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Nature

You’ve sought out a powerful entity of nature and made a pact with them. You may forge this pact with powerful forces buried in the earth, deep beneath the oceans, or high above the clouds. These forces have no quarrel with the natural order of things and have no interest in interfering with it. They never reach out to a mortal to lend their powers, but are sought out by mortals to earn their blessings. Your warlock patron of nature has appointed you to the protection of nature against evil forces seeking to turn it into a battlefield.

Expanded Spell List

Entities of nature let you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Nature Expanded Spells

Spell LevelSpells
1stEntangle, Fog cloud
2ndGust of wind, Spike growth
3rdMeld into stone, Water breathing
4thControl water, Freedom of movement
5thCommune with nature, Tree stride
Nature’s Resilience

You have hit points equal to 8 + your Charisma modifier at 1st level, and equal to 1d8 + your Charisma modifier per warlock level after 1st. In other words, your hit points are determined by your Charisma score rather than your Constitution score.

Gift of the Mountains

At 6th level, your patron rewards your efforts with a gift that transforms your skin to iron. You have AC 18 and you are considered to be wearing heavy armor at all times. You are proficient with this armor.

Starting at 10th level, your skin is Mithral and you have AC 19. At 14th level, your skin transforms into adamantine, you have AC 20 and any critical hit against you becomes a normal hit.

Gift of the Swamps

Starting at 10th level, you can cover yourself with water droplets to create an obscuring fog. As an action, you create a heavy fog that surrounds you for 1 minute. For the duration, everything within 5 feet of you is heavily obscured and everything within 15 feet of you is lightly obscured. You can see clearly within the fog.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Gift of the Skies

Starting at 14th level, you can conjure lightning from the skies and redirect it. You can use your action to make a ranged spell attack against a target within 150 feet of you. On a hit, you deal 20d6 lightning damage. Once you use this feature, you can’t use it again until you finish a long rest.

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