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Order of the Voice

To hear someone speaking Sacred Language echoing through the hallowed halls of a cathedral is a joyous experience in and of itself, but to be able to speak the language of the divine is an absolutely euphoric one. The members of the Order of the Voice pursue perfect control over their voices and spend most of their time singing with temple choruses and reading sacred texts. They are the diplomats of many temples, their emissaries, their mediators, and the voices of their ultimatums.

When you become a member of the Order of the Voice, you learn the message cantrip and another bard cantrip of your choice. When you reach 5th level in this class, you can cast the sending spell once with this feature, requiring no spell components, and you regain the ability to do so when you finish a long rest.

The Speaker

You have an extraordinary voice. With it, you can influence the emotions of your listeners, as if the divine itself were speaking through you. All who join in one of your prayers that lasts for 1 minute, are filled with a sense of safety and tranquility. All of you are affected by the protection from evil and good spell for 1 hour (requiring no concentration). You can affect a number of creatures equal to your paragon level at a time in this way.

Once you use this feature, you must finish a long rest to use it again.

Avatar Form Only. You emanate a sacred aura in a 15-foot radius. Your allies within the aura gain the benefits of the protection of evil and good spell as long as they are inside the aura.

Silent Voce

You can use your Sacred Language (Invective) feature against a creature that you can see within normal range, requiring no sound, by simply moving your lips. The creature does not need to hear you. Creatures that can see you must succeed on a DC 14 Wisdom (Perception) check to understand that the effect is originating from you.

Avatar Form Only. The range of your Sacred Language (Invective) feature increases to 90 feet.

Shaped Voce

You can choose to change the shape of the effects of the Sacred Language (Invective) feature. When you choose this feature, you gain the following benefits;

Sacred Fist. You can use the Sacred Language (Invective) feature to imbue your fists with holy energy. When you do so, you make an unarmed strike as an action, which deals additional damage equal to your Sacred Language (Invective) damage plus your Charisma modifier (a minimum of 1 damage).

Sacred Ray. You can change the Sacred Language (Invective) feature to a ray. When you do so, the range of the feature increases by 30 feet, it deals additional damage equal to your Charisma modifier (a minimum of 1 damage), and requires a ranged spell attack. You use your Charisma modifier to calculate the spell attack modifier.

Avatar Form Only. You gain the following benefits when you assume avatar form;

Sacred Cone. You can change the Sacred Language (Invective) feature’s shape to a 15-foot cone originating from you. The creatures within the cone must succeed on a Dexterity saving throw or take the damage of the Sacred Language (Invective) feature.

Sacred Sphere. You can change the Sacred Language (Invective) feature’s shape to a 5-foot sphere centered on you. The creatures within the sphere must succeed on a Dexterity saving throw or take the damage of the Sacred Language (Invective) feature.

Daunting Voice

Prerequisite: 4th level

One word from you sows a relentless fear in the minds of your enemies. As an action, you choose a target within 30 feet of you and speak a word in Sacred Language. The target must succeed on a Wisdom saving throw, or be frightened of you until the end of their next turn.

Avatar Form Only. When you speak a word in Sacred Language in this way, you can choose to affect each enemy within 15 feet of you, instead of a target you choose within 30 feet of you.

A creature who succeeded on the saving throw is immune to this effect until it finishes a long rest. Also, when you reach 10th level in this class, the creatures that are frightened of you as a result of this feature are frightened for 1 minute.

Celestial Wings

Prerequisite: 5th level

Avatar Form Only. You sprout four white-gold wings that douse you with their light. You have a flying speed of 30 feet and you have advantage on Charisma (Deception), Charisma (Intimidation) and Charisma (Persuasion) checks. Also, wings shed bright light in a 10-foot radius and dim light for an additional 10 feet. You can choose the color of the light.

When you reach 10th level in this class, you gain the wings, and the flying speed, even if you do not assume avatar form. However, you still gain the other benefits of this feature only when you assume avatar form.

