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Iron Bulwark

Not everyone can become a paladin, a holy warrior, or a sacred messenger for the divine; not everyone possesses the spiritual capabilities of such blessed people. However, the most devout among the regular folk can still commit their lives and bodies to the service of a good temple.

There is a martial style known only to temples that prioritize protection, companionship and artisanship; one that’s not even taught to paladins, only shown to the most devout fighters. The first prerequisite of learning this style is to selflessly serve your deity, without wanting a single thing in return.

The Bulwark

All things aside, you are an artisan. You may not know how to forge an armor from start to finish, but you know how to make small adjustments to armor, to make it fit you perfectly. Keep in mind that these small changes are what gives one an advantage in battle.

Starting at 3rd level, you can spend a short rest to make small changes to heavy armor, and have a +1 bonus to your AC while wearing it. This bonus increases to +2 at 10th level, and to +3 at 18th level.

The Mountain

By 7th level, you are able to stand still against seemingly unstoppable forces as a result of your long, strenuous efforts. Owing to this discipline, you are immovable by ordinary means.

Starting at 7th level, you can’t be pulled, pushed, shoved, knocked prone, dragged, or carried by another creature (unless you are willing) so long as the creature is not two or more size categories larger than you.

Forceful Confrontation

At 10th level, you have complete mastery over heavy melee weapons. When you hit with a melee weapon attack using a heavy weapon, the target must succeed on a Strength saving throw (DC equal to 8 + your Proficiency + your Strength modifier) or be knocked prone.

Wall of Metal

Your posture and stance enable you to protect your allies from incoming harm. While standing in harm’s way, being aware of the consequences is nearly impossible to more feeble minds, but your unwavering code of honor allows you to do so without regret.

Beginning at 15th level, you can provide total cover to allies of the same size category or smaller.

Devastating Strike

You trained for many years to adjust your posture, to stay still against immense forces, to show resistance against the hardest challenges, and to master your equipment. And all this training was to learn one technique that can defeat the mightiest of them all.

At 18th level, you master the technique of your martial path. As an action, you can use this feature to make a single melee weapon attack with a heavy weapon. If the attack hits, the target takes 110 damage of the weapon’s damage type. This damage ignores the target’s resistances, but not its immunities. When you use this feature, you can’t take a bonus action or a reaction until the start of your next turn, and you can’t use it again until you finish a long rest.

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