Smuggler
Destined Artifacts - Eternal Coin
Across the Aesthral Sea , one can find many different cultures, laws, and customs. What is legal and expected on one planet might be illegal and immoral on another. For that reason, merchants run into all sorts of problems when trying to conduct their business across the Sea of Stars. That is where Smugglers come in, to solve all those issues.
To be a smuggler goes beyond being a fence for illegal goods. It is a lifestyle, a survival tactic. The Smuggler must use lies and misdirection to not get caught, since if anyone finds out about the nature of their work then that would make them a target and a liability.
Nonetheless, those who learn how to smuggle goods across the cosmos are seldom out of a job. And the pay is out of this world.
Quick wit
Starting at 3rd level, you can use the Bonus Action granted by your Cunning Action to make a Charisma (Deception) check, use your Disguise Kit to look like someone else, or take the Use an Object action.
Lived-in Experience
When you choose this archetype at 3rd level, you begin to blend fact and fiction in your stories and interactions, adding a dash of your incredible adventures to your credulous tales. When you make a Charisma (Deception) or a Stealth (Hide) check, you add your Wisdom modifier to the roll as well.
Silver Tongue
Starting at 9th level, you have advantage on Charisma (Deception) checks that involve you attempting to sell or buy an object or an idea.
People Watcher
By 13th level, should you watch someone for long enough, you will have learned how to mimic their mannerisms and you can also use that knowledge to better your disguises. If you observe a target in a social interaction situation for about one hour, you can copy their mannerisms perfectly. As long as you are disguised as a friendly creature for your target and they have been fooled by it, you have advantage on all of your Charisma checks against them.
Smuggling Senior
When you reach 17th level, you have become so adept at smuggling things without being detected that you can quickly smuggle objects and even creatures across the most inhospitable and guarded places. As a Cunning Action, you can use the Hide action to Hide a creature or object you are touching. Use your Dexterity (Stealth) check when a creature attempts to search for the object or creature that you are currently hiding.
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