Improved Invective

Prerequisite: Shaped Voice, 6th level

Your voice is more demanding and commanding, enforcing the will of words upon your surroundings. When you choose this avatar feature, you must also choose one of the following features, gaining the benefits of the chosen feature. You can choose this avatar feature more than once, choosing a different feature each time.

Silencing Fist. If a creature takes damage from your Sacred Fist feature, it loses its voice for 1 minute. The creature can make a Charisma saving throw at the end of each of its turns, ending the effect on itself on success.

Baneful Ray. If a creature takes damage from your Sacred Ray feature, it is also affected by the bane spell for the duration of the spell (requires no concentration).

Shattering Cone. Objects that aren’t worn or carried within the cone of the Sacred Cone also take damage instead of only creatures. Structures and constructs take double damage from your Sacred Cone feature.

Personal Sphere. If a creature takes damage from your Sacred Sphere feature, it is pushed 5 feet away from you.

The Echo of the Divine

Prerequisite: The Speaker, 6th level

Sacred Language echoes through you and can be heard by anyone within 15 feet of you. Your allies in the area feel more energetic, gaining a +1 bonus to attack rolls.

Avatar Form Only. Your enemies within 30 feet of you feel dread, taking a -1 penalty to saving throws.

The bonus becomes +2 and the penalty becomes -2 when you reach 14th level in this class.

Word of Dispel

Prerequisite: 6th level

You can cease the existence of mundane items, change reality and bend it to your will through the sheer power of your voice.

As an action, you can speak a word in Sacred Language and a nonmagical item ceases to exist or a common item’s magical properties are suppressed for 1 hour. You can suppress the magical properties of an uncommon item at 9th level, a rare item at 14th level and a very rare item at 20th level.

If the item has an owner, the owner must succeed on a Charisma saving throw to resist the suppression of the item’s magical powers. The owner of the item has advantage on the saving throw. When you rid an item of its magical properties using this feature, the item functions as a nonmagical item for the duration. You cannot use this feature to destroy a magic item that is suppressed and is currently functioning as a nonmagical item.

Avatar Form Only. If you concentrate on a magic item (as if you were concentrating on a spell) for 1 minute and use your action on each of the turns you maintain your concentration to channel magical energies into the item, you can destroy the magic item. You can destroy magic items that you can normally suppress. Only a wish spell can bring back an item that is destroyed by using this feature.

Holy Word

Prerequisite: Hands of the Holy, Shaped Voice, 8th level

You can change the damage type of your Sacred Language (Invective) feature to radiant damage.

Avatar Form Only. You can add the additional damage of the Hands of the Holy feature to your spell attacks.

Speaker of the Words

Prerequisite: The Speaker, 9th level You can affect others with simple words in Sacred Language.

Sacred Word of Disturbance. As a bonus action, you choose a target within 30 feet of you. The target must succeed on a Wisdom saving throw, or you disturb its spirit with the words you speak. It has disadvantage on ability checks and attack rolls until the end of its next turn. If a target succeeds on the saving throw, it has advantage against this feature for the next 24 hours.

Avatar Form Only. Your words in Sacred Language become even more lethal as described below.

Sacred Word of Penitence. As a bonus action, you choose a target within 30 feet of you. The target must succeed on a Charisma saving throw or feel immense pain as it remembers its past sins, taking 2d8 psychic damage.

Voice’s Protection

Prerequisite: 9th level

With the words that are given to you, you can deny death. You can cast the death ward spell.

You can use this feature once, or twice when you reach 14th level in this class. You regain any expended uses when you f inish a long rest.

Avatar Form Only. You become the envoy of the divine, and they grant you their protection as a result. A red silk ribbon decorated with golden threads hovers around your body. You have the death ward spell cast on you until its benefits take effect or until your avatar form ends.

Voce of Salvation

Prerequisite: 10th level

Your heavenly voice is music to the ears of the innocent; however, the sound of your chants fills the hearts of sinners with dread and sorrow. You can cast the revivify spell, requiring no material components. You can use this feature thrice. You regain any expended uses when you finish a long rest.

