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Scourge of the Seas

Scourge of the seas, cursed corsairs, dishonorable raiders... You and your ship go by many names. However, these rootless accusations are not important to you. They are just the words of cowards; claims of people who do not know how to enjoy life with all its dangers. They cannot see the merits of booty, treasure, and piracy. You are eager to gain riches through bloodshed, and then exchange those riches for favors enhancing your deadliness in raids.

Tribute and Favor

Starting at 3rd level, when you choose this archetype, you learn to pay tribute to gain favors in your endeavors. The truth is, everyone must pay a tribute; your prey pays you with their blood and gold, and you pay it to another force behind your lifestyle. The one to whom you pay your tribute may be your deity, another deity of the land or sea you are not devoted to but still need or want favors from, or perhaps the water or soil itself. Although you may not know why or to whom you make this payment, you certainly know it grants you favor.

You can make a tribute of 25 gold pieces through a 10-minute ritual, covering them with blood and tossing them into the depths of the sea or burying them into the soil. The sea or soil consumes the gold pieces and grants you a favor point. The maximum number of favor points you can have is equal to your proficiency bonus.

Then you can ask for a favor and use a favor point to enhance your pirate features. Using your favor point takes no action and you declare that you use it while making an action or using a feature.

Scoundrel Starter

Starting at 3rd level, you have an edge on your enemy before making a melee attack against it. While moving towards a creature with the intention to make a melee weapon attack, you can use your bonus action to make a ranged weapon attack with a ranged or thrown weapon, except with a shortbow or a longbow. You cannot use this feature if you are not able to make a melee weapon attack against the target creature after you finish your movement.

Favor: Stunning Scoundrel. You can declare that you use a favor point when you hit a target with a ranged weapon attack while using this feature. The target must then succeed on a Constitution saving throw against your spell save DC or be stunned until the end of its next turn.

Seize the Opportunity

At 7th level, you learn how to seize the opportunity against an unsuspecting enemy. When you hit a surprised creature with a weapon attack or a creature who cannot see or hear you in any way, you deal an extra 2d8 damage of your weapon’s damage type.

A target creature must also succeed on a Wisdom saving throw against your spell save DC or become frightened until the end of its next turn. If the target fails its saving throw and is frightened, you can choose two friendly creatures within 30 feet of you and grant them advantage on their next attack roll. The extra damage you inflict increases to 3d8 at 11th level, and to 4d8 at 15th level.

Favor: Rally Scoundrels. You can declare that you use a favor point while targeting friendly creatures you choose. Those creatures have advantage on Wisdom saving throws until the end of their next turn.

Favor: Bloody Backstab. When you hit a creature using this feature, you can declare that you use a favor point, and deal an extra 2d8 damage of your weapon’s damage type.

Opportune Shot

Starting at 11th level, you can make an opportunity attack against a creature that moves to an area further than 15 feet away, just as you would if it were leaving your reach. The tar get creature can choose to disengage to prevent this opportunity attack just as it would a melee attack.

Favor: Far-Reaching Shot. You can declare that you use a favor point while making your Opportune Shot, your range for the ranged weapon attack becomes 30 feet.

Favor: Stopping Shot. You can declare that you use a favor point while making your Opportune Shot, the target’s speed becomes 0 until the end of its next turn.

Marauder Combat

Starting at 15th level, you become a great marauder thanks to the time you spent on ships. As a result, you gain the following benefits:

  • While you are on a ship, a boat, or a similar water vessel, you have advantage on your Strength (Athletics), Dexterity (Acrobatics), and Dexterity (Stealth) checks.
  • While you are on a ship, a boat, or a similar water vessel, your speed increases by 10 feet.
  • While you are fighting on a ship, a boat, or a similar water vessel, you can gain a bonus to your damage roll equal to your Wisdom modifier on one of your attacks per turn.

You can also use these favors on your other chosen favored terrain types.

Favor: Free Roam. You can declare that you use a favor point while on a ship, a similar vessel, or your favored terrain. Any effects on you that restrain movement are negated until the end of your turn.

Favor: Board Dasher. You can declare that you use a favor point and use your bonus action to take the Dash action. As you dash at such a speed, you gain a +2 bonus to AC until the start of your next turn.

Favor: True Hitter. You can declare that you use a favor point while making a weapon attack. On a hit, the target takes a penalty to AC in an amount equal to your Wisdom modifier until the end of its next turn. You can use this favor only once per turn.

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