3+2
4th+2Ability Score Improvement3+2
5th+3Extra Attack, Fast Movement3+2
6th+3Path feature4+2
7th+3Feral Instinct, Instinctive Pounce (Optional)4+2
8th+3Ability Score Improvement4+2
9th+4Brutal Critical (1 die)4+3
10th+4Path feature, Primal Knowledge (Optional)4+3
11th+4Relentless Rage4+3
12th+4Ability Score Improvement5+3
13th+5Brutal Critical (2 dice)5+3
14th+5Path feature5+3
15th+5Persistent Rage5+3
16th+5Ability Score Improvement5+4
17th+6Brutal Critical (3 dice)6+4
18th+6Indomitable Might6+4
19th+6Ability Score Improvement6+4
20th+6Primal ChampionUnlimited+4

Class Features

As a barbarian, you gain the following class features.

Hit Points

Hit Dice: 1d12 per barbarian level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st

Proficiencies

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a greataxe or (b) any martial melee weapon
  • (a) two handaxes or (b) any simple weapon
  • An explorer's pack and four javelins

Rage

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
  • You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Unarmored Defense

While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Danger Sense

At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.

Reckless Attack

Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Primal Path

At 3rd level, you choose a path that shapes the nature of your rage. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.

Berserker
Profession | Apr 22, 2025

For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-

Ancestral Guardian
Profession | Apr 22, 2025

Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a barbarian who follows this path rages, the barbarian conta

Totem Warrior
Profession | Apr 22, 2025

The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage. Most barbaria

Storm Herald
Profession | Apr 22, 2025

Typical barbarians harbor a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around

Zealot
Profession | Apr 30, 2025

*Heretics and infidels are their mortal enemies. A Zealot’s presence is proof of the might of their deity and a good reason to feel fear.

Beast
Profession | Apr 22, 2025

Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian. Such a barbarian might be inhabited by a primal spirit or be

Path of Wild Magic
Profession | Apr 22, 2025

Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper Planes, and other realms of supernatural power radiate with such forces and can profoundly influence people. As folk of deep feeling, barbarians a

Battlerager
Profession | Apr 22, 2025

Known as Kuldjargh (literally "axe idiot") in Dwarvish, battleragers are dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing bulky, spiked armor and throwing themselves into combat, striking with their body

Celestial Fury
Profession | Apr 25, 2025

*Also known as the Fury of Celestials, barbarians who walk this path are devoted to the forces of good and of heaven. These barbarians burn with holy fire when they rage, channeling celestial energies that can also create weapons of light.*

Self Sacrifice
Profession | Apr 25, 2025

*Life is an ancient power. Those who preserve it are called healers, and those who share it are the barbarians on the Path of Self-Sacrifice. When their allies get hurt in their presence, these barbarians focus their inner rage on the forces of vitality a

The Hopebringer
Profession | Apr 25, 2025

*Most great forces, entities, and deities are prone to making mistakes, losing their standing in the process. In other words, everything can be defeated; everything but hope. When you walk the Path of the Hopebringer, mystical forces shrouded in and armed

Path of the Virtuous
Profession | Apr 25, 2025

*When the most virtuous of all are in the midst of a life changing near-death experience, they are presented with an offer by the forces of good; they can go to heaven, or they can start a new life with the sole purpose of protecting the innocent. The bar

Gore Gladiator
Profession | May 7, 2025

*These gladiators are called Gore Gladiators. Whether they live in the arena or not, they are aptly named as they leave pools of blood and butchered enemies in their path.

Path of the Deviator
Profession | May 7, 2025

*ome barbarians take this rage too far and become an incarnation of chaos themselves.They lose themselves so completely that even their body parts can change in the chaos of the moment.

Fiendish Rage
Profession | May 7, 2025

*You may be aware of the origins of your path, which might be related to certain gifts given to you or your tribe by fiendish entities. You may also not be aware of it, which would mean that you have no idea that an infernal master has marked you.

Primal Knowledge (Optional)

When you reach 3rd level and again at 10th level, you gain proficiency in one skill of your choice from the list of skills available to barbarians at 1st level.

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Fast Movement

Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor.

Feral Instinct

By 7th level, your instincts are so honed that you have advantage on initiative rolls.

Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.

Instinctive Pounce (Optional)

At 7th level, as part of the bonus action you take to enter your rage, you can move up to half your speed.

Brutal Critical

Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.

This increases to two additional dice at 13th level and three additional dice at 17th level.

Relentless Rage

Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.

Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.

Persistent Rage

Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.

Indomitable Might

Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.

Primal Champion

At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.


Articles under Barbarian

Ancestral Guardian
Profession | Apr 22, 2025

Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a barbarian who follows this path rages, the barbarian conta

Battlerager
Profession | Apr 22, 2025

Known as Kuldjargh (literally "axe idiot") in Dwarvish, battleragers are dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing bulky, spiked armor and throwing themselves into combat, striking with their body

Beast
Profession | Apr 22, 2025

Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian. Such a barbarian might be inhabited by a primal spirit or be

Berserker
Profession | Apr 22, 2025

For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-

Celestial Fury
Profession | Apr 25, 2025

*Also known as the Fury of Celestials, barbarians who walk this path are devoted to the forces of good and of heaven. These barbarians burn with holy fire when they rage, channeling celestial energies that can also create weapons of light.*

Fiendish Rage
Profession | May 7, 2025

*You may be aware of the origins of your path, which might be related to certain gifts given to you or your tribe by fiendish entities. You may also not be aware of it, which would mean that you have no idea that an infernal master has marked you.

Gore Gladiator
Profession | May 7, 2025

*These gladiators are called Gore Gladiators. Whether they live in the arena or not, they are aptly named as they leave pools of blood and butchered enemies in their path.

Path of the Deviator
Profession | May 7, 2025

*ome barbarians take this rage too far and become an incarnation of chaos themselves.They lose themselves so completely that even their body parts can change in the chaos of the moment.

Path of the Virtuous
Profession | Apr 25, 2025

*When the most virtuous of all are in the midst of a life changing near-death experience, they are presented with an offer by the forces of good; they can go to heaven, or they can start a new life with the sole purpose of protecting the innocent. The bar

Path of Zealot
Profession | Apr 22, 2025

Some deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots – warriors who channel their rage into powerful displays of divine power. A variety of gods across the worlds of D&D inspire their followe

Self Sacrifice
Profession | Apr 25, 2025

*Life is an ancient power. Those who preserve it are called healers, and those who share it are the barbarians on the Path of Self-Sacrifice. When their allies get hurt in their presence, these barbarians focus their inner rage on the forces of vitality a

Storm Herald
Profession | Apr 22, 2025

Typical barbarians harbor a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around

The Hopebringer
Profession | Apr 25, 2025

*Most great forces, entities, and deities are prone to making mistakes, losing their standing in the process. In other words, everything can be defeated; everything but hope. When you walk the Path of the Hopebringer, mystical forces shrouded in and armed

Totem Warrior
Profession | Apr 22, 2025

The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage. Most barbaria


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