Thousand Faces
You possess the skills and talents necessary to imitate others. After some practice, you can even wear others’ faces. You master the very fundamentals of being someone, and later being no one, when your art reaches its peak. As a Rogue of a Thousand Faces, you can be an excellent spy or a skilled thief of life. You can be an assassin that nightmares are made of, as well, since you not only take lives, but also steal them from your victims. In many realms, guilds or organizations that are tied to Thousand Faces are well-hidden communities. Thus, the origins of the Thousand Faces’ supernatural gifts are unknown to most.
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency with the disguise kit and in the Performance skill. If you are already proficient in the Performance skill, you can choose another skill in which you can be proficient as a rogue.
Wear Face
Starting at 3rd level, as an action, you can use the change appearance benefit of the alter self spell a number of times equal to your Intelligence modifier (minimum once). You regain any expended uses after you finish a long rest.
Wear Life
Starting at 9th level, you can skin the face off a Medium or Small humanoid, and become able to assume its appearance. To do so, you must spend 1-hour skinning and preparing the face through a special ritual. When complete, you can use your action to wear the face and magically transform your appearance into that humanoid whenever you like.
While in its appearance, you have advantage on your skill checks made to maintain your disguise as that creature. Moreover, this disguise cannot be penetrated through magical means; even true sight cannot detect your true appearance. However, spells such as zone of truth still affect you and may cause you to drop the pretense.
You can have a number of faces equal to your Intelligence modifier (minimum one). After that, you can add a new face to your collection by discarding an old one. You can carry the faces in your backpack, and one face weighs as much as 3 sheets of parchment.
Wear Memories
Starting at 13th level, when you are wearing a creature’s face, you also gain the knowledge of its memories. When you are wearing a face for the first time, roll 1d20 and add the result to your Intelligence modifier plus your proficiency bonus. You gain a portion of the creature’s memories according to the roll:
(Natural 1) A mishap occurs. You are overwhelmed with the creature’s memories. You develop a split personality as if from a long-term madness and believe that you are the creature while wearing its face. Your alignment also changes accordingly.
(5 or less) You only gain its memories of the last hour it was alive.
(6-10) You gain its memories of the last day it was alive.
(11-15) You gain its memories of the last week it was alive.
(16-20) You gain its memories of the last year it was alive.
(21-25) You gain its memories of the last decade it was alive.
(26-30 or natural 20) You gain all its memories. Also, you are proficient in a skill in which the creature was proficient while wearing its face.
Thousand Faces
Starting at 17th level, you can collect as many faces as you want. You can also complete the ritual in 10 minutes, and you can wear a face as a bonus action rather than an action. Additionally, you become a master of wearing them: You can reroll once if your roll for Wear Memories is not favorable to you. You must use the second roll.
Additionally, you can skin your own face off and add it to your collection. You still have to perform the ritual for your own face, and you don’t need to use the Wear Memories features to gain its benefits, as the memories you “wear” are your own. If you lose your face, you can summon it back with your ritual 1 week later. If your previous face is in possession of another creature, it disappears from its possession.
After you skin your face and perform the ritual, you can become faceless. Any information, story, or lore relevant to your face is magically erased. You have the appearance of no one significant, and people cannot realize it is you unless you wear your own face. Even your friends’ memories of you are blurred unless you are wearing your own face. While faceless, you gain the following benefits as well:
- People seem not to care about your presence, you have advantage on your Dexterity (Stealth) checks.
- People cannot focus on you easily, you count as having half cover against ranged attacks.
- You gain the benefit of the mind blank spell.
- You also find it hard to show character; you have disadvantage on the ability checks you make using the Charisma skill.
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