Avatar Form Only. Sinners may repent their evil ways after listening to the hymns you sing in Sacred Language, even if they don’t understand it. An evil creature who listens to you sing in Sacred Language for 1 minute must succeed on a Wisdom saving throw, or be overwhelmed by the weight of its past sins. As a result, it suffers one level of exhaustion, which remains until it repents and gets redeemed (p. 119). If the sinner is not redeemed, only a wish spell can remove the effects of the Voice of Salvation. Even if it does not understand your hymns, an evil creature can understand that listening to the hymn for too long will harm it, and can try to escape or keep from hearing it.

Elemental Invective

Prerequisite: 10th level

Sacred Language contains the power of all creation, including that of the elements. You can change the damage type of your Sacred Language (Invective) feature to acid, cold, fire, lightning (one of your choice), before you use it.

Avatar Form Only. Your Sacred Language (Invective) feature ignores resistance to damage of the chosen type.

Words of Remedy

Prerequisite: 10th level

When you speak in Sacred Language, your voice soothes pain and cures injuries. As an action, you can choose a creature within 30 feet of you and speak to it. As a result, you can choose one of the following effects.

Sacred Word of Healing. A holy wave of healing energies washes over the creature, and it regains 2d10 hit points.

Sacred Word of Invigoration. As you speak, the target creature’s body is filled with celestial power. The target’s speed is doubled, and it gains an additional action on its next turn. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object actions.

Sacred Word of Restoration. Your words mend a broken body. You can end either one disease or one of the following conditions afflicting the target creature; blinded, deafened, paralyzed, or poisoned. In addition, the target’s severed body parts are restored.

You can use these features up to a number of times equal to your proficiency bonus in total. You regain any expended uses when you finish a long rest.

Avatar Form Only. As a bonus action, you can choose one of the effects of this feature, and you are affected by it. Using the feature in this way does not count against its total number of usages.

Unmaking Invective

Prerequisite: 11th level

You can choose to deal force damage instead of thunder damage with your Sacred Language (Invective) feature.

Avatar Form Only. As an action, you can use your Sacred Language (Invective) feature on structures, unattended nonmagical objects, and creations of magical force (such as the wall of force spell). When you do so, the target is destroyed if it is Large or smaller. If the target is Huge or larger, this feature destroys a 10-foot-cube portion of it. The target or portion of it dematerialized when destroyed.

Wings of Wind

Prerequisite: Celestial Wings, 14th level

Your flying speed becomes 60 feet and you can hover.

Avatar Form Only. You can use a bonus action to take the Dash action.

Shattering Voice

Prerequisite: 14th level

When you hit a target with a ranged spell attack, the target’s hit point maximum is reduced by an amount equal to half of the damage dealt.

Avatar Form Only. With one word in Sacred Language, you shatter the mind and soul of your enemies. As an action, you target a creature and speak a word. The target must make a Charisma saving throw. On a failure, the target takes 4d10 psychic damage, its hit point maximum is reduced by 10 (which lasts until the target finishes a long rest), it takes a -1d4 penalty to every roll for 1 hour, and if the target is a spellcaster, it has one spell slot removed from its highest available spell level. On a success, the target only takes 2d10 psychic damage. The penalty can be removed by the remove curse spell.

You can use this feature once every time you assume avatar form.

The Words of the Divine

Prerequisite: Echo of the Divine, 17th level

Avatar Form Only. Choose two of the following spells: Holy Verdict: Retribution, Holy Verdict: Vengeance, Holy Verdict: Wrath. You can cast the chosen spells requiring no material components. Once you cast one of the chosen spells in this way, you can’t cast it again until you finish a long rest.

Holy Invocations

Prerequisite: 17th level

Avatar Form Only. Your words reach holy realms and the divine powers hear your call. When you use the Sacred Language (Prayer) feature, you grant divine protection to your allies with the holiest of invocations. For the duration of your prayer, your allies within 60 feet of you gain immunity to a damage type of your choosing instead of resistance. In addition, the Sacred Language (Prayer) feature no longer requires concentration.


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