BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Rogue

Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.

You must have a Dexterity score of 13 or higher in order to multiclass in or out of this class.

The Rogue
LevelProficiency BonusSneak AttackFeatures
1st+21d6Expertise, Sneak Attack, Thieves' Cant
2nd+21d6Cunning Action
3rd+22d6Roguish Archetype, Steady Aim (Optional)
4th+22d6Ability Score Improvement
5th+33d6Uncanny Dodge
6th+33d6Expertise
7th+34d6Evasion
8th+34d6Ability Score Improvement
9th+45d6Roguish Archetype feature
10th+45d6Ability Score Improvement
11th+46d6Reliable Talent
12th+46d6Ability Score Improvement
13th+57d6Roguish Archetype feature
14th+57d6Blindsense
15th+58d6Slippery Mind
16th+58d6Ability Score Improvement
17th+69d6Roguish Archetype feature
18th+69d6Elusive
19th+610d6Ability Score Improvement
20th+610d6Stroke of Luck

Class Features

As a rogue, you gain the following class features.

Hit Points

Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a rapier or (b) a shortsword
  • (a) a shortbow and quiver of 20 arrows or (b) a shortsword
  • (a) a burglar's pack, (b) dungeoneer's pack, or (c) an explorer's pack
  • Leather armor, two daggers, and thieves' tools

Expertise

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.

Sneak Attack

Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Thieves' Cant

During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

Cunning Action

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Roguish Archetype

At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.

Thief
Profession | Jun 1, 2025

***You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators.

Assassin
Profession | Jun 1, 2025

***You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to exterminate the enemies of their deity.

Arcane Trickster
Profession | Jun 1, 2025

Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers.

Inquisitive
Profession | Jun 1, 2025

***As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and deeds of other creatures to determine their true intent.

Mastermind
Profession | Jun 1, 2025

Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as knives or poison, and secrets and favors are some of your treasure

Scout
Profession | Jun 1, 2025

***You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this archetype are at home in the wilderness and among barbarians and rangers

Swashbuckler
Profession | Jun 1, 2025

You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance.

Phantom
Profession | Jun 1, 2025

***Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself.

Soulknife
Profession | Jun 1, 2025

***Soulknife strikes and infiltrates with the mind, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work.

Chainbreaker
Profession | May 1, 2025

*You are a freedom fighter who defends the innocent and seeks to uphold justice. You stand against any and all in favor of slavery and stand in the way of all who disrespect the right of others to be free

Divine Blade
Profession | May 1, 2025

*Divine Blades, on the other hand, have a divine calling. They seek and destroy their deities’ enemies; the heretics and infidels

Vigilante
Profession | May 2, 2025

*Most vigilantes are villains and criminals in the eyes of those who prefer law over justice and it is also common for a vigilante to act as a judge, a jury, and an executioner all at once.

Fiendish Trickster
Profession | May 18, 2025

*Whether it is thanks to a deal with devils, something in your blood, or a wicked touch of luck, you can act and speak as devils do. Somehow, you are able to cast spells that suit devilish needs, have luck on your side when you need it

Shade
Profession | May 18, 2025

*Shadow is a Shade’s friend. As a Shade moves in it, lives in it, and uses it, it feels closer to the shadows. Day by day, its bond gets stronger. As a Shade Rogue, you have understood what it is to be alive and felt the shadows deep inside.

Soul Stealer
Profession | May 18, 2025

*They collect souls and use them as fuel to enhance their abilities. Like all rogues, they always like to be one step ahead of their enemies. Soul stealers channel their powers through a special gem called a Key Crystal

Tentacle Blade
Profession | May 18, 2025

*When their mind accepts the corruption and embraces the madness, the rogue is gifted a special blade called a Tentacle Blade. The Tentacle Blade then works for its new master.

Thousand Faces
Profession | May 18, 2025

*You possess the skills and talents necessary to imitate others. After some practice, you can even wear others’ faces. You master the very fundamentals of being someone, and later being no one, when your art reaches its peak.

Smuggler
Profession | Jun 6, 2025

*The Smuggler must use lies and misdirection to not get caught, since if anyone finds out about the nature of their work then that would make them a target and a liability.

Steady Aim (Optional)

At 3rd level, as a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

Ability Score Improvement

When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Uncanny Dodge

Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

Evasion

Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an Ice Storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Reliable Talent

By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.

Blindsense

Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.

Slippery Mind

By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.

Elusive

Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't incapacitated.

Stroke of Luck

At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.

Once you use this feature, you can't use it again until you finish a short or long rest.


Remove these ads. Join the Worldbuilders Guild

Articles under Rogue

Arcane Trickster
Profession | Jun 1, 2025

Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers.

Assassin
Profession | Jun 1, 2025

***You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to exterminate the enemies of their deity.

Chainbreaker
Profession | May 1, 2025

*You are a freedom fighter who defends the innocent and seeks to uphold justice. You stand against any and all in favor of slavery and stand in the way of all who disrespect the right of others to be free

Divine Blade
Profession | May 1, 2025

*Divine Blades, on the other hand, have a divine calling. They seek and destroy their deities’ enemies; the heretics and infidels

Fiendish Trickster
Profession | May 18, 2025

*Whether it is thanks to a deal with devils, something in your blood, or a wicked touch of luck, you can act and speak as devils do. Somehow, you are able to cast spells that suit devilish needs, have luck on your side when you need it

Inquisitive
Profession | Jun 1, 2025

***As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and deeds of other creatures to determine their true intent.

Mastermind
Profession | Jun 1, 2025

Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as knives or poison, and secrets and favors are some of your treasure

Phantom
Profession | Jun 1, 2025

***Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself.

Scout
Profession | Jun 1, 2025

***You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this archetype are at home in the wilderness and among barbarians and rangers

Shade
Profession | May 18, 2025

*Shadow is a Shade’s friend. As a Shade moves in it, lives in it, and uses it, it feels closer to the shadows. Day by day, its bond gets stronger. As a Shade Rogue, you have understood what it is to be alive and felt the shadows deep inside.

Smuggler
Profession | Jun 6, 2025

*The Smuggler must use lies and misdirection to not get caught, since if anyone finds out about the nature of their work then that would make them a target and a liability.

Soul Stealer
Profession | May 18, 2025

*They collect souls and use them as fuel to enhance their abilities. Like all rogues, they always like to be one step ahead of their enemies. Soul stealers channel their powers through a special gem called a Key Crystal

Soulknife
Profession | Jun 1, 2025

***Soulknife strikes and infiltrates with the mind, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work.

Swashbuckler
Profession | Jun 1, 2025

You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance.

Tentacle Blade
Profession | May 18, 2025

*When their mind accepts the corruption and embraces the madness, the rogue is gifted a special blade called a Tentacle Blade. The Tentacle Blade then works for its new master.

Thief
Profession | Jun 1, 2025

***You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators.

Thousand Faces
Profession | May 18, 2025

*You possess the skills and talents necessary to imitate others. After some practice, you can even wear others’ faces. You master the very fundamentals of being someone, and later being no one, when your art reaches its peak.

Vigilante
Profession | May 2, 2025

*Most vigilantes are villains and criminals in the eyes of those who prefer law over justice and it is also common for a vigilante to act as a judge, a jury, and an executioner all at once.


Comments

Please Login in order to comment!